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  • Lysvander
    41 posts

    ok, so last post still stands , taking a break from the animus does not work.

    however, for me, i have this completed now.

    little breakdown on the status i had.
    shelves on jars, no npc - he did spawn originally, but did not follow and ultimately disappeared after i left and only came back much later in the game.

    i often checked at lunden to see if he (npc) spawned, but he never did.
    this time, i broke nearly all the jars, and placed this shelve to the left. partly closing it up again, i think it's the original state.
    i meditated outside, no npc spawned, i went back outside and saved.

    upon loading there was an npc with an option to talk (text balloon) BEHIND the building, coming around the corner.
    have no picture of it, only after i talked to him.

    he said something along the lines that he was saved at a cost, but world event "Demon Odour at the Tithe" completed.

    undefined

    undefined

    undefined

  • LedoveeeKladivo
    64 posts

    I have same issue, no one inside to be saved 😕

    Another great quest after "Man of Mystery". Stupid Tarbern still stay next to bakery so I cant follow him to bandit hideout.

    I have PC version 1.1.0

    Ufff . . . how many bugged quest will come?

  • oli1988
    3 posts

    I also have an issue with this quest... the NPC isn't spawning...

  • larrykop1967
    65 posts

    I had this issue when i first arrived in London, the npc wasn't there, i fast traveled out and when i came back, he was there thankfully.

  • M9GUK
    3 posts

    Same bug here aswell

  • jsmcnally22
    2 posts

    My problem is i think i completed it prior to finishing the Lunden arc. I finished the task, the guy is gone and the Mystery remains, officially, incomplete. I am NOT going back to a previous save as doing so would backtrack days and days of progress including main story, side quests, etc....

    Ubisoft, please QA this stuff a bit more before releasing. There are WAY too many bugs in this game, some game breaking, some more of an annoyance (like the drunken state when you die). This game is easily rivaling Unity in that regard.

  • jsmcnally22
    2 posts

    My problem is i think i completed it prior to finishing the Lunden arc. I finished the task, the guy is gone and the Mystery remains, officially, incomplete. I am NOT going back to a previous save as doing so would backtrack days and days of progress including main story, side quests, etc....

    Ubisoft, please QA this stuff a bit more before releasing. There are WAY too many bugs in this game, some game breaking, some more of an annoyance (like the drunken state when you die). This game is easily rivaling Unity in that regard.

  • MBVsevenII
    2 posts

    Hi,
    Can not complete the demon odour at the tithe mysterie, the oxenefordscire hoardmap stays in the inventory and there's no loot @ the location Eurvicscire Hoardmap.

  • MBVsevenII
    2 posts

    undefinedundefinedundefined the way is open but the one shelf is not in place

  • iKangaWallaFox
    1 posts

    @lysvander I tried your solution of moving the block back to its original position, saving and reloading and it worked! Absolute legend, thankyou.
    -for anyone wondering my situation was that I arrived at the location and there was no NPC but continued to move all the pots and blocks as you normally would. I went back, moved the block at the door, saved and reloaded and old mate was outside around the corner and up for a chat, completing the mystery.

  • Lysvander
    41 posts

    @ikangawallafox Good to hear 🙂

    Does not always work for everyone, but no harm in giving it a try, until it gets properly fixed.

  • LedoveeeKladivo
    64 posts

    @citrusbfbw

    I had same issue.

    Finish complete LUNDEN STORY ARC and after that, retourn to Lunden to finish this quest. I did this and oleeee....NPC was there and quest worked fine.

  • xDannyvld
    2 posts

    Got the same problem, NPC was not there.
    Exited the animus en re-entered it, the NPC spawned, but still couldn't move the crates.
    Trowed a dead body against it and I was able to move it.
    But the NPC doesn't walk out and I can't talk to him.

    Fix this please!
    There are thousands of people with this problem on Reddit/YouTube.

  • guslefreak
    2 posts

    Same here,
    stucked shelves, above some jars, the guy does not interact.....

    And i've tried the tricks you're telling in the forum, but no luck.

    PLEASE UBISOFT, SOLVE IT!!!!
    Only this mission left for PLATINUM!!!!!





  • drab2009
    1 posts

    This mystery will not start for me. The only thing I need to complete. Please add it to the ongoing issues list.

    thank you

  • JoshDesign
    1 posts

    @lysvander can confirm this work. Thank you!

  • swiftmoor
    2 posts

    For me the single block is in front of the gap in the middle (completely out of position). No amount of throwing a dead body moves it and it doesn't move if I try. It seems to be hung up on something, but I can't see what it would be. The bigger block it's next to is also out of position, but isn't blocking the path.

  • guslefreak
    2 posts

    Finally I found a way to finish the quest; after reading reddit forums, looking for other places.....

    Look at this video, throwing corpses to the shelves can move them.
    The idea is to return them to their "start" position:




    Good luck!


  • Kamikaze_Cooke
    2 posts

    I have 1 mystery left in Lunden...(the one where you must move the smelly containers and create a path for the guy to get out)
    But my 1st time going there he was dead, and now hes dissapeared!

  • tomasalbert
    1 posts

    The bug still persists even after update 1.11 as the man does not move and does not allow me to finish the quest. Please fix

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