Moved How Montreal allowed fans to ruin the core mechanics of Valhalla. Ubisoft, please read.41 Likes/95 Replies/2349 Views
detroitin2019 99 posts
Your post was basically all critical and yet after 100 hours you don’t know if it’s good or bad? What is a fun thing you mentioned the game having? When you don’t want them to listen to a vocal minority, should they pay attention to your post?
I’m not even agreeing or disagreeing with any of your comments, I’m still hung up on the 100 hours into something you seem to heavily dislike based upon your post. What kept you playing past say hour 20, 40, 57? At some point you know how the game is. Just genuinely curious.
@sofajockey OK but some of what you listed here have nothing to do with my OP such as crew participation and loot chases. I’m not saying Valhalla doesn’t have any redeeming qualities (it does, hence why I’ve stuck with it) but the core mechanics are not one of them. Developers welcome feedback. Feedback is crucial to making games people want to pay for.
@frosthound030 And on top of that the chase starts too quickly, like sometimes before you've even reached the starting point. This is obviously deliberate to avoid the situations in Black Flag where you could collect the shanty before it even begins by approaching it from the right way but the parkour is sluggish enough in this game that they didn't need to do that.
TonyGunslinger 1 posts
I haven't played Valhalla so I can't comment on it.
Regarding the AI, Origins and Odyssey NPCs’ detection have to two modes, “Easy” and “Hard”, so I wonder if it’s the same for Valhalla.
Easy mode is when their detection range and angle are so narrow that you can parkour over their heads or lean out of cover to shoot your bow, and they won’t notice. Hard mode increases their range / angle / sensitivity so much so that if you were hiding between two crates and there’s a 1-pixel gap between them, they’ll spot you right away.
In those games, detection is on Easy mode by default. NPCs also stay on Easy when they get interrupted by non-threatening triggers such as whistling. But they’ll switch to Hard mode if they get triggered by what is considered as threatening, like finding a corpse or getting hit by a ranged attack. Also, NPC's vision cones are not anchored to their bodies, but to their heads. If a soldier guarding the front door yawns, he is looking up. If you're in front of him, you can just crouch and sneak past him. At the same token, if you're above the guard and just think he's on Easy mode, he'll spot you when yawns.
There are a bunch of variables that can affect AI behavior, so It’s possible that a player could’ve unknowingly did something that is considered threatening to NPCs, which made them switch detection modes.
Odyssey highlights these modes above NPC’s heads with the (!) status — for non-threatening triggers, and (?) — for threatening triggers. Origins IIRC only show the (!) icon. Does Valhalla NPCs show status icons? Does it give NPCs more than one mode of detection like the other two games, or is Valhalla is really just a buggy mess this moment, or a combination of both?
Also want to mention that not every NPCs will necessarily follow the exact same universal AI rules. VIP types like Nation Leaders in Odyssey are built differently, ie, they get more easily triggered, their routines change when you weaken on their nation strength on the fly, and their bodyguards don’t care about anyone else but protecting their VIP. Pets of NPCs are like that too — they won’t attack unless the owner detect a threat. Certain DLC enemies and quest-specific characters also exhibit different detection and AI rules, or they were one-off custom scripted events to make sure you hear in-game dialog or something.
Would like to see someone test out various scenarios to find out what is supposed to happen vs what is currently happening in the game.
NobelBigPlayer 1 posts
I honestly like what they’ve done in Valhalla for the most part.
I think the new combat system is much better. So good to pull of a combo and reck an entire group of guards. So brutal and bloody.
I also like the new gearing system. I really do.
but valhalla also has some problems. No doubt.
the story is fine, but I can’t see myself as Eivor. You rarely get to say or react the way you want and he always rehrase your answar in some horrible way. That can be really frustrating.
I do have some issues with the armor sets and weapons in the game. There is not nearly enough of them. And why they left out one handed sword is a puzzle. One of the most important weapons of the time period. My main issue with armor set is the looks of them. Most of them looks amazing and very viking in the early game, but as soon and you upgrade them, they just look worse and worse. And when you reach mythical they all look horrible. For me to have an immersive game experiance I am stuck with the huntsman set in superior quality.
we also need more hairstyles and beardstyle.
I don’t usually write something on these forums, but I see so much hate on this game and it’s not all justified. It has some great potencial. And it is in my opinion a step in the right direction. Eivor is what he is, but the rest can be fixed within a few patches.
TORFINR 370 posts
power level 317
How close are you of having unlocked all the skills, or is already done: what happens after? You continue to gain xp but cant use it, right?
TORFINR 370 posts
Most French Canadians despise the English, and i mean anyone English, it sucks but i noticed when Ubisoft Quebec is in control there is a major downgrade in everything and a major amount of random [censored] thrown into the history that has no place
What are you talking about???
And what has it to do with AC Valhalla?
Didnt you just say that each time the French Canadian make an AC game it's crappy? And Origins? which is the best RPG AC so far basically, at least for me (and pretty accurate historically also)
And remember that Ubisoft is French.
Francophobia is a disease. Heal yourself.
