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  • YoungSpoodles
    8 posts

    For me it’s more like the miasma skill completely obliterates every civilian it comes into contact with and then spreads like the plague. If you kill a guard in a heavily populated town in Valhalla with poison you’re going to get desynchronized whether you meant to kill them or not. That’s why it should be taken out of the game. It’s not like I’m purposefully killing civs. They just die. Sometimes my raiding crew will accidentally merc some priests and I’ll get sent back to the most recent save because of them. Apparently no one has thought of that..

  • FylkirPanzer
    180 posts

    @youngspoodles I run into this issue a lot, though with explosive pots, traps, and arrows. Not to mention just the general chaos of fighting in melee. Killing civilians should really be a toggle option, like nudity and dismemberment; so if people want to play old school Assassin's they can.

  • isidamn
    7 posts

    @fylkirpanzer agree.
    and the lame horse speed restriction as well 😕

  • FylkirPanzer
    180 posts

    @isidamn The horse speed isn't that much of an issue for me, but I will complain endlessly about the walking speed while using the cloak. Why is Eivor suddenly moving like a sloth?

  • kephalonix
    8 posts

    @dbgager


    @mitsunari3 Eivor is not a homicidal maniac.


    lol!
    my Eivor has killed over 3000 people!

  • DaelosTheCat
    167 posts

    I was kind of disappointed when I entered a church during a raid, shot an explosive arrow at a guard, accidentally hit too many civilians and got de-synced. I mean, whut? It's a raid. Things happen. People die. That's the point. Valhalla's ad campaign said #Likeaviking. But the game is nothing like vikings. It's more like #LikeaModernDudeCosplayingAsVikingInaParodyOfMiddleAges.

  • Blackwolfe5
    2 posts

    I don't mind getting desynced when you kill Civilians..

    HOWEVER, it is WAY too sensitive. Especially if you use something like the weapon runes that can put down poison clouds on heavy finishers and suddenly 10 scared civilians decide to run through it..

    If Civilians weren't stupid AF basically running between me and an enemy..

    There was a quest in Lincolnshire I failed FOUR times because of desync, because there was a battle inside a building and there were also civilians around, some of them running around in the thick of battle getting hit by accident..

    That was never really an issue in Oddysey. In Oddysey the civilian AI was not this bloody stupid.. and you didn't get desynced if they died by proxy (an enemy being poisoned and dropping a cloud on death)...

  • Frosthound030
    124 posts

    @blackwolfe5 dude the body traps are the worst, sometimes kills 3 civilians in one trap when the go investigate it, ugh sucks doing full stealth for an hour just to get desynced by a civi inspecting a trap

  • mitsunari3
    Original poster 73 posts
    This post is deleted!
  • Bob__Gnarly
    49 posts

    What does Ubi think happened to civilians during viking raids... Just another aspect of the game done wrong.

  • mitsunari3
    Original poster 73 posts

    @bob__gnarly Ubisoft Montreal is incapable to program Artificial Intelligence reaction after unimportant npc get killed,
    using de-sync to hide it;
    while few ac purists still living in 2007 would defend Ubisoft Montreal.





  • Ehllfhire1
    86 posts
    This post is deleted!
  • A-CDN-MTN-BEAR
    14 posts

    They have these civilians programmed to do nothing but whine, cry, run, panic, floogah (or whatever that one lady's voice keeps repeating), trip over each other, and just overall nonsensical shenanigans when you're calmly walking around the village(s). If they're continuously being allowed to upset the balance of a calm village, then we should be able to set the balance straight by sorting them all out via sword, axe, bow, etc., without consequence. That'll improve the balance.

    I thought that the worst game for civilians overexaggerating your presence was "Ghost Recon: Breakpoint". Well, I was wrong, as this games civilians are far worse for their sniveling. For me, it's one of the most annoying features of the game. 👎

  • mitsunari3
    Original poster 73 posts
    They have these civilians programmed to do nothing but whine, cry, run, panic, floogah (or whatever that one lady's voice keeps repeating), trip over each other, and just overall nonsensical shenanigans when you're calmly walking around the village(s). If they're continuously being allowed to upset the balance of a calm village, then we should be able to set the balance straight by sorting them all out via sword, axe, bow, etc., without consequence. That'll improve the balance.

    I thought that the worst game for civilians overexaggerating your presence was "Ghost Recon: Breakpoint". Well, I was wrong, as this games civilians are far worse for their sniveling. For me, it's one of the most annoying features of the game. 👎

    totally agree,
    even games-made-in-2000s got much better Artificial Intelligence than ac-valhalla 😕

  • mitsunari3
    Original poster 73 posts

    screw Montreal's parenting & lazy-programming nonsense,
    i'd rather pay & play Quebec's Gods & Monsters instead.

