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  • DutchLMB4ever
    Original poster 485 posts

    This is for Div3 (but could be a experiment in Div2).
    Mission's where players go against eachother.
    Different versions in every mission or per mission.
    I don't know what the player vs player count should be.
    But let's say there is something for everyone.
    1v1 2v2 3v3 4v4 (maybe even 8v8, Raid version)

    Version 1
    We need to find and kill a Hunter (Squad)
    But this Hunter makes us split up (lore wise)
    And now we are in sort of a "Saw game".
    We need to hurt the other player/team to move forward.
    Everytime a player/team wins, the other gets something taken away.
    But winning a part doesn't gain you anything.
    It just takes away something from the other.

    First part of the mission
    Is just playing until one wins that part.
    Second part of the mission
    The losing players lose half their Armor.
    Third part of the mission
    The losing players lose Skill damage
    Fourth part of the mission
    The losing players get more enemies or a specific hard to kill enemy.
    Fifth part of the mission
    The losing players get a poison that damages overtime.
    Etc

    - These loses stay until the mission is finished.
    - In this mission people could still work together in a "take one for the team" kind of way.
    But the actual PvP intend is to screw eachother over, so you can keep playing with normal builds/directives.
    - The loot, drops at the end of each part.
    - The losing players don't get a drop at the end of a part.
    - In the End "Hunter Squad" fight for every won part you get loot drops per Hunter.
    And for every losing part you get no drops per Hunter.
    Meaning:
    If you won 5 parts, 5 Hunters drop loot + The Lead Hunter.
    If you lose 5 parts, only The Lead Hunter drops loot.
    - Players/Teams that leave the mission (rage quit or not)
    They get a 24 hour "ban" from those mission's.
    (There should be a timer for bluescreen/delta errors)
    If someone's Internet is doo doo and get get back that's too bad.
    - When a player/team leaves
    The winning players are not stuck in the mission, they just get to do their own side of the mission.
    And get double loot drops per part.
    + Hunters become weaker
    Rage quiting doesn't screw over the other team it rewards them.
    More reason to not do that!!!

    Keep in mind that this is PvP content, that's why you lose rewards if the other team wins.


    Version 2
    2 players/teams fight until they are in the middle of a mission.
    The Division asks you (and your team) to obtain Intel on something.
    But there are also Rogue agents trying to get the same Intel.
    (You are always the SHD agent('s) and the other players are always the Rogue agents.
    In any way The Division gets the Intel)

    - The team that is in the middle/boss part first gets the loot.
    The other team gets locked out and killed.
    Example: (D.A.R.P.A LABS)
    I can't really remember that mission, but let's say that orange light having "Lava Room" is in the middle of that mission.
    - The players that are not in time get locked in the room that they are currently in, and they get killed by Oxidizer gas.

    and maybe one similar like this but with actual PvP at the end.

    Just some raw idea's, maybe others can add more version's.

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • GnarlyAtol1793
    640 posts

    @dutchlmb4ever
    great proposals!

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