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  • topeira1980
    Original poster 50 posts

    Another missed opportunity with reda.
    The daily and infinitly generated contracts from AC:OD were pretty good. Simple, yes, but gave something fun and endless to do.
    In ACV the Reda contracts are not just finite, limited and few, but are also pure garbage.
    I don't need a deep story to have fun with the gameplay, but why are those quests broken (I had to assassinate a thief once and that thief was the training doll 10 meters from Reda. Yes, I had a contract to kill a scarecrow. an inanimate objects who has done nothing wrong in his life) they are stuck in a loop (almost every day I get a contract to kill the same wolves north-east from camp, or free a prisoner in a bandit camp in the same swamp camp).
    So not just that these quests are utterly broken and bugged and stuck, even when those quests work, they suck and uneventful (Like kill a generic grunt traveling with another generic grunt).

    Is it so hard for Ubi to do something more interesting with these? even on par with ACOD and not more?

    Here are what I would expect, without going overboard with how complicated it is to improve them:
    1) Quests are not repeated in the same location often.
    2) there are two contracts for Opals, and more contracts for simple materials or silver, so there is more to do, for fun. Yes, some of us play for fun. Not just rewards like some chimps in a cage.
    3) Contracts are challenging. Killing one grunt alone is not a challenge and no reason for it to be exciting if it's so mundane. Contracts should either killing a group of elites (like some of the weekly contracts), or infiltrating busy camps to kill guy\rob a chest\free a prisoner\kill everyone\raid a location\steal something from a particular enemy's corps\survive an ambush\etc.

    I don't feel like these features are too complicated to implement and would elevate Reda's mechanics and have us do something in the game outside the main quests.

    Who agrees?

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  • FylkirPanzer
    180 posts

    @topeira1980 +1 to this. I just do the Reda stuff for the Opals, but I felt marginally more engaged with even the frivolous Odyssey fetch quests, which offered xp, money, loot, etc.

    Reda needs a lot more variety, and as you've said, Rescue person in X place (i've only ever seen two locations, a swamp camp, and a cave camp), fighting wolves northeast of the settlement, kill random grunt in patrol with others, and assassinate target which is typically in one of three locations. What even is the point? At least with the tedious Odyssey quests it was something to do and each region had their own quests. So I think it would be useful to make the Reda Contacts in each region have their own region specific quests. I'd love contracts for re-attacking Fortresses (those fights are the most fun in the game for me), raiding X place, or killing harder enemies in towns/cities. These "higher tier" activities would net you a larger payout of silver, resources like Titanium and Fabirc, even Ingots for say a weekly contract.

    Hopefully Reda and his contacts get more variety, there's just really no point to them aside from a handful of opals currently.

  • zzcool500
    36 posts

    @topeira1980 reda ruined this game series now to buy anything of value you have to go to him and pay in micro transaction type money, whats the point of the stores at all they sell pretty much the junk you find on bodies in the witcher 3

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