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  • Poorkenny
    Original poster 43 posts

    The original post was lost/edited due to an error on Ubi-Wan's end! Poorkenny details experiencing issues with jumping off high points when there's hay piles or bodies of water around. Eivor will favor jumping to an area undesired. (Poorkenny, if you'd like, please repost your original thoughts, apologies for the edit!)

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • Ubi-Wan
    Ubisoft Support Staff 636 posts

    Hey there, Poorkenny! We appreciate the feedback here. While this feature is mostly intended for gameplay purposes, I'd be more than happy to take a look at instances where it causes more frustration than that goosebump-giving feeling of a leap of faith. Could you provide me with clips of any instances where you think this feature could use improvements? (Also, apologies for the trouble with the original post on my end!)

    Official Response
  • Poorkenny
    Original poster 43 posts

    @ubiwan No worries, that can happen
    Basically I was complaining about instances where Eivor will prioritize aiming for a body of water above anything else.
    I'm guessing there's an algorithm that tries to guess what the player is aiming at during parkour, and in those instances, it feels like the algorithm loves water 😂
    The situation that made me report this was next to - I think - The Cistern Tower. I wanted to climb the tower to get the synchronization point, so I aimed at the wall, and Eivor instead jumped in the water 30m or so below.
    Sadly, for once I didn't keep a clip, as I felt you couldn't tell from the video what my intention was.

    Another instance of that issue, that was even more frustrating, was while solving the Aescforda Stones
    Those are in the middle of a frozen body of water, with ice platforms here and there.
    As I was climbing up and down on the stones to get a better view of the puzzle, Eivor would systematically dive into the water right in front of the stones instead of jumping on the platform that was one or two meters away. It felt really frustrating not to have a means to make sure she would aim for the platform and not the water.

    I'll try to keep a clip the next time I come across that behavior.

    In the meantime I've come across a related, but opposite situation... While jumping off a cliff, I was aiming for a stack of hay and Eivor instead jumped to the ground right next to it, almost killing herself in the process. Here's the clip for that, but let me know if that should be in a separate thread.

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