ubisoft discussions

Quick Suggestions

  • stdape
    Original poster 32 posts

    I see again Ubi Paris are working on the next Release!. Delayed for the Pointless Frontline, but the question is have they learnt?? But to give them some advice no PVP, More Missions and a lot longer. Mission Editor, Solo and Team based. No Stupid Science Fiction, basically stick to a Format you can fix!! Do not make easy to get all equipment, (Should be earned). And most important more Reality.
    Never know you might get a great game.

  • Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • FcAc-No-Moe
    1273 posts
    @stdape I see again Ubi Paris are working on the next Release!.

    WHAT? Who? When? where are you seeing or reading this?

    @stdape Delayed for the Pointless Frontline, but the question is have they learnt??

    Well, let's discuss it for the sake of having nothing else to do.
    I would say NO to your question and the reason is simple... have you seen them communicating with the members here, reddit or any other social media exchanging information on where they are, what their vision for the next one is or what premise they will use? They haven't even they try to bamboozle people yet with a video reveal that represents NOTHING, ZERO, ZILCH, NADA of the actual game? In Alpha stage as it would be even if they call it a Demo? 😀

    @stdape But to give them some advice no PVP, More Missions and a lot longer. Mission Editor, Solo and Team based. No Stupid Science Fiction, basically stick to a Format you can fix!! Do not make easy to get all equipment, (Should be earned). And most important more Reality.

    If by equipment you mean Cosmetic things like clothing then, sure... I'll go with that.
    But!
    If they will have no NG+ I don't want to get the best Sniper or ASR rifle, optics, lasers etc, at the end of the last mission because that means I am not going to have it for the next playthrough so what good will that do me?.

    @stdape Never know you might get a great game.

    I don't know, I will believe that when I see it. So far, having no news from them here is not boding well with me.

  • Megalodon-26
    334 posts

    @stdape I can't see them trying to skip a PVP mode again, especially since Frontline was cancelled. So Ubi Bucharest will likely be developing Ghost War 3.0 and reusing as many assets from Frontline as possible, like some of their game modes and hopefully the map, which was honestly the only thing that looked interesting from that game.

  • AI.BLUEFOX
    239 posts

    @stdape unlikely that Frontline delayed the next Ghost Recon as the work for Frontline was being carried out in Bucharest.

    My biggest concern is if the work that went into Frontline puts the existence of PvP in the main game in jeopardy. After the late decision and late release of Wildlands Ghost War and then the poor design choices and lack of support for Breakpoint Ghost War, I'm not sure that the producers will consider the PvP mode as viable.

  • FcAc-No-Moe
    1273 posts

    Honestly, there is nothing in the horizon that is looking good based on the past and the fact that communication has been down all this time and continues to be none existent.

    I have zero faith that they have learn any type of lesson and them not showing us anything add more fuel to the fire.

  • FcAc-No-Moe
    1273 posts

    So, @stdape are you going to show us a link where you saw that news about the new Ghost Recon game or keep us living sleepless nights forever? 😁

    #ThePressureIsReal

  • InoSens.
    58 posts

    Ubi never announced or confirmed any new project on a solo GR. As far as we know it even can be one of the project (if it exists) that have been cancelled with Splinter Cell VR and Frontline.

    The project Over is a rumor that has never been confirmed.

  • Megalodon-26
    334 posts

    @InoSens It's possible, though unlikely. Ubisoft Paris is their largest studio, and their primary focus for the last 18 years or so, has been Ghost Recon. So I just don't see them cancelling one of their AAA games, after 2 years of development. Most likely the games that have been cancelled, were smaller games from one of their support studios, such as the rumored Assassins Creed VR game, or the Prince of Persia side scroller. It could even the Immortals Fenyx Rising sequel, since that studio will likely be working on content for Assassins Creed Infinity.


    As far as Ubi not announcing the next GR game, that's not surprising. They never confirmed that Breakpoint was being developed, until the game was 5 months from launch. So I would not expect ubi to confirm the existence of Project Over, until they are ready to officially reveal the game.

  • InoSens.
    58 posts

    2 years of development? The game hasn't even been announced or confirmed, at this point nobody can say if the dev even started yet.

