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  • jfkflevoland
    Original poster 10 posts

    ... because that's where I felt to be rather than in 'Valhalla'.

    Okay I haven't played the whole game, but this is as far as I could take it. To put it bluntly: the game is too long-winded, monotome, and boring.

    Navigation is awkward: I do not like the compass bar or whatever you want to call it: it constantly feels like I'm struggling to figure out where to go whereas in ACII or Rogue for instance it felt smooth and natural. Why, often I can't even figure out where to go in my own town! I don't like having to use my crow (yes I know its a raven) to know where to find the bakery: I want a minimap.

    The world: too big, too empty, too monotome. If we would often switch from Norway to England, and perhaps also go to places like France, Iceland and Russia to have a change in scenery, that would be an improvement.

    Dull characters: I can't form an attachment to the characters because I find them to be uninteresting, ugly and talking too much (thank goodness for being able to skip dialogue one sentence at the time, I can read the subtitles faster than they can speak them). Perhaps there is too many of them as well.

    Forced diversity: let's face it: there were no black or Chinese people or female warlords in 9th century England. To shoehorn them in is so very modern day-ish. When I play a game about vikings it is because I want to emerge myself in the world of the dark ages and experience what it is to be a viking, not constantly being reminded about 2020 identity politics. I am playing games to escape from all that.

    RPG-ing: upgrading the settlement and Eivor's abilities is fine, but the weapons and clothing selection seems very limited, and upgrading those always discourages from changing to another when you have spend resources to max your current thing out.

    Healing: it's fine when you got enough rations: but when I run out I find myself running off the battlefield into the fields looking for mushrooms. This can be done better, and it should be done better.

    Enemy levels: will you just stop making enemies with a higher number virtually immune to damage? It is so destructive to the immersion when I'm being confronted by such very game-y elements. And takes away the whole point of having an open world. I like to go raiding whenever whereever I like.

    Raiding monastaries: It's great to jump off a longship, sound the horn and then rush into town where the villagers are fleeing in terror, but that rush and excitement quickly dessolves when I again have to struggle with the map and the compass to figure out where the loot is I am after and then have to spend 15 minuts to figure out how to get into a closed off building. Yes I like finding hidden treasures when I am faffing around in the countryside at my leasure, but not when I'm in the rush of raiding a monastery. There is also no real finality to completing the raid. Why can't we do this raiding in the way you capture a ship or fort in Rogue?: Kill this guy, kill those guys, destroy those things, done, you got the loot.

    Bugs and glitches: take the time to get your act together damn it!

    Was there anything I liked about it? Yes: flyting was cool, the orlog game was nice, the stories on the longship are fun (the songs are nothing compared the sea shanties of earlier games though), I liked the dialogue options, especially the ones where choices have different outcomes (let this guy live or kill him and all that). That was all good. But that's a pitifully small amount of things I liked. All in all, this was a great disappointment to me, and that is coming from a guy who has loved and read about vikings since he was 12...

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

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  • jfkflevoland
    Original poster 10 posts

    Okay... fair is fair: after having given the game a second chance, having cooled down a bit from my initial anger, having gotten used to what the game is and isn't, having learned how to use some of its features and unlocking a number of new things, I have to say that I had a reasonable good time with it.

    That doesn't mean I'm backing down from the criticisms listed above, those still stand, except that overall the game is not as tedious as it initially seemed.

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