ubisoft discussions

Quick Suggestions

  • matiraimbowsix
    Original poster 1 posts

    we need to have a new animation that when you grab an enemy instead of just grabbing him you hurt him (shoot in leg) and cuff him so it is more realistic (post if agree)

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  • Megalodon-26
    360 posts

    @matiraimbowsix Hopefully in the next game, they add a contextual command after you grab an enemy. So once you grab them, you can press X to restrain them, which would trigger an animation of placing them in zip cuffs. Having the player being able to walk with nothing but their arm around an unrestrained enemy's neck, has bothered since Wildlands.

  • FcAc-No-Moe
    1379 posts

    I hope not, the whole premise of the game is to annihilate the bad guys, get the hell out of dodge and nobody saw anything... Ghosts.

    I don't want to invite them to tea and crumpets while in Country.

    But that's just me.

  • Megalodon-26
    360 posts

    @FcAc-No-Moe It doesn't have to be possible with every enemy, just like you can't interrogate every NPC you grab. But if the NPC is tagged as a target for extraction, it should allow you to restrain them for transport. And when you press the button to aim, the character should force them to the their knees, until the immediate threat is eliminated.

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  • FcAc-No-Moe
    1379 posts

    @Megalodon-26

    I am not opposed if I were playing a regular military shooter but again, Ghosts are surgical, or at least supposed to and there is nothing surgical about that image that came from Future Soldier, that is where the holding down by the hand and lets treat adults like children started with GR... in my opinion of course.

    There is room for 2 good and I dare say very good AAA games here and both can or could make money for whomever has the spine to do so... surgical and brunt for lack of a better word.

  • Megalodon-26
    360 posts

    @FcAc-No-Moe Even the Ghosts could be tasked to capture HVT's, if they existed in real life. So it would male more sense that once they are captured, they would be properly restrained, and the player would maintain positive control of them while moving.

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  • MikeWeeks
    473 posts

    IMO let a NPC squad member do it if it were to be introduced into a game during solo play. IOW, you as Ghost lead give instructions - gee wouldn't that be a novel concept given what's been available of late from Ubisoft ...

  • FcAc-No-Moe
    1379 posts
    IMO let a NPC squad member do it if it were to be introduced into a game during solo play. IOW, you as Ghost lead give instructions - gee wouldn't that be a novel concept given what's been available of late from Ubisoft ...

    Exactly!

    And besides, I know special forces some times take an HVT for interrogation but I just don't see (or can't wrap my head around) a mission for longer than 20 mins to 1 hour grabbing the dude by the hand, legs or neck (like Mike says knowing UBI the main character doing the pulling & grabbing) while trying to fend the enemy with a pistol that a spit in the face does more damage trying to survive while your teammates take the scenic route and either just stand there looking at you and telling you to take cover or wander 3 miles ahead of you so, because of that I say again... *** NO ***

    Now, if something were to happen and other than the Janitor's kids were to make a Mature AAA Ghost Recon at the Paris Studio and make a mission out of this situation combining the grabbing by the teammates and even main character, well, I am there. Something like an episode of The Unit (I think it was here where they made a whole episode about it). But an animation just for the sake of the animation, again... *** NO ***

  • Megalodon-26
    360 posts

    @FcAc-No-Moe While it would make more sense to have one of the AI to escort prisoners, and VIPs, I doubt Ubi will add that level of AI commands. So even if you as the player, are still responsible for escorting the prisoners, I still want it to be handled in a more realistic manner. Zip cuffs, maybe a hood, and forced to walk stooped over, like in the pics above. They can't fight back or try to run while in this position, because they can be forced face down on their stomach, at the first sign of a struggle.

  • FcAc-No-Moe
    1379 posts

    What is the point though, if the animation will last seconds?

    More than that and it becomes a chore, just like that stupid scripted mini mission in Future Soldier.

    I rather they put that effort, money and time wasted to make a better AI but I am guessing, this is like debating religions or politics so sure, lets have the eye candy in favor of better gunplay... but i'll say it again, I would back it up if they make a whole mission out of bit.

  • Megalodon-26
    360 posts

    @FcAc-No-Moe How many times have you had to extract an enemy Lt in the last two games, where it only lasted a few seconds? Outside of maybe shoving them inside a vehicle right next to where they were grabbed, it's normally at least a minute of having to be hands on. But even then, does it make sense to place an unrestrained prisoner into a car or helo, and have them just sit there? And they have a ton of animations that only take a second, but they help add to the overall immersion of the game. For example, they added the animation to swap out gas mask filters, for the Amber Sky missions, or the animation to raise and lower the NVG's. I don't recall anyone complaining that the time spent creating those, should have gone towards improving other aspects of the game.

  • FcAc-No-Moe
    1379 posts

    @Megalodon-26

    Ok, I don't know how else to explain it to you but I am going to try again.

