LordPhoenix82nd 11 posts
@ubi-swaggins The biggest issue is that the audio is all extremely compressed. It sounds like the bitrate is around 64kbps which is very low. I mean, even Odyssey was around 100gb later on. Valhalla is only 45gb so there's a lot of headroom to improve audio quality and texture quality too
CaptainStarPaw 43 posts
@ubi-swaggins FYI: Here's a comprehensive thread that also includes a technical analysis www.reddit.com/r/ACValhalla/comments/js3hw1/pc_audio_producer_hobbyist_here_what_on_earth
Konather 1 posts
i'm so glad i got this for free when i bought my CPU. If i had paid for this cr*p i would be very mad (also why are you censoring cr*p?). What kind of multi million dollar circus is this where THIS big of a mess up is allowed through to launch?
now for the actual constructive part:
i've seen solutions on reddit where you are supposed to change surround to stereo.
my personal biggest problem is that all of the audio as mentioned before is SUPER compressed sounding. like i'm listening to the game over the phone! Not only this, but also the audio doesn't sync properly to the mouths of people even slightly and all of the mixing is WAY off. for example the footsteps are way too loud and the dialog is only discernable if you boost it.
Ryusennin 71 posts
Spatialization as a whole is very poor.
Rivers and waterfalls barely make any sound, and most SFX seem to be mono and/or front-centered.
Steve0076 1 posts
Just wanted to throw my hat in and say the audio's noticeably poor. More specifically for many dialogue instances, from the main character to random NPCs walking around. A character 2 feet away from me could sound like he's across the room and vice versa. Cheap sound in general otherwise.
Very odd to see this in a AAA title, never had an issue on any other Assassin's Creed games.
ReznoRMichael 2 posts
is a short video showing some dialog issues.
Good example. This is just sad and I don't know what went wrong in the process of creating audio for this game. I hope they will at least reexport all the audio in a higher bitrate. I have a feeling that just talking through my phone has better quality audio than the voice recordings playing in this game.
Bad audio quality really brings me out of immersion from a game, and I don't think I will buy Valhalla until I will know that they fixed the sound quality.
That is also unacceptable that the reviewers didn't even mention these obvious (to us at least it seems...) problems.
I played and completed every AC game, and they had always at least decent sound quality (with few exceptions). I really practically expected that the audio quality will get better in Ubisoft games over the years, not worse!
Why are the graphics improving every year, but at the expense of audio quality? I've seen this issue in Hellblade: Senua's Sacrifice as well (very low bitrates of audio, ~70kb/s average OGG for 44.1/48 kHz stereo files). It really doesn't even take so much disk space nor any difference in calculation time to play it to justify all those bitrate savings. At least I don't see any reasonable reason except saving disk space to do such things to players. Maybe someone else does?
Original poster zhead_ 31 posts
@ubi-swaggins plenty of examples are starting to surface in youtube, even in videos that are not related with the sound issue (prob because people didn't even noticed it). Ill leave hee another example
@1:02 just after the jump is quite easy to notice how bad the landing sounds, huge volume, muffled etc. This is just an example that shows the problem is everywere, from dialog to fighting.
halcyonrift 25 posts
I am contributing to this thread to make Ubisoft aware that I am experiencing these issues, and I have an open ticket. This needs to be a prioritized issue, not just a minor investigation as it's destroying my immersive experience.
Morfor91 6 posts
Really tried everything today to fix the Sound issues but absolutely nothing works, i hope so much that there will be a fix asap, really want to play this game, but the weird sound destroys everything for me
fun fact of 14/11/2020, they just updated the "known issues" thread but nothing about audio appeared in the list. Hahahaha what a band of clowns.
Lukensen87 15 posts
Just started having issues with game's audio too, Eivor's (male) voice is much louder than most NPC's, second problem is that there is almost no music at all, also sometimes sound of the horn is completely muted..
I would love to see HQ/HD sound AND texture pack, like Watch Dogs Legion had, please Ubisoft make it happen.
@diiorio it doesn't fix the problem entirely, still with auto balance you can't hear waterfall, combat swings and any fighting sounds. So it needs to be fixed by the game devs not by the users.
Not hearing fighting sounds just kill the mood for me and I can't stand to play ACV for more than an hour or so...
ALonelyWanderer 9 posts
PC and possibly all platforms, looks like a general audio/music system bug (playing on 1.0.2 version):
The sound effects stop working for a couple of seconds sometimes. You can't hear footsteps etc.
The music is definitely too quiet and even when setting other effects to lower % and music to 100% it doesn't help. Feels very unbalanced, especially during raids you can barely hear any music which is sad because it's one of the best things in the game.
Saz3rt 3 posts
Posting here too. I've also made a topic but seems nobody cares.
Do you guys also have the sound issue where Eivor just screams too loud when climbing things ? Or jumping?
This is like killing totally the game and my ears.
I've stop playing the game and can't even touche it until they fix this.
J.Amerine 1 posts
"Picked up our trail hold on" is constantly spammed whenever I enter combat.
The raids are a constant spam of it, over and over and over.
I had a world event that glitched where I was supposed to escort a pregnant woman. I don't know if that is what started it; just a theory.
But wow this sucks so bad.
Raski0611 107 posts