Continue your odyssey

Welcome to discussion

Quick Suggestions

Hello! These new forums are an open beta and we welcome your feedback in this section.
  • RoachSandeson
    5 posts

    @merf220 I know man, let's hope they toss it in with the next round of updates, whenever that is. I've sworn to not proceed into Wincestre until they fix it because I wanna try to do that part super stealth like.

  • CarnageGGWP
    1 posts

    such a big bug like this should be among the top prio shouldnt it? how is this yet to be fixed? get it sorted as its straight up ruining a big part of the game!

  • Spidermonk111
    10 posts

    Something I noticed is this acts the same as Odyssey's walking bug. The game seems to put you into certain states that will naturally slow down your walking speed.

    This includes:

    • Entering a cave or inspection zone
    • Walking near tall grass or bushes (anywhere the character will put their hand out to brush it)
    • Using the cloak


    All of these places will cause Eivor to slow down further regardless of the selected player walking speed. It may be a problem with how walking is designed and implemented in the game engine as Odyssey had this exact same problem with caves and it was never fixed.

    Note: The cave problem may just be in Odyssey. That was where I noticed it and can't test right now to see if it's the same in Valhalla.

  • RoachSandeson
    5 posts

    I thought I'd add something of use to the conversation.

    I am currently using a Razer Blackwidow Chroma V2 alongside a Logitech G604 mouse.

    Walking speed is currently set at the max 10/10. It is stuck at 1/10 when using cloak and pressing crtl to change from running to walking.

    Best of luck to the developers! I hope you find a solution.

  • coolhawk2010
    2 posts

    Ubisoft doesn't understand the problem. They think that it only breaks the immersion, but in fact it breaks the mechanics stealth, I put aside the game, and wait for it to be fixed.

  • Yell0cake
    27 posts

    Well this issue persists over a month now and no ubisoft employee wants to answer on this issue after the fact is known that it isnt an hardware issue. Seems to me as they just ignore it and all their game testers are playing on controllers. I switched now to Cyberpunk because of this issue even tho it is buggy as hell but at least its gameplay features arent broken like this one. Aint planning on giving Ubisoft any more money until its fixed, because they are pushing the "starter pack" out with weapons that are bugged and have no perks. Its just embarrasing.

    But to at least add something positive to the thread, here are my specs that i tested this walking issue on.

    Keyboards:
    Sharkoon Purewriter ; doesnt work
    Sharkoon Purewriter TKL ; doesnt work either

    I even put the walk speed key and movement keys on mice and it didnt work:

    G502 Lightspeed
    G900 Chaos Spectrum

    I managed to work around this issue with reWASD but im not going to pay money after the free trial to fix an issue that shouldnt be my JOB to fix.
    Its ridiculous that ubisoft released an ASSASSINS CREED game with broken SOCIAL STEALTH mehanics that make you walk slower than the 90+ years old altair in Revelations.

  • RoachSandeson
    5 posts

    @yell0cake Hey thanks for the feedback, the more that post the more likely the problem will get fixed or so I hope! I still can't believe I tolerated over 100 hours of gameplay without asking for a solution within the forums. I guess I just took it as this is how the cloak mode was intended to be in this Assassin's Creed but now I know better and will not play another minute until the resolve the issue.

    I guess the one positive is that the non-stealth elements of the game are at least decent, otherwise I probably would have quit this game at around 10 hours or so.

  • Yell0cake
    27 posts

    The funniest thing is that the now present dunkness bug somehow indirectly fixes the slow walking issue by making Eivor fast walk instead of jog in cloak mode. (for a minute at least, as long as you are drunk)
    This just proves that its [censored] easy to solve that problem by even just adjusting the overall speed (to 80% or so) with cloak on so you would walk instead of jog and jog instead of sprint in the corresponding movement modes with cloak on, but nah lets just push out an reskin of the hunter armor and an drunktard update instead.



  • xtwitch29479
    3 posts

    The best part is that this was also an issue in previous AC games iirc that had been fixed in later patches. Like??? I really am not picky and understand devs are humans too but c'mon this is just laziness.

  • larrykop1967
    65 posts

    Yeah, the cloak has never worked for me at normal speed, i get spotted every single time, on horseback too, but i can't play at the stealth walking speed, it is too slow, hopefully a future patch will change it, i'm 99 percent finished in the game and hardly used stealth at all due to this issue.

  • RoachSandeson
    5 posts

    @larrykop1967 That sucks that you completed an Assassin's Creed game without being an Assassin. I commend you and at the same time feel sad that this wasn't an immediate fix as soon as the game was released. I hope that once they do fix it I'll be able to enjoy the last third of the game as it was intended to be played LOL

  • larrykop1967
    65 posts

    @roachsandeson

    That's a very good point lol, i found stealth almost useless in the game, i got spotted through a whole building at one point and an army of teleporting guards showed up lol, hopefully the slow speed will be fixed for stealth players at some point.

  • RevenantSP1
    28 posts

    @revenantsp1 Yay. 20 days later and still not fixed. I guess my 15 days was a conservative number. Likely to going to take another week or two, if it even gets fixed in the next patch.

  • TaliesinWard
    7 posts

    Wow this still hasn't been fixed. Guess I'll go play some more Unity.

  • Yell0cake
    27 posts

    I hoped that this tuesday there would be an update finally, but there was none obviosly.
    So I now completely switched to cyberpunk don't even bother to do reda quests anymore because the game is working like [censored] and all they think about is putting out a [censored] sauron set!



  • KaneBalasco
    3 posts

    This is no small bug Ubi, this is a whole game mechanic broken right here!

  • Yell0cake
    27 posts

    Exactly, its almost 25% of the gameplay thats unusable!
    Its like if the bow gameplay was somehow compromised by shortage of ammo, oh wait. *Facepalm*

  • Kobba42
    3 posts

    @javier_pazdan
    @RevenantSP1

    thx for your workaround javier.
    for those who have no controller like me, x360ce and rewasd do the trick.

    but the better question is, why it isnt fixed yet? there is a walkspeed setting in the options, the only problem is, the setting dont apply to walking in disguise. it cant be difficult to fix god damn it.
    the problem is there since release but ubi seems to be like, "nah its not a problem its a feature for keyboard user only, they dont want to play an assassin in assasins creed, they are using keyboards."

    please, fix it.



  • Kobba42
    3 posts

    @kobba42

    you also can use djlastnight/KeyboardSplitterXbox from github. with this you dont need xbox360ce or rewasd.
    set the keys for Axis Y in KeyboardSplitters, export your preset then open it with a texteditor, change value to 29000/-29000 an then reimport it to KeyboardSplitters.
    Example:

        <axis id="2" value="-29000">Numpad5</axis>
        <axis id="2" value="29000">Numpad8</axis>

    the rewasd method is much easier but KeyboardSplitters is for free. And KeyboardSplitters comes with its own VirtualXboxController, so there is no need for xbox360ce.

    Its a shame we have to use stuff like this.

    please, fix it.

  • RevenantSP1
    28 posts

    Can we get confirmation this issue is fixed in 1.1.1 before I bother to reinstall the game? The patch notes say [censored]-all about it being fixed so atm I'm guessing it's not fixed, yet again.

Suggested topics

Community details

22
Online
119.8k
Users
20.7k
Topics
105.9k
Posts