    Because of how cheese those animations are is the main reason I don't want them to have more of it. 1) because the whole premise is cheesy at best and 2) because they will never make an authentic situation out of it no matter how much feedback we give them and how much they say they listen... it won't happen.

    So, because of it, might as well NOT HAVE THEM. The animation in Future Soldier were ok but the premise were horrendous IMO of course, Wildland was worse and BP, well, BP won Trophies for most asinine animations more so when playing solo and allowing the dude to sit there while you were going to pick up some flowers nearby.

    Then again, why? why would you like to go through that ordeal? \

    Do you see the Paris Studio with the Interns at the helm making a good mission out of it and not just a good animation for the 1 minute you will have to do so only to allow the guy to run away even if you shoot him and then he is dead and then rinse and repeat? Sorry but again, I rather they spend the money and time making another childish situation that at least is less stupid than this.

  • Megalodon-26
    360 posts

    @FcAc-No-Moe IMO, if something is going to be in the game, it's worth doing properly, and in the most realistic way possible. So as long as there are missions where you, or your team, need to grab and extract an HVT, it should be animated to look as close to real life as possible. It shouldn't matter if it's part of main mission that last 30 minutes, or a quick and dirty side mission. And like I said, it could be something that needs to be triggered once the NPC has been grabbed. So if you prefer the current method of moving with a captive, simply don't press the restrain button.

    And it's not like I'm asking for it to be added to Breakpoint, or prioritize it over everything else for the next game. Just merely include it when they are working on all the other motion capture and animations for the game. At least it makes more sense than adding dozens of unique CQC kills, that hardly anyone will ever see.

  • FcAc-No-Moe
    1379 posts
    @Megalodon-26 IMO, if something is going to be in the game, it's worth doing properly, and in the most realistic way possible.

    And that is pretty much the opinion of ALL of us here and/or perhaps the majority... if I am allowed to speculate on the subject.

    @Megalodon-26 So as long as there are missions where you, or your team, need to grab and extract an HVT, it should be animated to look as close to real life as possible. It shouldn't matter if it's part of main mission that last 30 minutes, or a quick and dirty side mission. And like I said, it could be something that needs to be triggered once the NPC has been grabbed. So if you prefer the current method of moving with a captive, simply don't press the restrain button.

    And again, therein lies the problem... As of the last 10 years or so (if you have played any type of Ubi Game) when have you seen them putting effort on doing this type of coding or programming? It could be just me but ALL they do is pretty basic, general, checking the box in the list and passing it as "Good for government work" so to speak

    Now, let us NOT confused this with having Potential because they are the KINGS of Games with Potential! Potential than never materialized no matter how much you want to excuse them or defend them, the always come short or paint outside the lines.

    @Megalodon-26 And it's not like I'm asking for it to be added to Breakpoint, or prioritize it over everything else for the next game. Just merely include it when they are working on all the other motion capture and animations for the game. At least it makes more sense than adding dozens of unique CQC kills, that hardly anyone will ever see.

    But you pretty much are (because that is what the OP suggested) but even if for the next GR Game, I go back to my previous paragraph where I state that THIS has not happened with any of their games going back 10 years ago so what gives you the idea that they will this time?

    All the feedback given since before Future Soldier on what we have been wanting for a GR game and they decide that WE KNOW NOTHING ABOUT IT, THAT THEY ARE THE ONES WHO KNOW WHAT WE WANT AND SELLS and they are all pretty much creaming in their pants with the reveal of Flatline??? Really???? I mean even one of the CMS close to the forum and the discussion was all giggly about it and we all ended up scratching our heads thinking... that is what they got from all the Feedback?

    Oh yes, and he comes the biggest excuse with the biggest potential... but it was from a different Studio and not from the Paris Studio where we have gotten THE BEST GR GAME to date.

    Sorry, I tend not to want to go in this rants but I can't help it, they are just that easy to do and get derailed.

  • Megalodon-26
    360 posts
    But you pretty much are (because that is what the OP suggested)

    I know you can read, so I'm surprised that you missed the very first thing I said in this thread. "Hopefully for the next game, ..."

    But as per usual, you're too busy putting down the Devs, the game, and everyone else's ideas, to realize that it only comes off as not caring what they do, because the game is going to suck regardless. So I've said it before and I'll say it again, if you're not willing to at least attempt to make future games better, by actually contributing to the discussions (even if they do fall on deaf ears), then why insist on coming here at all? The only explaination In can think if is that you enjoy being a....

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  • FcAc-No-Moe
    1379 posts

    Okee Dokee

    They will do it for you for the next game! The will do it so good that you will feel like a million bucks that you will want to redo that scene for hours on end and won't care to play the rest of the game.

    There... feel better now!




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