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  • Aloninor
    94 posts
    Fix the censored asian version please! No blood combat is extremely jarring!!!



    Please use one of the existing threads for this specific feedback, we really don't need to read that in every single thread 🙂 Thanks

  • Daniel2131991
    Original poster 6 posts

    @netspook How so? If you make enemies block or dodge more intelligently, they will be as hard to defeat as you want them to be. You could also armor their limbs, of course (but I think a witty enemy is always more interesting to fight against than just a tanky one).
    Fleeing or surrendering would be nice, imo. That could play into my third point. If you kill enemies who are fleeing or surrendering, your honor (or whatever you want to call it) could go down.
    Why don't you want them to flee or surrender, if you overpowered them?

  • Tar-Naugrim
    52 posts
    1. Open World Design: A fully support this. Right now the exploration is still fun, but it's exactly as you put it, run from marker A to marker B and repeat. You kind of have no free will in a way. I am ok with markers, but for them to be visible once you actually travel to them and discover them yourself.
    2. Combat: Here is where most of my issues lie. I'd like for enemies to block you and not just take each and every hit and pretend like it's nothing. Sekiro did this well where even the basic NPCs will block two or three of your attacks before you can kill them. Here it feels a bit unrealistic. I'd like to have more executions. I loved the old AC games because they had like 5-6 different executions per weapon type, for example in Black Flag you had few executions for the dual wielding swords, for one handed, for axes, for muskets etc. which made it look epic. Wooden shields are getting broken in two hits and NPCs proceed to throw them to the ground, which is annoying me so much. NPCs and you dealing the same amount of damage through the whole swing of your weapon, even if you've already hit 2-3 enemies. Combat is enjoyable, but it definitely needs more work. It feels better than Odyssey which I stopped playing after 90 hours, because I got tired of bashing enemies endlessly before they died.
    3. AI/NPCs: I agree with this, it's fun when you start a raid, kill some soldiers, burn some houses and you turn around and see the previously fleeing villagers just casually walking back in again. I was also saddened by the fact that when you kill civilians in a raid you get desynchronized. Was hoping for a system where the more civilians you kill the less likely people are to trade/deal with you and to put fear in enemies hearts. The combat AI needs work as well.


  • DaelosTheCat
    167 posts

    Even the most gorgeous world does not feel immersive when NPCs don't act the part. You can enter a village, kill all the soldiers and villagers will just walk about their business. This breaks immersion. What you should program NPCs to do is to run towards the most secure building, or run away. Or hide for as long as there is trouble.

  • Aloninor
    94 posts
    Even the most gorgeous world does not feel immersive when NPCs don't act the part. You can enter a village, kill all the soldiers and villagers will just walk about their business. This breaks immersion. What you should program NPCs to do is to run towards the most secure building, or run away. Or hide for as long as there is trouble.


    I agree, but as far as I have observed that is currently the case. When starting to kill Saxon soldiers, the civilian NPC's in range start screaming and running away.

  • Tar-Naugrim
    52 posts

    @aloninor They do, but the flee for a couple of meters and they just start casually strolling again

  • DaelosTheCat
    167 posts
    @aloninor They do, but the flee for a couple of meters and they just start casually strolling again


    Exactly. The moment fighting stops, they forget that you are an invading barbarian and walk around on the corpses of their fallen soldiers like nothing happens. Unlike previous games, they don't even try to move their bodies.

  • DaelosTheCat
    167 posts

    I just think that when trying to implement something so socially / behaviour-wise complex as raiding a village (which is much more demanding in terms of AI behaviour than a battle where everyone is just fighting everyone), much more needs to be done in order for the whole thing to be believeable. I do hope they'll spend more time tweaking NPC behaviour for future patches.

  • Set4X
    1 posts

    @dl_thunderr Buddy, I don't want to offend you but I'm pretty sure you haven't read his comment properly 😉

  • madness3v3
    38 posts

    @daelosthecat better than npcs attacking in odyssey

  • Netspook
    261 posts

    @daelosthecat
    If you want raids to be "believeable", then remove soldiers/fighters from most villages and every monastery, because they didn't have any!

    And when raiding villages, this is what "believeable" would look like:
    Take some slaves, kill the rest of the men and the children, [censored] the women, then kill them. Steal everything that isn't nailed down and burn everything to the ground.

    "Believeable" isn't just combat, and it doesn't guarantee a better game.

  • DaelosTheCat
    167 posts
    @daelosthecat
    If you want raids to be "believeable", then remove soldiers/fighters from most villages and every monastery, because they didn't have any!

