Game Mechanics, Suggestions and improvement ideas.0 Likes/10 Replies/115 Views
- When picking up bodies, dropping them only drops them not like previous FC's where you actually throw them a little to be able to clear railing.
- Cant jump over railing when holding body.
- Running allowed but weapon holstered while running. (Moving a little faster, maybe not running)
- Vehicle guns over heat too much, would be better to allow constant firing but limited ammo.
- Not enough variety in air vehicles.
- Too slow.
- Not modifiable (Custom rig, upgrade guns, weapons, engines)
- Allow asking for backup and have other recruits to join you. (Could work for all areas not just vehicles.)
- Cont'd 5. Ask them to drive to destination. (Auto drive)
- Be able to stow items, pick up drop weapons found on dead soldiers/store rooms.
- Swap out mounted weapons. (Nade launcher mounted onto vehicle.)
- Drone surveillance like Rainbow 6 Ghost Recon.
- After collecting/buying most of the items you accumulate funds and materials but there is nothing else to buy. (Balance issue)
- Chickens not aggressive enough in cockfight. Need more blood, and bigger blades strapped to their feet. Sharper.
These are the things fresh in my mind but I know there are other things I had thought could change. Anyone else have suggestions?
AgentMikel 241 posts
More adventures of Nick Rye.
Oh... and a Nick Rye jr, pretty please.
Stealth should be developed more, I think.
To develop it more enemies should be more dangerous.
Hard enemies = AI
We're supposed to enjoy shooting in the game.
This is good - to shoot without bothering about bullets.
And this is bad - how long will you enjoy it?!
Limmited ammo brings a different spirit to the game.
You have to think and act accordingly.
It's something like stamina in zombie games.
At a critical moment, when you need to hit so much.......you may run out of strength.
The same way in shooters - at a critical moment you may find yourself out of bullets.
But finding yourself without bullets, at a critical moment - is pure Orgasm.
Something didn't go according to plan.
You need to think and act fast.
You're running, hiding, killing enemies and taking their ammo, you're using everything you have at hand.....you're surviving in a critical situation.
And if you're winning - Orgasm of Orgasms.
But to make it so, Far Cry should change its concept.
Be able to stow items, pick up drop weapons found on dead soldiers/store rooms
..... Easy Money.
Easy money - is evil.
We must enjoy every dollar.
We're killing a sea of enemies in the game.
If we start selling all the weapons from their bodies.......we'll get rich very quickly.
Getting rich = less challenge.
If we want to pick up weapons from the dead bodies.....
1) Dead bodies should be few. Not so many. It should be hard to kill enemies.
2) Or enemies' weapons can't be sold. It's rather anti-immersive.
3) Or, we need to have some problems when selling weapons. Selling weapons shouldn't be profitable.
Yes, some rural drone won't be bad.
Drone that can be shot down by an enemy.
The smaller and quieter the drone the more it costs or requires more valuable resources to make.
The most expensive drone should be very little, with chameleon camouflage, changing according to surroundings.
The limited ammo in FC 6 comes from the fact that the weapons on the vehicles seem to be weak (Guns) and they over heat after about 20 rounds.
I would rather have 500 rounds and no over heat.
Looting weapons would be great from the aspect to be able to switch them out and if some enemy is using nades or rocket launcher against you and you kill them then you should have access to those weapons and swap them out use them and swap back.
Perhaps put such enemies in harder to reach locations and you would have to consider if it is worth accessing them or not.
Also to arm the camp and other rebels you might have freed. Hostages which you liberate, they can collect and use the guns from dead enemies.
Stash spots, arm the rebels/camp send them out into the field to patrol, pick up supplies, do side missions (Specifically designed for the rebels and not your main or side missions.) where they can get captured and create further rescue missions. find the hostages, free the hostages.
The unit of 20 you sent suffered 12 losses, the other 8 have been captured and require rescuing....
Someone else on a reddit post mentioned the drones would be helpful but not armed because then they would be over powered. Like the Owl in Primal.
But even to have the drone be able to loot things and interact with buttons and keypads would be useful.
Yes sure, also to trigger alarms and raise suspicion among the guards.
Maybe not invisibility because a little unrealistic but certainly stealth and quiet mode for better gear yeah.
And night/thermal vision.
People can do with looted weapons whatever they want: use it, swap it, salt it.......
But they shouldn't be able to sell it, in the sense of easy money.
Or disassemble into parts, remelt, in the sense of easy materials.
Someone else ona reddit post mentioned the drones would be helpful but not armed because then they would be over powered..
What is the point in drones, in this case?
Only fly around?
Drone can be a kind of substitute for binoculars.
(We will fly and mark enemies.....inside buildings as well.)
But it's not enough!
Later, we should be able to attach some kind of firing device.
We will fly and shoot.
Fly and shoot.......fly and shoot!
We will sting like a wasp.
We will sting, in direct sense, when bullets run out.
We will stick into enemy's body.
Again and again, again and again....
One of the drones may be called - a Bumblebee.
There's even music for drones.
"The flight of the bumlebee"
The music can be used in different variations.
Violin, piano, metal.....
When we will fly and attck, one of the character can play it a guitar.
There should be kamikaze drones.
To play as a kamikaze drone would be good.
One of the villains can be killed with the help of such drone.
The villain will stand somwhere.......and we're like a kamikaze drone.....with all speed.....in his asssssssss!
Ahh then the enemy can have drones and the whole game can be drone wars... and no one ever sees anyone else. then they plug AI into them and they can all be automated and there can be some massive drone war on with no one running it and the AI will build factories to sustain itself and the original people who were at war all grouped in a hall somewhere trying to figure out how to stop the AI Drone war.
What can we call that game?
AgentMikel 241 posts
Ooohkay...Ahh then the enemy can have drones and the whole game can be drone wars... and no one ever sees anyone else. then they plug AI into them and they can all be automated and there can be some massive drone war on with no one running it and the AI will build factories to sustain itself and the original people who were at war all grouped in a hall somewhere trying to figure out how to stop the AI Drone war. What can we call that game?
Ghost Recon: Breakpoint!?
....then enemy can have drones...
Our drone should be balanced by enemies' drones.
The point is - how it will be implemented in the game.
Our drone needs "anti-drone".
Drone + "anti-drone"=balance.
First - we have a drone and our enemies don't have or our enemies have drones we don't have.
Second - oops! Our enemies also have a drone or we get the opportunity to have a drone.
Whatever it will be the drone shouldn't give us clear advantage over the enemy.
Later, unexpectedly, we may come across a "drone-hunter", for instance.
Evil drones............or drone jammers.
It should be done in Far Cry style.
With everything peculiar to this game.
Not in Ghost Recon style.
Animals shouldn't be indifferent to our drone as well.
Do not add a drone to Far Cry because there're drones in other games.........strange logic.
The point is - it should be a Far Cry drone.
With all the attendant.