  • forcefrank
    91 posts

    @daelosthecat Pretty much spot on and your reply made me laugh, nice one. I mean, I'm not a Viking, I don't know any Vikings, as far as I know there were no Vikings in our family tree, but I did watch all the seasons of Vikings on HBO!!!! There was no looking around to ensure innocent people wouldn't get slaughtered as you're smashing heads and throwing oil/fire all over the place. Come on UBI, you're better than this. If for no other part of the game, raids should be no holds barred where anybody, any living thing, can be killed with no penalty.

  • DrkLrdLegion
    1 posts

    Ubisoft is a Canadian Video Gaming Company, which I do believe that Canadian Laws are much different then US laws when it comes to gaming. Having Vikings killing the civilians can actual mess up the whole idea of what AC series is all about. Mixture of events from world history, science, and even mythology. This whole point of disconnection due to killing a NPC civilian is about the ideal of science research of ancient technology. If you have follow the whole entire AC game series, it has always been about Assassin vs the Order or otherwords... Free Will vs. Control Will. You have to understand that Ubisoft has their free will to establish their games in the way they want to tell their stories of creating a video game. This whole part of "Creating your Viking Story" is basically about... you have your way of reaching the end-game of the video but within the set rules being created by Ubisoft. If you want to kill the NPCs, then you will keep on getting disconnected or warning not to kill a civilian. Yes it is correct, our modern style of living does play apart in how video games are being created.

  • SouldrinkerLP
    316 posts

    @drklrdlegion

    Just pointing that out:
    Ubisoft is an european, to be precisely french, game publisher.

    Ubisoft Montreal is a development studio which belongs to Ubisoft and is in Canda (of course).

  • mitsunari3
    Original poster 73 posts

    @drklrdlegion NOT having Vikings killing civilians make them NOT Vikings.
    did you play AC Odyssey? its made by Ubisoft Quebec (canada) and it got good AI programming after you kill some civilians,
    civilians would turn against you, bounty hunter system.

    Montreal is just lazy and incapable to not properly programming some Open World basic stuff.
    may i remind you that its supposed to be an 18+ game?

    our modern style of living does play apart in how video games are being created.

    "modern"? that sounds so 1990s.
    blood, gore & killing npc in games are normal since 2000s

    you can learn some information about Viking from frosthound030's comment above

    As someone from a Norse back ground who has Viking blood in my line and knows what my heritage is about i can say this.

    Anyone saying Eivor wouldn’t kill civilians in a raid has zero understanding of Vikings, saying he’s an assassin doesn’t work either, Eivor doesn’t even know what the hidden ones are most of the game, Eivor would not be in any raiding party at all as well if he was caught playing peacemaker during a raid, in a real Viking raid more civilians are killed then actual warriors, it’s common knowledge if you put even a slight effort into researching what Vikings were like. (They wernt these psychos that killed everything on sight but they killed ALOT, especially in a raid)

    to the ones screaming “REEEEEEE THIS ISNT A MURDER MASSACRE GO PLAY SOMERHING ELSE”

    We are Viking and to anyone who actually has two brain cells will realize that us being Viking is enough to kill civilians of a different culture during a raid, the priest wouldn’t be walking out alive usually.

    desyncing is idiotic during a raid at any point for a civilian killed, especially when the civilians won’t move away from enemy npcs and become collateral damage

    i dont go looking to kill civilians during the raid myself but with how much they actually get in the way, they need to be killable with no desync because I’ve had 4 raids ruined from random civilians running into a fight, and get themselves killed

    honestly tho Evior would be stuck back at home cleaning sheep crap if he did what he did in this game as a Viking.

    lets just call these Ubisoftvikings, because honestly this are not how real Vikings act at all

    Ubisoft has showed it’s moving away from the typical assassin resctrictions which is what alot of people want them to do, so hopefully Valhalla shows Ubisoft why the desyncing needs to work like in odyssey with the merc system or just remove it completely, or don’t bother making a game with warriors like Vikings if your gonna put personal restrictions on them🙄🙄🙄









  • mitsunari3
    Original poster 73 posts
    I'm not a Viking, I don't know any Vikings, as far as I know there were no Vikings in our family tree, but I did watch all the seasons of Vikings on HBO!!!! There was no looking around to ensure innocent people wouldn't get slaughtered as you're smashing heads and throwing oil/fire all over the place. Come on UBI, you're better than this. If for no other part of the game, raids should be no holds barred where anybody, any living thing, can be killed with no penalty.

    @forcefrank even when HBO tries to portray Ragnar Lothbrok & Lagertha as the nicer vikings & protagonists, their clan still kill civilians & unarmed men.
    removing those scenes would just make it not-viking.

    i wouldn't call that pathetic de-sync as "penalty", its just lack of proper programming; Quebec did a much better job in Odyssey.
    proper penalty would be things like civilians turn against you, or make a notoriety stats.




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