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  • AI.BLUEFOX
    Original poster 247 posts

    Announced in the investors call

    https://www.videogameschronicle.com/news/ubisoft-has-cancelled-ghost-recon-frontline-splinter-cell-vr-and-2-unannounced-games/: (https://videogameschronicle.com/news/ubisoft-has-cancelled-ghost-recon-frontline-splinter-cell-vr-and-2-unannounced-games)

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

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  • FcAc-No-Moe
    1286 posts

    Bwahahahahahahaha too funny.

    And here I thought they knew better than the community to know what we need it and wanted in a GR game.

    Yeah, I know I am shallow but this pleases me to no end!

    Serves them right.

    Tonight I am sleeping better, that is for sure!

    I guess Flatline finally did Flatlined 😂

    Very good news indeed

    I am hoping this will teach their Ginormous egos a lesson... listen to the community, the community knows what we want, you don't. Not everything you do will make you money because you think your Laurels are big enough to carry your egomaniac self forever

    That or move away so the new Company coming in can make something out of the broken turds you were creating Ubisoft.

  • DanHibikiFanXM
    39 posts

    Good, should have never gotten the green light to begin with.

  • AI.BLUEFOX
    Original poster 247 posts

    More of a feeling of relief for me, rather than enjoyment. Frontline would have damaged the franchise, I'm sure of that.

    The next GR has to put right a lot of self-inflicted reputational damage. I hope the insights and feedback our relatively small and niche community here is taken into account early enough to make the difference.

  • MikeWeeks
    392 posts

    @AI-BLUEFOX --

    Yeah, a feeling of relief sums it up nicely.

    Now to await if anything else has been learned by the company regarding the series ...

  • Kean_1
    178 posts

    I wouldn't say I'm pleased nor relieved. Heck, I can't even say that I'm that frustrated anymore and certainly not surprised with a lot of their poor decisions these days.

    Yeah, there is a bit of a "I / we told you so" feeling I get with news like this but these failures, wasted resources, etc. does no one any good. ....not Ubisoft and certainly not their customers / fans.

  • Mars388502
    226 posts

    @Kean_1 I understand your feeling, moreover none of the articles give your a reason why they terminated the developpment of Frontline. I'm not going to lie, my main fear is since they seem uncapable to deliver a proper GR game, is that they may shelf the entire franchise. And what about the 2 other unannouced games? For some time we specualted that Project Over would be the new GR, is that project terminated as well?

    Anyway, even though I never liked the idea of Frontline, I feel bad for the Bucharest studio. But since they seem to be capable to make better ghillies and hood that you can combine with some hats, I sincerely hope that they would be working on project over, if it is not already terminated.

  • FcAc-No-Moe
    1286 posts

    @Kean_1

    Normally I would say I agree with you Kean, just because when you have a bad guy leading (anything) and you are wishing for that one bad guy to go away, when he finally does, the guy who comes to replace him is even worse but, and here is my personal difference. I rather they shelve the franchise and preserve some of the legacy, even though at this point they have pretty much walked, dance and crap all over its open grave, but I digress, than to have them continue to soil its good name and roots.

    This is why I am thrill. I slept like a baby last night. Well, cards on the table, I did wake up once to go do #1 but normally it could be 2 to 3 times 😊

    Perhaps this will ground them and teach them how to once again become humble and respectful of their customers and consumers alike, doubtful but hey, we can always dream and wish, right?

    @Mars388502 I know you know this but it is worth saying it again... were you expecting anything else from their collective egos? I am surprised they didn't blame Covid and us for not supporting their exquisite egos and visions. IN their defense they did say it was because of the Harsh welcome it got, God I did chuckled a bit when I read that.

    And again, I rather be sad once and for all that the Franchise, once the King of Tactical Semi-Milsims has died, than to continue to get broken turds so far out of the franchise roots just cause their Egos have clouded their vision and they now think that they created the Universe and possibly God as well (for those who believe in him, I am not trying to insult anyone here.) and we need to bow down and kneel to them.

  • Hippolyta.
    65 posts

    To be honest I'm a bit disappointed. I really hoped it could worked out after some feedback from the fans and playtests. It could have been a portal for all ghost war game modes included in one title. I'm not a BR player but the other mode with the flag control was kinda fun. I'm not sorry for the developers, they get paid by an hour of work. I'm sorry for the person who decided to make it public and announce this game before it was ready on a such a significant time period (20th Anniversary) for the franchise, and didn't make it work on his advantage. 20th Anniversary is not a small deal, we were expecting something to celebrate it. Not an announcement of a cancelled game !!!
    This company's management is the one to blame for all the wrong decisions they did and still doing.

