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  • Im_Pine
    Original poster 152 posts

    Disclaimer:

    This Post is about PvP. If you don't like PvP in Division 2, that is absolutely fine but then refrain from posting irrelevant responses to this topic

    So a few months when PTS2 dropped and Heartbreaker was made known, I was extremely worried that in tandem to Spotter and Flatline, the PvP meta would shift to Pulse in an unhealthy manner because building Pulse Resistance was essentially worthless because 3p Yaahl and 3p SC is not a build.

    However, in the end Pulse Resistance Mods were introduced and this changed everything. There are a lot of build options for Pulse Immunity and Spotter/Flatline are still good options on their own right but they are counterable. This is a perfect example of good balancing.

    This got me thinking: why is Pulse/Pulse Resistance in such a great place but Status Effects/Hazard Protection is still an unbalanced mess?

    With Pulse Resistance I can make a build to counter Pulses that is still extremely competitive, but the same investment in HZP doesn't yield the same results.

    The major difference is that Players have a tremendous Pulse Resistance built in (50%) and the bonuses provided by Yaahl and System Corruption are quite large (40%). In addition to that, mods at max give you 20% of the required amount of resistance you would need to achieve Immunity, making it so that 5 maxed mods put you on the threshold.

    In contrast, the natural HZP of all agents is 10% assuming you maxed that node of the SHD Levels, leaving you with over 85% HZP still to be obtained. The 4 brands that have HZP have a measly 10% Increase each, with the exception of Eclipse Protocol granting 30%.

    This should be addressed in order to make the HZP/Status Balance more like Pulse/Pulse Resistance.

    What I would propose to do is this:

    Raise SHD HZP from 10% to 20%

    Raise Ceska's 2nd Brand Bonus to 20% HZP

    Raise 5.11 and Uzina's 3rd Brand Bonus to 30% HZP

    Raise Eclipse Protocol HZP Bonus to 40%

    Raise all Status Immunity Thresholds to 100% across the board

    These changes would open up a lot of options to build HZP in PvP and present a better balancing dynamic for Status based skills and talents.

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • Noxious81
    1197 posts
    (...) This Post is about PvP.
    (...)
    Raise SHD HZP from 10% to 20%

    Raise Ceska's 2nd Brand Bonus to 20% HZP

    Raise 5.11 and Uzina's 3rd Brand Bonus to 30% HZP

    Raise Eclipse Protocol HZP Bonus to 40%

    Raise all Status Immunity Thresholds to 100% across the board (...)


    Well, I am afraid your suggestions are the complete opposite of what your disclaimer says. Because keeping Pulse Resistance where it is (which I really do see as very important in only PvP) while massively buffing Hazard Protection (which is a very important stat also for PvE) has a huge impact on a lot of PvE builds.

    Having said that, I think that Hazard Protection should be left where it is. It is in good spot – simply because it is offering protection against any hazard (if protection is available): burn, bleed, shock etc. pp.

    Thus it's a very strong attribute and should not be as easily maxed out as proposed in your post. If we were talking about Burn Resistance or Bleed Resistance or XYZ Resistance as individual attributes, I'd maybe agree to make each of them as a single attribute more easy to max out. But again: Hazard Protection comprises all available protection attributes. Thus it should not be changed. Especially not in a way having a major impact on PvE.

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