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  • Crash.ToDesktop
    Original poster 21 posts

    Since the devs seem like they're listening to feedback these days, why not throw an Ongoing Directive rework into the wind?

    Ongoing Directive has had a number of reworks / tweaks over the years, but throughout everything, the set has always required a kill to proc the main effect of special ammo generation. When you're competing with anywhere between 1 and 7 other Agents, the chances of you getting the kill drop dramatically, utterly kneecapping the gear set when playing in groups. The main goal of this proposed rework is to mitigate that limitation, but also preserve the defining feature of Ongoing Directive, that being the generation of a limited amount of special ammo.

    ~~~

    Ongoing Directive
    2+ Pieces - +15% LMG Damage
    3+ Pieces - +30% Reload Speed
    4+ Pieces - Rules of Engagement
    If you are affected by a status effect, apply that status effect to enemies you shoot.

    Enemies that die while affected by your status effects drop Hollow-Point Ammo for your active weapon.

    Hollow-Point Ammo applies bleed on hit and amplifies your weapon damage by 15% for each status effect on an enemy.

    Body Armor: Parabellum Rounds
    Hollow-Point Ammo amplifies your weapon damage by 20%.

    Backpack: Trauma Specialist
    Hollow-Point Ammo damage amplification per status effect increased to 25%.

    ~~~

    The 2pc bonus was changed since the original status effects buff does next to nothing on a gun-DPS build - which Ongoing Directive is - especially since bleed deals very little damage and has no CC effect. Changed to promote the use of LMGs as they benefit the most from one magazine's worth of special ammo, and could potentially include another weapon group.

    3pc unchanged, it's a buff unique to Ongoing Directive and benefits LMGs nicely.

    The main talent has been changed so that any enemy that dies with a status effect you applied grants you Hollow-Point Ammo, which makes the gear set play nice in groups. The main talent also includes a new effect that transfer status effects on you to the enemy, opening up interesting tricks like starting the special ammo loop by using Backfire, or Riot Foaming yourself and spreading it to enemies you shoot - high risk, high reward, with niche crowd control ability (similar in design to how Heartbreaker is a dual DPS / Bruiser set).

    The chestpiece talent is a bit bland, but so is the current version. It has to compete with the likes of Obliterate and Glass Cannon, and while it deals slightly less damage than either, it has no strings attached other than having your Hollow-Point Ammo up.

    The backpack talent has been balanced with Wicked in mind - with two status effects on an enemy, Wicked and Trauma Specialist are equivalent. Fewer than two, Wicked wins out. More than two, Trauma Specialist pulls ahead. Makes some interesting considerations for Vile and Scorpio to consistently have 2+ status effects on enemies, or have someone in the group run a status effect build.

    ~~~

    Overall, the idea is to make Ongoing Directive actually deal damage worthy of a limited amount of special ammo. General balance considerations were based on Heartbreaker - hopefully the other lagging Gear Sets can also get the same treatment.

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