What about ADS speed buff(rollback)5 Likes/2 Replies/146 ViewsOriginal poster Fusil. 20 posts
Many people, including the developers of this game, knew that the ADS speed was increased due to the motion animation change during Operation EmberRise, and the ADS speed was nerfed for that reason.
However, as a result of actually testing the Vanilla season, this is not true. If you check the video I uploaded, you can see that the enlargement of the screen is finished before the ADS motion is completed, and even if the ADS motion is not completed from the moment the enlargement of the screen is finished, You can see the bullets hit the center of the screen.
And it can be seen that the aiming speed was not increased during Operation EmberRise as the time at which the magnification of this screen ends was (ar:300ms, smg:200ms, second weapon smg:160ms, pistol:100ms).
test video :
Maybe it's a coincidence, but after ADS speed nerf, the steam playercount graph started to show a downward trend.
rollback the ADS speed will help the influx of new users.
I read a post on the rainbow six community site.
It was a post like this "Why is the ADS speed so slow for this game? I can't react when the enemy comes out."
After reading this post, I realized that ADS speed nerf made it difficult to attract new users.
Because the aiming speed is slow, you have to aim and move in advance, but new users who do not know what angle exists have difficulty moving while aiming, and when an enemy comes up, they cannot react and die.
Also, if you make ADS speed 100ms faster for shield opeators and kali's main weapon when rolling back ADS speed(shield operators = 400ms -> 300ms, kali = 500ms -> 400ms), you will be able to increase the pick rate of shield operators and kali even more.