    To me Frontline was supposed to be GR franchise future for Ubi, but with the backlash this game had they prolly changed their mind, if a new solo GR is on the way it's in dev since some months, not years.

  • Megalodon-26
    334 posts

    @InoSens Project Over from Ubisoft Paris, was part of the Nvidia leak last September, and industry insiders had confirmed that it was a mainline Ghost Recon game, that had been in development for over a year. That reporting was several months ago. So since it was only 2.5 years between Wildlands and Breakpoint, and Breakpoint is already almost 3 years old, the next game could release next year some time and still have the same, or more, development time than Breakpoint had.

    Frontline was being developed by Ubisoft Bucharest, the studio behind Ghost War, so Frontline was always going to be a side project for the franchise. Kind of like how the side scrolling Assassins Creed Chronicles didn't replace the open world AC games.

  • AI.BLUEFOX
    239 posts

    @Megalodon-26 they even announced that the free-to-play idea was an extra off-shoot in addition to the main franchise. Like you, I dont think Frontline was developed instead of a new game; different studio for a start, as we already pointed out.

    The longest part of the new game is probably a revision or replacement for the game engine so I think we are looking at a similar 5 year gap as we saw between GRFS and Wildlands. We're also likely to see a much bigger gap between announcement and launch. Wildlands had 22 months between E3 in 2015 and launch in March 2017 and on that timeline, even if a new game is revealed at the next Ubisoft Forward event or now, then we'd get a release in June 24. Makes me feel even older just looking at those dates.

  • Megalodon-26
    334 posts

    @AI-BLUEFOX I don't think it will take that long, unless they are switching to a completely new engine, which is unlikley. After all, the latest iteration of Anvil has only been in use a few years, starting with AC Valhalla. So even if Project Over is being built from the ground up, on this new version, it's basically still the same engine, just with more bells and whistles. And since I can't see them trying to recreate another real world location on the scale of Wildlands, I could see them having a planned release in the Fall of 2023. I would at still like to see a teaser trailer next month. Like a cut scene of a ready room, panning through showing all the different lockers with their kitted out weapons and gear, until it comes to the last one, where it pans up to show Nomad's baseball cap sitting on the shelf. Or a helmet with the Ghost Recon skull patch, if Nomad is not going to be the main character.

    DEVGRU Special Operations Team Roomundefined


    IMO that would start the hype early.

  • DNH_17
    239 posts

    If the company will manage to resist to the huge forces that are taking it down also from the inside by selling itself to the Microtransaction architect satanist altar, I think the only way they could try to nerf the raising understanding of the ignorant masses, becoming critical masses and (that will never get conscious of what is quality videogame design, because forces from journalism that needs hardware and software to be constantly sold whatever the quality and convenience, to the same makers of these, and in this case software or producing houses, will always work against gamers becoming players and conscious), what will happen I think is getting like JEDI FALLEN ORDER, a SP game that will calm down people, and sell a lot, in order to make sure the ("TC's") license is kept working.

    It is clear that what they have done with GRW-GRB iteration was to broaden the amount of player that played or the amount of money spent, by creating a detachment from the game immersion prodcedurally generating a deliberate Lackluster system (which is characteristic of every microtransaction based game design)

    Locked Skill tree are one of the many clues of this (already in Origin, Ahsraf Ismail was probably forced to do that, luckly he put realistic (90%) of skills in it).
    Instead in GRW Ubisoft paris already introduced several super hero trash.
    Then GRB (basically an alpha-status release) was totally made on Repositories from other games, especially TDivision ones or at least its systems were totally inspired to it...

    To break this, they will go small and make the game around 40+ Euro minimum (up to 60-79 at launch- mid long SP, like 30h). Discounting to sub 10 Euro once it goes beyond breakeven so that they can spread the word that Ubisoft sanity has come back for GR. With that they already start an open world with more Micortransactions and Lackluster for post 2025.

    Anyway what Guillelmot is so convinced to do was to make games come out every year...
    Anybody who is a player knows that this can't happen, as the result would be trash and anyway asking players to sort of subscribe to such "drug dealing" no matter what it is given to you, is an insult.

    They will play it like EA, which tried to recover from the same identical profit turbo capitalist focused on NON GAME design, but just lackluster, collector\ treasure hunt, casino, lootboxes opening, with a single player "clean" job.