  • Megalodon-26
    335 posts

    See, I don't think that this is a complete waste of resources. Sure Frontline may no longer be planned as a standalone game, but I can see them taking what was done, and incorporating it into the PVP side of the next game. Providing of course that Project Over wasn't one of the unannounced games that were cancelled, however unlikely that is. Ghost Recon has been the main focus of the Ubisoft Paris studio, for around 18 years. So I can't see them dropping that game mid stream, to work on another IP.

  • FcAc-No-Moe
    1286 posts

    isn't it publicly a known fact that the Paris Studio said they were not interested in making shooter games (and BP is a clear indication of it for sure)? I don't think I heard this in my dreams so no, I am not interested in another blurry egomaniac vision by the Paris Studio and only if they get down from their high and mighty stupor of a horse (higher ups and decision makers) and give this to some other studio that really wants to take pride in what they do is when we can get something similar to the Original.

    Frankly, and of course this is a personal opinion, if they were to update the graphics of the Original, work on the AI and open the maps a bit with perhaps a few more missions they could have an easy GOTY in their hands. Of course this would mean doing some sort of Q&A within the Studio and allowing the community have a bit of say so in what they are doing, making sure that if they want EVERYONE (Hardcore, Casuals & Lemmings) to play it, that each level of difficulty is worked on accordingly and how it should be. The "A" and the "I" should be Capital Letters and pop out, stand out and not get lost in the shuffle of the text (for lack of a better explanation).

  • Kean_1
    178 posts
    @Mars388502
    @Kean_1 I understand your feeling, moreover none of the articles give your a reason why they terminated the developpment of Frontline.


    .....but I don't think it's a stretch to assume that the overwhelming criticism of the reveal played no small part in the eventual cancellation.

    I'm not going to lie, my main fear is since they seem uncapable to deliver a proper GR game, is that they may shelf the entire franchise. And what about the 2 other unannouced games? For some time we specualted that Project Over would be the new GR, is that project terminated as well?


    I've said it for a while now but it's my feeling is that Ubi simply doesn't have the mindset to create a proper GR title anymore. I just don't see it.

    Wildlands came really close but then we had the release of Narco Road soon after which you know was in development before WL's debut. ....the first in a chain of odd design decisions that would taint an otherwise very promising direction for the franchise IMO. It was as if two different teams were working on that game with conflicting visions. The writing was already on the wall even back then.

    There's been this shift from the core of what used to make GR games unique and exciting to play. GR has slowly lost it's identity which (IMO) started with the adoption of more and more future tech leading to the edges of fantastical with the FS iterations. WL was a deliberate return to a more grounded experience without a lot of the advanced, experimental, sci-fi stuff. More of a focus on small unit tactics and gunplay.

    Anyway, even though I never liked the idea of Frontline, I feel bad for the Bucharest studio. But since they seem to be capable to make better ghillies and hood that you can combine with some hats, I sincerely hope that they would be working on project over, if it is not already terminated.


    Who I really feel bad for are the fans. I know @FcAc-No-Moe is probably viewed as more cynical than most around here but he's right about Ubisoft's arrogance in all this. ....to the point of being insulting.

    Even in the face of overwhelming backlash for some of their decisions, they still think they are right. They have on more than one occasion made the fans out to be either too stupid to grasp what they are trying to do or too myopic to see the big picture. ....their grand vision.

    I can't help but to bring up EA / DICE and the Battlefield IP as they are going through the same exact identity crisis right now with BF2042. They have also shown the same narrow-minded arrogance when it comes to their choice of direction in game-changing design elements such as their "Specialists" vs. classes. It's like they were using Ubi's playbook of following others instead of embracing what makes their game unique.

    EA / DICE made a lot of management changes and say they are committed to making BF2042 a better game deserving of the name but still will not relinquish their hold on ideas like the highly criticized Specialists. They are hell bent on them being a part of BF's future despite what fans say. ....sound familiar?

    Anyhow, I have a suspicion with all that's been in the news about Ubisoft, the push to get Skull & Bones out (perhaps due in part to the subsidy agreement), the cancellation of projects / games, etc., I wouldn't be surprised if there isn't a buyout on the horizon. Maybe Ubi is just getting things boxed up so they can put a bow on it.

