ubisoft discussions

Quick Suggestions

  • IISYNll
    Original poster 23 posts

    So many times I switch between skill variations only to find out it has the incorrect mods slotted in.
    Example: I'm using a Firestarter Chem Launcher with +1 ammo & burn duration. I then select a Reinforcer Chem Launcher and see it has +1 ammo and burn duration. Why would I want burn duration on a skill that is meant for healing? This happens with other skills but I notice the wrong mods on the Chem Launcher the most.
    Also when I'm out of combat in a safe area, why do I have to wait for my Chem Launcher charges to recharge when I haven't used any in the first place? And I have to wait for it to finish filling up before I can change the mods slotted into it 👿

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • the_Kettle
    316 posts

    @iisynll Better QoL suggestion: get rid of skill mods altogether. Buff skills very slightly to make up for it. Most present no meaningful gameplay choice, instead just creating unnecessary work swapping to the appropriate mod for each different variant.

    The ridiculous obfuscating names and slot system also just make maintaining/curating them a huge headache, and I suspect the inventory space they use could actually be converted to space for regular items (especially if we also swapped the gear mod system for something similar to weapon mods).

  • IISYNll
    Original poster 23 posts

    @the_kettle Yeah there are several things in the game with no explanation on what they affect. Some mods when you slot them in nothing changes for the skill.

    So many times I've said to myself that there's no way the devs play the game because of the stupid choices they make or choose not to change or fix. They only seem to respond to big youtubers and they don't always have the best advice on fixes or changes to the game that would be helpful to all who play the game. At this point it's just a waste of time to type issues or suggest simple QOL changes that should have been put into the game at launch.

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