ubisoft discussions

Quick Suggestions

  • JurgenCZE
    Original poster 3 posts

    Ghost Recon Wildlands takes place in Bolivia. Ghost Recon Breakpoint takes place on the fictional island of Auroa, not far from Bolivia.

    My suggestion is that the next part of the Ghost Recon game takes place in Afghanistan or at least a similar place, since it is a harsh environment. There is a desert, rocks, and at higher altitudes there are big winters and snow. There are also desert storms, strong winds, but also snow storms or heavy rains. It's a very fluid environment.

    At the same time, since we won't see Mercenaries 3 game anymore. And in Mercenaries 2 game, it was very nice that the player could choose and call many types of airstrikes.
    So I would like to give you a suggestion that in the next big Ghost Recon game, Ghost units should cooperate with the Army.
    And they had the option of requesting an A-10 or AC-130 airstrike. Also artillery, Tomahawk missiles. Overflight of a combat helicopter or helicopters.
    In short, similar types of airstrikes as were, for example, in World in Conflict.

    I would also have a suggestion to make the game a bit more simulation.
    For example, to make camouflage on clothing work in given environments.
    For example:
    Black and dark blue colored camouflage would be good in the dark and at night, but during the day or in the snow, the player would be more visible with this outfit.
    Multicam camouflage would be more versatile.
    Green colored camouflages would work well in grass and forests.
    Desert camouflages, would work well on deserts, beaches and sand... ETC.

    Furthermore, I would have a proposal to make it possible to fight on water and not only on ships. But to be able to dive and ambush enemies.

    Also another suggestion to have more distinct military classes in the game. Sniper couldn't be CQB, CQB couldn't be Sniper. A sniper would rather look for places with a large field of view to be able to cover his unit or allies. Also so that the sniper can reveal enemy targets to his unit.


    There are a lot of robots and drones in Ghost Recon Breakpoint and it makes the game more like science fiction. That was bad and a lot of players regretted it.
    Yes, for example the Predator drone, which in GR Breakpoint was basically Azrael. It is real, either as a UAV or as a missile-armed drone.
    This single drone was in GR: Breakpoint, basically the only real one.
    Your games that are more realistic are much better than the ones that are more sci-fi.

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • Bull_Ma
    4 posts

    @JurgenCZE,
    Depending on the story, fire support doesn’t make sense. Ghosts are supposed to be “ghosts.” A-10 runs remove plausible deniability. The best GR would not benefit from US aircraft. Arguably, they shouldn’t be using any aircraft for anything but transportation to a distant (from AO) LZ. Swift, silent, invisible - the adjectives that should describe their mission tactics.

    Black or blue camo doesn’t really help much at night; you still want to match the colors of the environment. Your brown and tan uniform are darkened and continue to match the darkened brown and tan terrain. You would be a human silhouette if you’re wearing colors that contrast against the environment.

    The Ghosts are Army, not Marines or Navy. The water doesn’t fit. Water gameplay is also incredibly slow and boring. Air gameplay also doesn’t fit, but it could and should be fast and exciting if it were to exist (the air gameplay in Wildlands and Breakpoint is horrible - among the worst.)

    As a sniper, you would not necessarily want a wide FOV; often, a narrow FOV with a long line of sight is ideal. (LOS, not FOV)

  • toreadorvampire
    60 posts

    I posted some thoughts relating to this in this recent thread over here (didn't see this one at the time).

    I agree that "no official air support" is very Ghost-esque. I thought the "Rebel support" in Wildlands was quite well-handled though, so that kind of thing is fine by me and was interesting. Random Outcast support in Breakpoint Conquest Mode is OKish I guess. It's kind of frustrating because when they show up they tend to put the base on alert and mess up my stealth run. At best it gives me an opportunity to manoeuvre into a decent position while all the bad guys are looking the wrong way, sometimes even pick off a few isolated ones.

    I very much agree that I don't like the sci-fi direction that the game took with Breakpoint with drones and then the Optic Camo that appeared in both Wildlands Fallen Ghosts and Breakpoint Conquest Mode. I'd be much happier if the gadgets/devices and the like were the kinds of things that are at least plausible with our current RealWorld™ technology. I don't mind if "not actually in-production" things were included though. For example if anyone remembers that old TV show "Future Weapons", it showed off a lot of military tech which was presently in the prototype stages. Much of that never made it to prod because the prototype was rejected. But if stuff like that were in the game then that would be fine by me; sure it doesn't exist, but it could exist with only a little bit of suspension-of-disbelief. That includes stuff like corner-shooting tech, specialist building-busting munitions, quite a few things which could probably find a home in a GR game. Indeed some of it (that since went into prod) is in the game. The Kriss Vector SMG for example, was shown as a prototype in Future Weapons before it was a real thing! I wouldn't even mind losing the recon drone, as long as it were replaced by more realistic stealthy recon options like fibre optic cameras and the like. It felt kind of boring in Breakpoint that I never had any reason to use the binoculars, because the drone was always 100 times better.

    I would be happy if the camo I chose had an effect ingame in PvE, including being restricted to changing my clothing at specific positions. Right now I could be dressed like a banana standing in the snow or a forest and in PvE that makes no difference at all. I know that it naturally does make a difference in PvP. I also wouldn't mind a few more stats attached to other gear, like body armour actually helping with damage but "costing you" by making you less manoeuvrable or slower, or using up stamina faster when exerting yourself. That might not be popular with Ubisoft though because - if (currently cosmetic-only) items have stats - this must go hand-in-hand with the removal of micropayments to acquire those things, or else we wander into the territory of "pay to win".

    I'd definitely like to stay away from any modern RealWorld™ conflict too. I don't mind using fictitious nations and/or factions either, even if they're heavily influenced by actual places/factions; that's reasonable. So whilst I would welcome an Afghanistan-like setting, it doesn't have to be written "Afghanistan", it could be a fictitious nation modelled after Afghanistan.

    Oh, and I'd like the PvE AI to be able to deal with ladders! That was really disappointing in Breakpoint when I discovered that the enemy AI couldn't climb ladders 😆 . Especially as a sharpshooter-style player, I am often making a beeline for the highest point I can find. That's usually up a ladder and it kind of feels like cheating that I'm virtually invulnerable up there against the majority of enemies, because they can't follow me. That's when I'm not shooting into the base from 300m out, of course.

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