Ehllfhire1 86 posts
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PsycBear 5 posts
@mitsunari3 I'm sorry, I do see the irony in a viking can't kill civilians stuff. Tho as much as vikings were raiders, that does not mean that they killed everything in there path, their are some rules against killing unarmed people in viking beliefs just saying.
Also I would like to point out that I've killed many civilian by accident while playing the game, some by colateral with explotions or just swinging my sword, and not once have I gotten de-sync, so I don't know what you are doing or how you plan on enjoying your game but you have to go out of your way killing people in order to actually get de-sync and I honestly can't see a reason to do so.
As someone from a Norse back ground who has Viking blood in my line and knows what my heritage is about i can say this.
Anyone saying Eivor wouldn’t kill civilians in a raid has zero understanding of Vikings, saying he’s an assassin doesn’t work either, Eivor doesn’t even know what the hidden ones are most of the game, Eivor would not be in any raiding party at all as well if he was caught playing peacemaker during a raid, in a real Viking raid more civilians are killed then actual warriors, it’s common knowledge if you put even a slight effort into researching what Vikings were like. (They wernt these psychos that killed everything on sight but they killed ALOT, especially in a raid)
to the ones screaming “REEEEEEE THIS ISNT A MURDER MASSACRE GO PLAY SOMERHING ELSE”
We are Viking and to anyone who actually has two brain cells will realize that us being Viking is enough to kill civilians of a different culture during a raid, the priest wouldn’t be walking out alive usually.
desyncing is idiotic during a raid at any point for a civilian killed, especially when the civilians won’t move away from enemy npcs and become collateral damage
i dont go looking to kill civilians during the raid myself but with how much they actually get in the way, they need to be killable with no desync because I’ve had 4 raids ruined from random civilians running into a fight, and get themselves killed
honestly tho Evior would be stuck back at home cleaning sheep crap if he did what he did in this game as a Viking.
lets just call these Ubisoftvikings, because honestly this are not how real Vikings act at all
Ubisoft has showed it’s moving away from the typical assassin resctrictions which is what alot of people want them to do, so hopefully Valhalla shows Ubisoft why the desyncing needs to work like in odyssey with the merc system or just remove it completely, or don’t bother making a game with warriors like Vikings if your gonna put personal restrictions on them
LUCIEN_AUS 11 posts
If this subject is not important to you then don’t comment here.
Dont try to shut his opinion down because you don’t like it.
If you don’t want to get rid of civilians then don’t attack them.
It will not affect your gameplay in any way if they implement it.
I also agree that it is annoying to be desynced if killing civilians.
I do understand that they implement it because the killing of civilians changes the “timeline” in history as those characters were not meant to be killed.
However, if we killed those civilians then who’s to say that they weren’t meant to be killed??
If it happened then it was meant to be.
I just find it less enjoyable.
Id get a more realism feel if they just let us kill civilians.
And it’s a game ffs, if you kill civilians in a computer game it does not straight out make you a psychopath.
@ultimatepowa women were fair game to for Viking, remember the quote, [censored] pillage and plunder.
the women would most of the time be [censored] and killed or taken as slaves unfortunately, and any warrior women would be treated just like a man
children tho were usually spared or enslaved, or even adopted by the raiding clan
Had to speak up finally after seeing all these REEEEEE fanboys claiming Vikings wouldn’t kill civilians, tired of little kids thinking they know my culture just by watching a few tv shows
Women were fair game to do what you described, but Vikings weren't allowed to just murder them (unless they were fighting back with a weapon), because women were valuable, sometimes more valuable than the silver they raided for.
Same with children.
The only exception to this is if the woman was pregnant, then they'd just kill them.
