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  • Zorek67
    13 posts

    @diiorio it doesn't fix the problem entirely, still with auto balance you can't hear waterfall, combat swings and any fighting sounds. So it needs to be fixed by the game devs not by the users.
    Not hearing fighting sounds just kill the mood for me and I can't stand to play ACV for more than an hour or so...

  • ALonelyWanderer
    9 posts

    PC and possibly all platforms, looks like a general audio/music system bug (playing on 1.0.2 version):

    The sound effects stop working for a couple of seconds sometimes. You can't hear footsteps etc.

    The music is definitely too quiet and even when setting other effects to lower % and music to 100% it doesn't help. Feels very unbalanced, especially during raids you can barely hear any music which is sad because it's one of the best things in the game.

  • Saz3rt
    3 posts

    Posting here too. I've also made a topic but seems nobody cares.

    Do you guys also have the sound issue where Eivor just screams too loud when climbing things ? Or jumping?

    This is like killing totally the game and my ears.

    I've stop playing the game and can't even touche it until they fix this.

  • LordPhoenix82nd
    11 posts

    @saz3rt I'm not having the that large of an volume imbalance, but Eivor is definitely a good 4-5dbs to loud

  • J.Amerine
    1 posts

    "Picked up our trail hold on" is constantly spammed whenever I enter combat.

    The raids are a constant spam of it, over and over and over.

    I had a world event that glitched where I was supposed to escort a pregnant woman. I don't know if that is what started it; just a theory.

    But wow this sucks so bad.

  • Klamhest
    10 posts

  • Zorek67
    13 posts

    @raski0611 lmao, seems that it will take some times before audio is fixed

  • Tadiian
    16 posts

    @zorek67 Link got removed. What was it?

  • zhead_
    Original poster 31 posts

    @tadiian I think it was a job opening for ubisoft. Related to sound

  • Raski0611
    107 posts

    @tadiian

    When you Google search for Ubisoft Montreal Sound director you can apply for the Job, cause they search for one.

    The Guy who find Out about the Low Audio Bitrate should got hired, at least temorary as bugfixer

  • Kryane
    1 posts

    Same sounds problems too. The sounds sample rate is horrible, and sound levels are dumb.
    Espacially in the French version (the main characters sounds are unbearables, the climbing voice effect is like a roar of deer, with 200% volume level of others effects ...)
    Impossible to play like that, I'll ask a refund if nothing is fixed soon...

  • TheKofiX
    1 posts

    The audio is awful and definitely bad enough to ruin the immersion on any good pair of headphones... The audio mixed with numerous bugs (such as this https://streamable.com/8w9rci WATCH UNTILL THE END) makes the game almost unplayable 😕 On top of that they have even been hiding/deleting threads that show the issues or complaints about stuff like the audio which is weird as [censored] to say the least...

  • Kronekki
    1 posts

    Hi all,

    Couldn't find a thread with my specific sound issue so I'm trying out my luck here.

    I have both a headset and 2.0 stereo connected to my PC. Stereo is connected via AUX-wire to motherboard and headset with USB.

    Issue is that some sounds are missing whenever I'd like to use my stereos to play. All dialogue is missing, Eivors' footsteps are missing and various other sounds are missing while some environmental sounds can be heard (trees, water, wind) and background music. This makes it unplayable and forces me to use my headset.

    I do not have any missing sounds with my headset, which I think makes this issue very interesting. I didn't find any sound settings in-game which would have impact on this.

    I've never had this kind of issue with any other videogame.

    Any idea what is causing this issue and how to fix it?

  • Lord_Ethcaz
    4 posts

    Why is this still not fixed?

    While running on grass in a field, my footsteps are literally deafening ... I've turned sound effects down to 15% to make it bearable... 😕
    Also, when I swing my axe in an open field, Eivor's grunt echoes like he's in a small cave.
    Who is in charge of this?

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