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  • L_assassinDom
    Original poster 5 posts

    I'm playing on PC and the graphics looks blurry, muddy more than in odyssey. Textures are also kinda low res. I'm playing at 1080p but still i can tell the difference between Valhalla and previous game. The image in odyssey was much more sharp, clear.
    RTX 2080 and 8700k 4.9 OC

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  • LordPhoenix82nd
    11 posts

    Check your graphics settings and make sure the Resolution Scale settings is set to 100%. For some reason, mine defaulted to 80% when I started so the resolution was below native.

  • L_assassinDom
    Original poster 5 posts

    @lordphoenix82nd It's at 100% i double, triple checked it. I tried every anti aliasing preset

  • DragonOfOz
    4 posts

    I'm not a fan of forced anti-aliasing, and for some reason they decided to force it on with this game, even though i'm pretty sure previous [censored] creeds you could disable. I very much want the option to disable aa, ubisoft. hopefully there is an .ini file you can change it in.
    In the meantime we can make the game much more tolerable and less blurry, by using the image sharpening option in videocard control panel. that said, even at 100% sharpening with amd, it's too blurry imo using any of the ingame aa settings (low is terrible, use medium or higher). I use a program called "reshade" as well, it lets you use an option called "luma sharpen" which lets you add another layer of sharpness. using these two together (you could probably just use reshade by itself) you can control the sharpness to a point of actually being way too sharp and developing a kind of halo effect, so use your own personal eye/setup and balance it. the good thing about reshade is you can change it on the fly and immediately see the effect without having to reload the game or anything. I use it all the time now when games force on god awful blurry aa. maybe someone using 1440 or 4k res might not notice so much, but at 1080 (the recommended res) forced aa its just awful.

    little bit of a rant while im here lol: why the heck would they want to take detailed graphics that the customer has spent a lot of money on a pc trying to get the best possible detailed image, the devs have worked hard to produce a detailed sharp artwork, and oh ok lets blurry that up now and ruin all that hard work with a rediculously blurry aa setting forced on. it's a very silly logic imo. the only reason i can see they do it is to cover up pixilated hair and special effects like fire, but this is the laziest and silliest solution imo, to ruin otherwise detailed imagery with a terrible solution that solves one tiny problem and then creates another gigantic one (imo). How about coming up with better fire/hair effects that dont pixelate with aa off (the hair isnt an issue in this game im talking about other games that force blurry aa)?

  • DragonOfOz
    4 posts

    I found the ACValhalla.ini, but changing the antialaising option to 0, only sets it on low, it doesnt turn it off (berserker rage scream).

  • LordPhoenix82nd
    11 posts

    @dragonofoz This is why I don't understand why devs don't add a sharpness filter option that you can tweak. I can deal fine with TAA's blur if there was lumasharpen to counteract it

  • Gayngel2019
    16 posts

    @l_assassindom Run a benchmark and:

    1. Make sure the game is actually using your graphics card to render and not the onboard graphics. You can select the graphics card through Nvidia Control Panel > Manage 3D Settings > In global settings select High Performance NVIDIA Processor. Then select program settings and select the game and set to use global settings. Also you can configure PhySX in the same control panel.
    2. If in the benchmark you see the driver version for your graphics card in red you need to update the driver. You can update by downloading GeForce Experience, logging in and updating the Game Ready Driver.
  • NevarcBB
    2 posts

    It looks like there's some reconstruction happening in Valhalla. You can really tell when you're on a boat, using Odin's sight, or when it's raining in game. Ghost Recon Breakpoint has it as an option called "Temporal Injection" that results in similar artefacts and blurriness in the same way Valhalla has. If this is true, I understand why it's there because it does provide a performance boost, but similar to Breakpoint it should be a graphics option, not forced on like it is here. For now, the best remedy is to turn the resolution scale up to about 150% and just eating the performance hit from that. If anyone from Ubi Support reads this thread I'd appreciate if this gets passed on to the devs, because if I'm right adding that extra graphics option would really benefit PC players.

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