@lucien_aus i totally agreed, to me the ones that think someone is a psycho for killing in a video game are the actual ones with some sever mental issues since it proves they can’t distinguish the game from real life I mean their so blind they think YOUR a psycho, ahhhh when the toddlers of gaming try to come out
SpiritpPotato 11 posts
@chevy_man2010 i mean, i don't think the accuracy of whether vikings killed innocents or not really even comes into play. we're follwing eivor's story, not the story of any random viking. maybe she just chose not to kill innocents, so then, doing so will de-sync you from her memories, cause that's not what she did.
@spiritppotato the thing is she never would been accepted as part of a raiding party if she had this mentality as a Viking, so her story wouldn’t even happen from a legit standpoint
that what people don’t seem to get about the Viking culture, we have actual folks her with Norse and Viking back grounds that know what we’re talking about, Evior would not even be a Viking at any point if this was his attitude, they’d have to stay in the village and work, thus making the story completly bunk as Ubisoft had to make these fake nice guy Vikings.
SouldrinkerLP 316 posts
@i_am_david_ Yes, I saw that too. But! The cities which are there are very different in style. Some have pure anglo-saxon influences, some have nordic influences, some have huge roman influences. And some are a mix of these. They all have a very unique layout and style to them. Also the environment around these cities (the regions itself) have different feelings to them. Different color schemes, different flowers and even trees. They of course reuse models. I already saw the same tower mesh 3 or 4 times. But everytime the loot was hidden differently and a different "world puzzle" had to be solved to get to it. One time it was just standing there.
Basically this comes down to development time. If you have 2-3 years you have to reuse stuff. If you have 5-7 years like RDR2 or CP2077 every building can be made unique. Ubisoft developed a lot of development tools to make it as easy as possible to reuse assets with ease and let an algorithm place buildings for them etc.
You can see this tool (I think) in a dev video of AC Unity. They basically only give a road layout and the algorithm places buildings automatically. They seemingly didn't use this tool for Valhalla. At least not that much. Which might be the reason we don't really have huge cities as they are way harder to be built by hand. I really do appreciate the added effort so far tho. I am 50h in now.
For instance you can look at the village houses which are re used a lot of course. This mesh basically has "options". They are all based around a base mesh and then they can add a door lock and open window to it etc. So far I like the world puzzles even tho they are repetitive in nature.
It's often one of these:
- Get an arrow shot through a hole to break the lock on a door. (Sometimes just from a window, sometimes you need to really find the real angle to do so)
- Find a weak point on the house to break and get in. (Used too often I think)
- Find a key (sometimes combined with a letter with a clue)
- Destroy a wall with a vase you have to find and carry. (Some of these are tedious. Because vases are not that easy to spot for me)
- Destroy a wall with an arrow by destroying a vase you can only see standing behind the wall from a different angle. (You can often use a torch to the wall itself tho. I think this is a bug)
- Moving boxes puzzle (Most of them are very basic tho. Same bug as above works here. You can often destroy vases blocking the moving blocks with a torch because you can throw them through the moving blocks.)
- Find a wood covered well for underground entrance.
- Find hanging boulders to break free an underground entrance.
- I really liked Jotunheim. They added a new layer by having these "entrances". Won't spoil too much here
I probably missed one or two styles of world puzzles. And rarely you get a pretty unique way. Like combined to a world event.
MangyBasterd 12 posts
Assassins Creed is one of the "biggest" open world game series on the market. Ubisoft is one of the "biggest" publishers of open world games as well. You use GTA as an example of how AC isn't one of the "big" franchises, but GTA is one of the most successful game series of any genre ever and I doubt adding the option to kill whatever NPC you wish is what is going to make the series that kind of phenomenon.
I don't really care whether they add that feature or not honestly, just thought it was weird you thought AC wasn't a "big" series.
Patricia81994 113 posts
Yes this is also something that i cannot understand that you get desynced when you kill a few civilians i mean you're a Viking and you're raiding a village but you cannot kill civilians uh ??? It's not that i like to kill civilians but that you get desynced is just ridiculous.
Just my opinion.
And this comes from the game Far Cry.
Original poster mitsunari3 73 posts
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