  • Megalodon-26
    335 posts

    @Kean_1 Some of their decisions have been mind boggling. For Skull and Bones for example. That game has been nothing more than a money drain, and after several years of development, and a few "reimaginings", the game is still less involved, than the naval combat in Black Flag, that started the idea of S&B in the first place. Ubi even inked a deal back in 2019, to create a live action version of Skull and Bones, before they even knew if the game would ever get released. It'a like they are against making money. They have all these Tom Clancy IP's, that could earn them billions combinesd, if they only treated the franchises, with the same level of respect that the fans have.

  • GhostLeader87
    8 posts

    @FcAc-No-Moe
    I hope XDefecate is next! 😄 I don't have the slightest bit of sorrow for seeing FL fall to it's knees.

  • Kean_1
    178 posts

    @Megalodon-26

    @Kean_1 Some of their decisions have been mind boggling. For Skull and Bones for example. That game has been nothing more than a money drain, and after several years of development, and a few "reimaginings", the game is still less involved, than the naval combat in Black Flag, that started the idea of S&B in the first place. Ubi even inked a deal back in 2019, to create a live action version of Skull and Bones, before they even knew if the game would ever get released. It'a like they are against making money. They have all these Tom Clancy IP's, that could earn them billions combinesd, if they only treated the franchises, with the same level of respect that the fans have.


    Yeah, AC Black Flag was the best game in the franchise IMO. I was shocked that they went back to the "same 'ol routine" after BF but encouraged when they announced a new game based on it. ....but then I knew we were in trouble when it was mentioned that there would be no character interaction (e.g. melee engagements, boarding parties, etc.). All the action would be on the ship essentially.

    Time passed and then it was announced that they were going back to the drawing board so my thought was that they may have realized their mistake. ....but again, huge disappointment when the testing footage was leaked and then finally the latest reveal. Boarding engagements are essentially "hands-off" and resource gathering is done from the ship as well vs. disembarking and interacting.

    IMO, they should have used the name Black Flag and turned that into it's own, stand-alone franchise. It could have a loose connection to AC but only in name and some of the mechanics. Strip away the AC lore and double down on the pirate elements. Delve into the trading, the ship customization, combat mechanics / physics, weather, ship types / factions, etc.

    As for off-ship aspects, include different types of towns, cities, villages, etc. Some friendly and some hostile. .....perhaps depending on a wanted level or similar. They could include places to raid on shore, shops with unique items, particular animals you can use for crafting / sale, resources to be harvested or stolen, recruiting crew, etc., etc.

    Boarding parties should have been a focus as well which comes with it's own risks but greater rewards.

    I'll wager S&B will eventually fail and they aren't going to do much to save that sinking ship.

  • Eagleyezx
    138 posts

    These two videos are for the Ubiflop crew and mods. I still remember when one of the mods were excited for us to see the revealing of GR Frontline.

    Ubiflop have no interest in making a realistic tactical shooter. And annoyingly, a lot of you Ghosts are still delusional and hopeful that Ubiflop will give you a realistic shooter.

    This crap is so redundant.

    Anyways, always love the content Ghost Island and Bullet Catcher make because I highly respect the effort they make to petition for the next Ghost Recon Game.





  • Eagleyezx
    138 posts

    @Megalodon-26 Where do you come up with these conspiracy theories for a good Ghost Recon game? It's very delusional.

    Ghost Recon Flatline was a recycled Breakpoint FPS BR, that was developed in another studio.

    The only tangible evidence we have is that they wasted resources, time and money on a game that they have now cancelled. We can't assume anything else. We don't know what state or direction Ghost Recon Over is.

    Ubiflop is on a steep decline.

  • BrotherO4
    8 posts

    @Mars388502 sometimes its better for something to just die rather keep on living in pain.
    any GR being release was just gonna be a mess due. UBI management and Devs simple put have lost all ability to design anything.

  • Megalodon-26
    335 posts

    @Eagleyezx The thing is, Ubi Bucharest is the same studio that worked on Ghost War for the last 2 games. So they would likely be the studio working on the future iterations of Ghost War. So why wouldn't they reuse some of the assets that had been created for Frontline? Especially things like the map and the larger server capabilities. Then it's just a matter if integrating them with the game mechanics and features of PO., which should be easy since they are built on the same engine. And like I've said before, Ubisoft Paris is their flagship studio, and their main focus for roughly the last 18 years, has been Ghost Recon, when they started development for GRAW in 2003-2004. So I can't see them dropping Project Over, after 2+ years of development, just to start working on anther IP. How well, or how poorly, development is going is anyone's guess, but it's undoubtedly being worked on.

  • Eagleyezx
    138 posts

    @Megalodon-26 I don't think they will be dropping project over either, but we only have hypothetical. There's nothing tangible apart from Ubiflop is declining steeply in their business affairs. That's all we can say.

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