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  • More New Weapons for The Next Ghost Recon Videogame and Ghost Recon Breakpoint and Wildlands and it's DLC content

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    carlosart1989
    Original poster 159 posts

    Please add The HK-G3, ARAD assault rifles, HK-53, HK-33, HK-G36 assault rifles and all it's variants; the HK-416 Carbine and all it's variants and the FNC assault rifle and all it's variants from Belgium, Sweden and Indonesia into Ghost Recon Breakpoint, Ghost Recon Wildlands, Ghost Recon Narco Road, Ghost Recon Fallen Ghosts and into The Next Ghost Recon Videogame.

    This is an important data from Wikipedia regarding this assault rifle:

    The FNC is produced in two primary configurations: a standard rifle and short (carbine) length. The "Standard" Model 2000 rifle and the "Short" Model 7000 carbine are equipped with barrels with 6 right-hand grooves and a 178 mm (1:7 in) rifling twist rate used to stabilize the longer and heavier Belgian SS109 bullet. The Model 0000 rifle and Model 6000 carbine use a slower 305 mm (1:12 in) twist rate for the shorter and lighter American M193 bullet.

    Fabrique Nationale also offers semi-automatic-only Law Enforcement carbine versions:

    the Model 7030 with a 178 mm (1:7 in) rifling twist and the Model 6040 with a 305 mm (1:12 in) twist rate. These single-fire carbines feature a 410 mm (16.1 in) barrel and are also capable of firing rifle grenades and mounting a bayonet.


    The Swedish service rifle built by Bofors Ordnance (currently BAE Systems Bofors) is a modernized Model 2000 rifle without the 3-round burst fire control setting. It was accepted into service in 1986 as the Ak 5 after extensive trials and receiving several modifications and replaced the 7.62mm Ak 4 (a licensed version of the Heckler & Koch G3). Bofors has produced several variants of the basic Ak 5: the Ak 5B (equipped with a British 4× SUSAT optical sight but no mechanical iron sights), the Ak 5C (a modular variant designed for compatibility with various accessories), and the Ak 5D (a compact variant for vehicle crews and rangers).

    Indonesia, a modified version of the FNC, produced under license as the Pindad SS1 with adaptations for jungle climate conditions, is used as the standard rifle of the Indonesian National Armed Forces. A Paramilitary variant of the SS1 created for police use exists as the V1-V2 used by the Korps Sabhara chambered in 7.62×45mm Pindad. This cartridge is a necked-up version of the 5.56×45mm cartridge, utilizing a round-nose bullet similar to the .30 Carbine and was created by for urban warfare/close quarter combat. The Pindad SS2 is an updated version of the Pindad SS1. SS2 rifles have been phased into service since 2006 in the Indonesian military and police in order to gradually replace the SS1 rifles which were in service from the 1990s. Another variant, the SS Blackout-V1 exists in the .300 Blackout caliber.


    Please all these weapons and all their variants
    into Ghost Recon Breakpoint, Ghost Recon Wildlands, Ghost Recon Narco Road, Ghost Recon Fallen Ghosts and into The Next Ghost Recon Videogame and make them to be capable to carry attached grenade launchers in Ghost Recon Breakpoint, Ghost Recon Wildlands, Ghost Recon Narco Road, Ghost Recon Fallen Ghosts and also add the FN FNC assault rifle and all it's variants (including all of the variants from Sweden and Indonesia) into The Next Ghost Recon Videogame without taking out all of their default weapons and also add all the other weapons that I requested in other previous posts into Ghost Recon Breakpoint, Ghost Recon Wildlands, Ghost Recon Narco Road, Ghost Recon Fallen Ghosts and also add all also all of those new weapons that I requested in past posts into The New Ghost Recon Videogame. Also, please add the 50 bullet magazines and the 100 bullet magazines, the 30 bullet magazines, the small 20 bullet magazines and also the 150 bullet magazines and also the 200 bullet magazines andnalso the 300 bullet magazines for all the weapons (for all the default weapons and for all for the new weapons that I requested in this post and for all the new weapons that I requested in past posts) into Ghost Recon Breakpoint, Ghost Recon Wildlands, Ghost Recon Narco Road, Ghost Recon Fallen Ghosts and please please add the 50 bullet magazines and the 100 bullet magazines, the 30 bullet magazines, the small 20 bullet magazines and also the 150 bullet magazines and also the 200 bullet magazines and also the 300 bullet magazines and all the types of bullet magazines
    of Ghost Recon Breakpoint, Ghost Recon Wildlands, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts for all the weapons (for all the default weapons and for all for the new weapons that I requested in this post and for all the new weapons that I requested in past posts) into the New Ghost Recon Videogame. Please add the ammunition glitch that is use in Ghost Recon Breakpoint to get more ammunition while not being into biovacs in Ghost Recon Breakpoint into the New Ghost Recon Videogame.
    Here is a YouTube video that explains about it:
    How to do the ammo glitch Tom Clancy’s Ghost Recon® Breakpoint



