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  • Blkandwhtknight
    Original poster 6 posts

    The more I dig into the Expertise system the more it stinks.

    So obviously its based on KILL experience, but how is it divided among the gear pieces is the question? I've done some very careful examination of the values as I play and it looks like there is some "creative math" going on, ie an algorithm of some kind. It's clearly not a 2100 exp divided by x gear pieces. The amounts appear to be arbitrarily divided out. The specialist weapons get something like 3-5 exp a kill, yes its that bad. The bad part is its not even consistent. One kill gives 110 exp to a piece, the next gives 89 exp to the SAME piece. The other messed up part is that doing some addition, it doesn't even look like all the exp is being applied, ie a 2100 exp kill is not giving you 2100 expertise exp. Looks like a very, heads we win, tails you lose type of system..

    What the heck is going on?

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  • xcel30
    929 posts

    People can correct me if i am wrong, but i don't think it distribute an X amount of XP to every piece and instead gives an X amount of XP based on the source. So let's say an enemy gives 10xp, the weapon you are equipped and used to kill him gets 10xp, the named chestpiece you have gets 10xp, your secondary weapon and sidearm gets instead 5xp. Meanwhile certain things like gear sets get less xp but since you use multiple pieces when you stack it then you end up getting more xp towards that gear set.

    I admit that i did not do the math, but where did you get the 2100 xp points? because it's the same as the regular xp we get from enemies for our level up

  • Blkandwhtknight
    Original poster 6 posts

    Okay, I just spent wayyy to much time figuring this out.

    The short version is that I can find no correlation of the in game kill exp to the Expertise points per kill. The kill exp for npc's is 1680 for red, 1960 for purple and 2400 for yellow.
    Adding up all the Expertise points for a purple kill I got 3008 points, 896 in the weapons and 2112 in the gear and skills.
    I found there are set rates of point for each piece with the weapon getting the killing blow receiving double points. It looks like this

    Red: (kill) 352, weapon (secondary or sidearm not a kill) 176, and specialist 44, gear and skills 220
    Purple : (kill)422, weapon 211, spec 52, gear/skill 264
    Yellow: (kill) 528, weapon 264, spec 66, gear/skill 330

    Obviously wearing more than one piece of a brand/set will allow for you to stack these numbers as you will get 4x264 for a four set ect.. I guess you could double up weapons of the same type if you wanted to double dip and don't mind losing your secondary.

    Again the difficulty level doesn't give more experience or points, HOWEVER it does increase the level of the mobs, ie more purples/ yellows, so it could increase points overall. Given that a donated piece of gear gets you 44k exp I'd say the only thing actually worth wearing to grind exp would be exotics or named where donations are impractical. Hope this helps someone.

  • xcel30
    929 posts

    Well thats why people were using tombs mission decoys as farming point, just pop and EMP, get a lot of "kills" from destroying the decoys, die and restart the encounter full of decoys

  • Blkandwhtknight
    Original poster 6 posts

    @xcel30 yeah, the old glitch it to win it strategy. They've been stepping on this rake since Div 1 like patch1.2. Being stingy with gear and player power, then acting surprised when all people do is glitch.

  • Noxious81
    1197 posts
    (...) Red: (kill) 352, weapon (secondary or sidearm not a kill) 176, and specialist 44, gear and skills 220
    Purple : (kill)422, weapon 211, spec 52, gear/skill 264
    Yellow: (kill) 528, weapon 264, spec 66, gear/skill 330 (...)


    I found the following values to be accurate (probs to clazmann55555 @ reddit):

    For all gear (per equipped item) and weapons:

    • Red = 220 XP
    • Purple = Red + 20% = 264 XP
    • Yellow = Purple + 25% = 330 XP
      • Or: Yellow = Red + 50% = 330 XP
    • Weapon equipped adds ~60% to the XP gain (rounded down)
    • Weapons not equipped subtract ~20% XP (rounded down)
    • Signature Weapon is minus 80% XP if not equipped (rounded down)
      • Kills with Signature Weapon grant regular XP count (no 60% bonus tough)

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