    In the meanwhile I suggest all to move to more mature experiences, and just leave to new generation who love to get damaged by what they do on the screen apparently, as such non thinking needing games, loot box opening do damage human intelligence, and I suggest to move to more indie games. Indeed many experienced developers (also ex ubisoft) moved to projects like Ground Branch or else, and anyway there are many games that offer chance to immerse yourself without having to sell your time in order to obtain the DAMN FREE OPPORTUNITY to experience a game as it should be run.
    I suggest to SQUEEZE all you can out of GRW GRB or other older games, also using No HUD, or anything you like to do with Ubisoft games (AC Unity is the last game that not only plays great no HUD but actually features a player syncrhonization to the character as the topic of the game itself should be, by actually making based on how good you are and become at controlling the avatar, how your parkour will look like: and this stuff was been ripped off already from AC Origins unfortunately... because deep quality design had to be removed... what is important in last 7 years is just making money--)

    The biggest error has been trying to **** with players that actually are the main target of GR: Tactical ,Team play, Cinematical, Role playing, Narrative - Mechanics interested, realism based simulators, strategists, history and geardo passionate, and isntead PUT these on a leash of "you, lad, grind a bit , and spoil yourself the game arcading here and there and pew pewing so you can enjoy it (maybe) as you were supposed to".

    A game must be to a specific target, a game is not for all.

    Raise the price, sell merchandise and books, making of and else, but FOCUS on THE TARGET.
    Someone needs to Teach guillelmot how videogames companies are run. With all due respect...
    Gaming is not intensive, environment polluting farming (his family does).







  • AI.BLUEFOX
    239 posts

    @Megalodon-26 they'll have to go through an optimisation phase, so a new engine for the franchise in effect.

  • stdape
    Original poster 32 posts

    https://screenrant.com/new-ghost-recon-game-development-release-2023-report/: (https://screenrant.com/new-ghost-recon-game-development-release-2023-report)

    sorry for delay, it maynot be true, but this is what I have seen.

  • Megalodon-26
    334 posts

    @stdape Yes, and industry insider Tom Henderson confirmed what was reported.

    "It looks like Kotaku beat me to the finish line on this one (lol) - But yeah - I can corroborate this! :)"

    What is interesting is, according to Ubi's previous financial reports, Ubi's FY 2023 would actually go from Apr 1st 2022 - March 31st 2023. So when you consider that they only revealed the existence of Breakpoint just 5 months before launch, it's not out of the realm of possibilities, that the next game could be released in early 2023, without having been announced yet.


  • AI.BLUEFOX
    239 posts

    @Megalodon-26 yeah, nothing is impossible and they could surprise us again. I hope they don't, because if there is one lesson that really needs to be learned from all this it's that giving themselves enough time to take community feedback, and act on it, is crucial.

  • Megalodon-26
    334 posts

    @AI-BLUEFOX True, but our core feedback has been pretty much the same for around 5 years. So as long as they followed the principles enshrined on the poster that you made for them, and listened to the feedback that had already been made, while creating this next game, it should be incredible. After all, other than some specific gear and weapons, there hasn't been any truly unique gameplay suggestions made in the last year or so, that would ruin the game if it wasn't included.

  • Mars388502
    223 posts

    @Megalodon-26 one thing I hold dearly as part of gameplay is planning. This includes and it's not limited to the use of a tacmap, waypoints, itineraries route selection and probably a bunch of other things that could be easily placed under the umbrella of planning and planification. Nobody goes to war without a plan, even if poorly imagined.

    If this wasn't considered as part of Ghost Recon gameplay I would be terribly disappointed. A small unit all elite you want, can't prevail without this.


  • Megalodon-26
    334 posts

    @Mars388502 I wholeheartedly agree. I've said it elsewhere, but I'm hoping that they add a proper high altitude drone for ISR. Then we could use a tablet to access the feed, and use it to plan movements, based on enemy patrols, gun placements etc.

    https://thehackernews.com/images/-dgOq3Eg-EDs/Vq8xrePvXbI/AAAAAAAAmbU/2wITED4ruRY/s728-e100/Israeli-Drones-Live-Video-Feeds.png
    Iranian drone that infiltrated Israel carried explosives, tasked to carry  out attack

Suggested Topics