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  • Ryusennin
    71 posts

    Spatialization as a whole is very poor.

    Rivers and waterfalls barely make any sound, and most SFX seem to be mono and/or front-centered.

  • Steve0076
    1 posts

    Just wanted to throw my hat in and say the audio's noticeably poor. More specifically for many dialogue instances, from the main character to random NPCs walking around. A character 2 feet away from me could sound like he's across the room and vice versa. Cheap sound in general otherwise.

    Very odd to see this in a AAA title, never had an issue on any other Assassin's Creed games.

  • ReznoRMichael
    2 posts
    is a short video showing some dialog issues.

    Good example. This is just sad and I don't know what went wrong in the process of creating audio for this game. I hope they will at least reexport all the audio in a higher bitrate. I have a feeling that just talking through my phone has better quality audio than the voice recordings playing in this game.
    Bad audio quality really brings me out of immersion from a game, and I don't think I will buy Valhalla until I will know that they fixed the sound quality.
    That is also unacceptable that the reviewers didn't even mention these obvious (to us at least it seems...) problems.
    I played and completed every AC game, and they had always at least decent sound quality (with few exceptions). I really practically expected that the audio quality will get better in Ubisoft games over the years, not worse!
    Why are the graphics improving every year, but at the expense of audio quality? I've seen this issue in Hellblade: Senua's Sacrifice as well (very low bitrates of audio, ~70kb/s average OGG for 44.1/48 kHz stereo files). It really doesn't even take so much disk space nor any difference in calculation time to play it to justify all those bitrate savings. At least I don't see any reasonable reason except saving disk space to do such things to players. Maybe someone else does?

  • zhead_
    Original poster 31 posts

    @ubi-swaggins plenty of examples are starting to surface in youtube, even in videos that are not related with the sound issue (prob because people didn't even noticed it). Ill leave hee another example

    @1:02 just after the jump is quite easy to notice how bad the landing sounds, huge volume, muffled etc. This is just an example that shows the problem is everywere, from dialog to fighting.

  • halcyonrift
    25 posts

    I am contributing to this thread to make Ubisoft aware that I am experiencing these issues, and I have an open ticket. This needs to be a prioritized issue, not just a minor investigation as it's destroying my immersive experience.

  • Morfor91
    6 posts

    Really tried everything today to fix the Sound issues but absolutely nothing works, i hope so much that there will be a fix asap, really want to play this game, but the weird sound destroys everything for me 😞

  • Zorek67
    13 posts

    fun fact of 14/11/2020, they just updated the "known issues" thread but nothing about audio appeared in the list. Hahahaha what a band of clowns.

  • Lukensen87
    15 posts

    Just started having issues with game's audio too, Eivor's (male) voice is much louder than most NPC's, second problem is that there is almost no music at all, also sometimes sound of the horn is completely muted..
    I would love to see HQ/HD sound AND texture pack, like Watch Dogs Legion had, please Ubisoft make it happen.

  • diiorio
    40 posts

    @lukensen87 the only way to coutner that poorly done aspect is to have your sound system do auto balance or auto level of sounds to make them equal.

    hopefully ti will be fixed. also can set it with the dolby access app.

  • Zorek67
    13 posts

    @diiorio it doesn't fix the problem entirely, still with auto balance you can't hear waterfall, combat swings and any fighting sounds. So it needs to be fixed by the game devs not by the users.
    Not hearing fighting sounds just kill the mood for me and I can't stand to play ACV for more than an hour or so...

  • ALonelyWanderer
    9 posts

    PC and possibly all platforms, looks like a general audio/music system bug (playing on 1.0.2 version):

    The sound effects stop working for a couple of seconds sometimes. You can't hear footsteps etc.

    The music is definitely too quiet and even when setting other effects to lower % and music to 100% it doesn't help. Feels very unbalanced, especially during raids you can barely hear any music which is sad because it's one of the best things in the game.

  • Saz3rt
    3 posts

    Posting here too. I've also made a topic but seems nobody cares.

    Do you guys also have the sound issue where Eivor just screams too loud when climbing things ? Or jumping?

    This is like killing totally the game and my ears.

    I've stop playing the game and can't even touche it until they fix this.

  • LordPhoenix82nd
    11 posts

    @saz3rt I'm not having the that large of an volume imbalance, but Eivor is definitely a good 4-5dbs to loud

  • J.Amerine
    1 posts

    "Picked up our trail hold on" is constantly spammed whenever I enter combat.

    The raids are a constant spam of it, over and over and over.

    I had a world event that glitched where I was supposed to escort a pregnant woman. I don't know if that is what started it; just a theory.

    But wow this sucks so bad.

  • Klamhest
    10 posts

  • Zorek67
    13 posts

    @raski0611 lmao, seems that it will take some times before audio is fixed

  • Tadiian
    16 posts

    @zorek67 Link got removed. What was it?

  • zhead_
    Original poster 31 posts

    @tadiian I think it was a job opening for ubisoft. Related to sound

  • Raski0611
    107 posts


    When you Google search for Ubisoft Montreal Sound director you can apply for the Job, cause they search for one.

    The Guy who find Out about the Low Audio Bitrate should got hired, at least temorary as bugfixer

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