Welcome to discussion
Could you share a screenshot please?
I have an RTX 2080 and no issues with graphics quality. Quiet honestly, overall, this is the most beautiful game I have seen so far. (and yes, I did play RDR2 on PC)
@gcc1984 It's specifically when you climb actual high mountains, like the rocks up there etc. Not so much in the villages or at sea.
I'll provide some screenshots later.
@trackah123 So only rocks/mountains are affected? It read like you set everything to Ultra but it remains on low/medium quality. Does your game looks like in the screenshots I shared?
(by the way, there is an option that controls quality automatically during gameplay, it should be turned off)
@gcc1984 Adaptive quality i have turned off, i'm also running the game from SSD.
Yes the screenshots you shared looks same as mine, that looked fine. but for example when you reach a synchronisation point (eagle icon on map) , that's located high up in a mountain, that's where i noticed the reduced quality.
@trackah123 I think in most games rock formations look the worst in comparison to the rest of the game and I agree here too that they are on the lower side of texture quality compared to the rest of the game but for me it is not breaking the overall good graphical impression.
If you look at e.g. RDR2, you got the exact same problems.
I wonder if the quality of rocks improve in England though.
longjohn119 481 posts
@trackah123 Try turning off Depth of Field ..... I noticed that in Odyssey it would blur far away NPCs and made them a lot harder to target with a bow ..... Turning it off may gain you a couple of FPS too .... Personally I never liked the effect because it's not realistic, what it does is simulate what it would look through a camera lens .... It never made a lot of sense to me to spend $500 on a graphics card for crisp high resolution graphics and then intentionally blur everything and lose some FPS to boot ....Motion Blur is another waste of FPS IMO
@gcc1984 Here you can see some rocks in the mountains, you can really see the low polygon geometry lines and in some cases stretched out textures on edges.
I also remembered that the older AC games had tesselation techniques.
SinfulDanTheMan 57 posts
I completely agree. Not only the textures are bad, but the mountain rock shapes themselves. Incredibly unnatural with obvious square/pointy edges that look straight from an old zelda game. Also the rock textures are completely flat, like they tried to bake in some roughness/bumps but they're just flat and glossy. it really breaks the immersion.
anyone else feeling this way or noticing this?
AlfaSnowman 22 posts
There aren't even wet shaders for when it is raining. Only the character has them.
I have not seen this happen since Unity.