    Please add the infinitive firefights/the infinitive shootouts (UNIDAD infinitive firefights/UNIDAD infinitive shootouts from Ghost Recon Wildlands, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts) into Ghost Recon Breakpoint without taking out the the infinitive firefights/the infinitive shootouts in Operation Motherland and also add the GTA 4 and GTA5 (Grand Theft Auto 4 and Grand Theft Auto 5) infinitive shootouts/infinitive firefights into Ghost Recon Breakpoint, Ghost Recon Wildlands, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts also with the ability to start, increase, decrease and to stop/finish those infinitive shootouts/infinitive firefights as in GTA 4 and GTA5 (Grand Theft Auto 4 and Grand Theft Auto 5) without taking out UNIDAD infinitive firefights/UNIDAD infinitive shootouts from Ghost Recon Wildlands, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts and Ghost Recon Breakpoint and without taking out the infinitive shootouts/infinitive firefights in Operation Motherland.

    Please add the infinitive firefights/the infinitive shootouts (UNIDAD infinitive firefights/UNIDAD infinitive shootouts from Ghost Recon Wildlands, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts), the infinitive shootouts/infinitive firefights
    from Operation Motherland, and the GTA 4 and GTA5 (Grand Theft Auto 4 and Grand Theft Auto 5) infinitive shootouts/infinitive firefights into the New Ghost Recon Videogame also with the ability to start, increase, decrease and to stop/finish those infinitive shootouts/infinitive firefights as in GTA 4 and GTA5 (Grand Theft Auto 4 and Grand Theft Auto 5) without taking out UNIDAD infinitive firefights/UNIDAD infinitive shootouts from Ghost Recon Wildlands, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts and the infinitive shootouts/infinitive firefights from Operation Motherland and the infinitive shootouts/infinitive firefights with millions and billions of AI combat troops of all the kinds that I requested in past posts into The New Ghost Recon Videogame, Ghost Recon Wildlands, Ghost Recon Breakpoint, Ghost Recon Fallen Ghosts and into Ghost Recon Narco Road also. I requested infinitive big, extended, huge, giant, very extensive and enourmus big battles among all the factions into the New Ghost Recon Videogame (land, sea, water and air infinitive big, extended, huge, giant, very extensive and enourmus big battles) and skirmishes of all types into The New Ghost Recon Videogame and also for Ghost Recon Breakpoint, Ghost Recon Wildlands, Ghost Recon Fallen Ghosts and Ghost Recon Narco Road and new missions and new episodes for Ghost Recon Breakpoint, Ghost Recon Wildlands, Ghost Recon Fallen Ghosts and Ghost Recon Narco Road and also put and also add all my previous requests and all my previous suggestions toghether with the new ones that I have being posting before and now into Ghost Recon Breakpoint, Ghost Recon Wildlands, Ghost Recon Narco Road, Ghost Recon Fallen Ghosts and into the New Ghost Recon Videogame also.

    Also we need more and constant updates for
    Ghost Recon Breakpoint, Ghost Recon Wildlands, Ghost Recon Narco Road, Ghost Recon Fallen Ghosts and into The Next Ghost Recon Videogame. Please start and keep updating Ghost Recon Breakpoint, Ghost Recon Wildlands, Ghost Recon Narco Road, Ghost Recon Fallen Ghosts permanently. Please update the New Ghost Recon permanently.

    Please add the Russian, English, Ukrainian, Japanese, Mandarin (traditional and simple Mandarin Languages), Portuguese, Italian, German, Hebrew, French, Korean, Japanese, Vietnamese, Thai, Hungarian, Czech, Afrikans, Romanian,
    Spanish Language from Spain and the Latin American Spanish Languages dubbing and subtitles in all of these languages into Ghost Recon Breakpoint, Ghost Recon Wildlands, Ghost Recon Narco Road, Ghost Recon Fallen Ghosts and into The Next Ghost Recon Videogame in all the consoles in which all these videogames are available (Including PS4 and PS5 (PlayStation 4 and PlayStation 5) and for all the nations in the world (including The Republic of China (Taiwan), Australia, New Zealand, all the Latin American nations, Spain, South Korea and Japan).

    Thank you.



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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

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