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  • Moved Hood infiltration, crowds & drunkards aren't bad in RPG. They only need small rework. Here is my solution.

    1 Likes/1 Replies/70 Views
    paviu7
    Original poster 18 posts

    In general the stealth mechanics that returned in Valhalla are heavily inefficient in open space villages and require too much set-up to replace aggresive stealth playstyle even for fun. There’s no reason to walk slow and look for drunkards or crowds because too much is sacrificed for too little. That's coming from someone who would love to use them. My observations are based on default stealth difficulty and these are suggestions what should be amended:

    1. Moving away in the opposite direction should drastically decrease the gauge to stop guards from following asap. Even if a guard closes the distance the gauge should still decrease rapidly because the player turned his back and walks away. Currently when guards suspect us and we walk away the gauge still fills up because guards follow us and they are faster than the player. If NPC moved to a different spot and shortly after restarts his walk pattern in random direction like in the attached example the player is practically busted. Notice how despite of getting stuck the guard could still easily close the distance with his high speed.


    2. Crowd could work like dancers in the past. We should actually lead them. Blending in crowds is not effective because NPCs walk their own path and Valhalla streets are wide and in general there is lots of open space. Therefore the alternatives are much better and the player will not look for crowd and wait until they go to the place he is interested in. Maybe implement the option to control the crowd by paying them with additional input? A little bribe as a gift for successful Norse-Saxon partnership 😉

    3. Drunkards should completely block suspicion from guards unless we are very close to them. Basically a 2nd grade "crowd". Guards suspect the player walking next to drunkard from a few meters away. Again, it's not worth the effort if we still need to walk around. I could do that myself without drunkard. Also the range of drunkards should be slightly larger when we leave them for luring in nearby guards.

    4. Allow Synin to highlight drunkards and crowds. This would work like infiltration opportunity in past games. Synin unlike others birds encourage the player to actually explore restricted areas but could be more supportive in other aspects. Numerous times I entered the village and didn't meet crowd or drunkard on the way. When we fly over those camps drunkards and crowds could be highlighted with light gray colour as they are during Odin's Sight. This way we could place manual marker on them like we do with enemies? And then remove them automatically once we interact with NPC. Or simply make those highlights visible to Eivor for several seconds after leaving Synin's view so we have enough time to plan infiltration path as we go.

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

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