Now that being said, Valhalla has no replayability and is very buggy. But it barely has nothing to do with the fact that its made by French Canadians...
SouldrinkerLP 316 posts
@frosthound030 But this was also present in Odyssey. Parkour in Odyssey was hell. It's basically the same (but maybe a tidbit slower) in Valhalla. They really need to fix Parkour. It's one of the core mechanics of the game and it is basically broken since Origins/Odyssey. Maybe it feels even worse in Valhalla because they added a lot more parkour opportunities so you are reminded constantly how bad the parkour works.
@souldrinkerlp I disagree. I actually think most of the puzzles are superfluous and used to mask the fact that at the end of the day these are your generic collectibles. Most of Odyssey's "collectibles" were optional, not something you had to do for platinum or to level up.
I noted the stupid A.I in Odyssey too. That's why I said Quebec masked it by requiring you to specialise in an assassin build to one shot them. It became about power rather than skill. That said, the A.I in Odyssey were at least consistent and not absolutely broken like Valhalla.
@tonygunslinger Don't start. Everyone knows how detection is supposed to work in these games and how it changes based on actions of the player. It's not new and the game even explains something similar about "stress" level. The A.I. in Valhalla is broken. I would suggest actually playing the game firat before commenting.
paviu7 18 posts
@animuslover Hold your horses. Former fans came back day 1. Fans from Origins bought it day 1. People who wanted to smash as viking bought it day 1. General reception is wholesome. Devs getting lots of love. Metacritic scores of Valhalla beat Odyssey (e.g. PC version 7.6 vs 6). Funny how the tables have turned.
Fall damage - it is not high. Your complaint is kinda overreacting. At least Eivor doesn't feel like demigod or MMO doll. Fall damage from higher spots take away around a half of health. Unless you try to jump off Norway mountains like 100 meters down. You expect 0 damage from those? Don't make the game such absurdly MMO-ish that there would not be fall damage at all. Still you can quickly climb down by holding sprint + crouch. It doesn't take forever. Witcher 3, the game of the decade had fall damage in open world. Come on.
Stealth mechanics such as crowds or drunkards - they are poorly implemented and not very efficient. The problem is not that they exist in RPG but how they were implemented. The range of drunkards should be larger and they should completely remove suspicion from guards unless we come 2 meters away from them. Guards just too quickly suspect us even if we are next to drunkards. Also Synin should spot permanently infiltration opportunities because sometimes I don't meet drunkards or crowds at all. So in general stealth in bushes is so much quicker that even as a fan of those mechanics I rarely use them but I do try them.
Odyssey combat - its combat was a complete disaster. 0 depth and 0 punishment for spamming any action. Parry could be spammed over and over. There was no delay. Even on 3rd difficulty a 5 year old would complete the game by just standing and pressing parry and parry again. Enemies had little to no variation. Ocassionaly someone did AOE so you had to run away from circle. Valhalla combat is more engaging and enemies differ to the degree that I actually have to adjust to their style rather than only press light attack for the win.
DuskDragon56496 380 posts
completely agree with op.This game is far from finished,there is literally nothing special in this game whatsoever,you play for xp that's it.and once again Ubisoft goes the extra mile to defeat the purpose in playing.You get an awesome sword and an awesome hammer....at the end of the game when it's of little to no use at all.Or you could be where I'm at in a game breaking glitch that I'm stuck in and can go no further.It's an ok game and I'm being very generous with thiat.To top it all with all the success they had implementing new game + what don't they put in Valhalla you guessed it.It's quite obvious that this game is far from complete ,maybe they had to rush it to release something because of the delays of watch dog and cyberpunk and the new game systems but whatever the reason this game is not triple A quality,not by a dam site.You get a long tedious story with very few rewards and a lot of glitches! Both Origins and Odyssey are worlds better than this sorry excuse for a game...I don't know maybe future patches and better content will save it in some way, but at this point it's definitely just "ok"
WendysBrioche 11 posts
@animuslover I thought I was going to get triggered but you actually do have some valid points.
I'm not a tactical gameplay guy, I'm in for the fun. The combat is fun to me, looks nice, visually thrilling, feels jumpy and engaging, I find it fun where Odyssey and Origins were a nightmare to me (visually). This is all on the visual side rather than the mechanics, I like how a game looks, plays and feels. I don't care much for the gameplay in terms of a tactical strategic kind of thing cause I'm not that kind of person, I want a visual and adrenaline inducing thrill, Valhalla gives that to me, actually does that better for me than literally any AC game since the first game, so I'm personally pleased.
I can however, imagine a game that still satisfies what I like but also addresses all the tactical issues you've pointed out, does both of those things so I'm not really disagreeing with you.
I just find the game fun, so I'm just counting my blessings with that rather than asking for anything more specific cause I don't want to be too in your face to Ubisoft beyond what I've already done, I try to moderate that so I'm not so spoiled, disagreeable and angry. If it makes me happy, I'm good and I'll leave it at that, I don't want to press my luck and ask for too much. Especially when I'm already good and happy with what they've given on my end.