    And when raiding villages, this is what "believeable" would look like:
    Take some slaves, kill the rest of the men and the children, [censored] the women, then kill them. Steal everything that isn't nailed down and burn everything to the ground.

    "Believeable" isn't just combat, and it doesn't guarantee a better game.


    Nah. I don't push for 100% historical accuracy and realism. I just want more internal logic within the existing mechanic. In other words, I can suspend my disbelief enough to accept how the raiding is implemented. And the only thing that is extremely out of place is NPC behaviour.

  • Daniel2131991
    Original poster 6 posts

    I am just re-playing RDR2 again and I have to say that even the small comments from townsfolk when you come back after having created massive destruction in their town some nights before, just adds so much immersion.
    Some will even be hostile, or if you kill store owners, the store will be closed and some time later someone else will re-open the store. Those are details which make a world feel alive.

  • Gravelmead
    62 posts

    @daniel2131991 I spat my coffee all over my little dog at the 'fun mini games' part.

  • Apocalypse1126
    4 posts

    @dbgager Enter; Red Dead Redemption 2. Literally does all of these things. It's not that hard. Ubisoft open worlds lately feel like when a friend shows you a song that you're not really interested in, you'll listen to it just because they want you to hear it but you don't actually pay attention to a second of it. Similarly you'll run, swim and ride through a Ubisoft world just because you have to to get from point A to point B, but everything in between is just white noise. There's nothing interesting or engaging going on in the empty spaces between quests, world events and activities.

  • Apocalypse1126
    4 posts

    In my opinion the biggest let down in Valhalla is the RAIDS. Aside from the fact that the combat in this game is clumsy, slow and honestly just not engaging or exciting in any way, the raids don't feel like raids at all. Where is the noise and the hype? The screaming monks and civilians, the clashing of swords and kicking down of doors? Even the music added for dramatic effect is shockingly boring and quiet. You practically run through the town in almost silence wacking a few guards here and there to get them out of your way, all to flog off a few bits of supplies to build something in your settlement. Where is all the looting of silver and sacred symbols, where is the pillaging and burning of churches and the general VIKING feel of it all? It's about as un-authentic as it can get I think, done one you've done them all.

  • Vlerk2020
    22 posts

    @apocalypse1126 All sounds are below average in Valhalla, including those from Raids.
    Raids are a nice addition to the game but after 10 or so you know the drill, there are some i even didn't fight and let the *crew* fight and i just watched and opened chests/doors, this is how exiting and *difficult* it was.
    Raids should be difficult and *adjust to your level* and even your viking crew could be killed or wounded so they need to regenerate in settlement and we need to change / select other joms viking to take with us.

    And from your previous post **Similarly you'll run, swim and ride through a Ubisoft world just because you have to to get from point A to point B, but everything in between is just white noise** i agree, this is why i quit the game at 28% progress.

    It's just a boring empty world, farmers standing still in the fields, no hunters shooting wildlife(example), people walking the roads, traders (like Origins had camel traders) running around, barely any patrols.
    There are some npc fishing on the rivers but that's about it.

    This world is just *unfinished* in many ways - my honest opinion, and it's empty enough to quit the game for it.


  • Daniel2131991
    Original poster 6 posts

    @vlerk2020 I think the sounds were poor in Odyssey already. The squishy-squashy footsteps were one reason I quit the game (besides combat, the non-interactive world and the bland combat).
    "Similarly you'll run, swim and ride through a Ubisoft world just because you have to to get from point A to point B, but everything in between is just white noise" I completely agree with that too.
    And it's so sad, because Ubisoft has so much money, they could easily spend on making a good game. But for some reason they seem to keep making the same mistakes over and over again.
    I opened a similar thread at the release of Ghost Recon Break Point, after seeing gameplay (never bought the game), but to no avail - none of the patches adressed any of the real mechanical issues (except for the rollback of the levelled gear).

  • UltimatePowa
    61 posts

    @daniel2131991

    They actually do hide a bit, its just the really important stuff that isn't hidden.


    Do you play pathfinder?

    Maybe have a difficulty above that?

  • RHYLASS
    32 posts

    Icons and screens full of a 1995 interface kill open game worlds and noteworthy what you try to a chief in an open world game. Audio is key. Unfortunately, in Vallhalla the audio interface is not as good as it should. Try playing without icons and see for yourself whats missing.
    Beside this I think Valhalla is the best AC and fun to play.
    Regards

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