Moved Special weapons2 Likes/3 Replies/55 ViewsOriginal poster IOCrazyJOI 3 posts
The special gear could be more unique, gungnir is pretty much just a spear and Mjolnir is just a sparky hammer, they could be made more special, like a ranged ability that unlocks when you have Mjolnir where like the Axe Blizzard you throw the hammer at an enemy and it bounces back, multiple presses of the button could throw the hammer again draining more stamina or Adrenaline and it could do stun damage for each hit, or a melee ability where you lift the hammer and then slam down a bolt of lightning on one person. Maybe even a special way of upgrading the abilities like a short quest or something to "unlock it's potential"
ValtyrNine 87 posts
Gungnir and Mjolnir both have special abilities. Gungnir's is that it has VERY long reach. If you do a full combo with it of both light or heavy attacks, it actually does a 360 degree sweep that is massive, too. Gungnir has such long reach that you're practically untouchable to a lot of enemies. Mjolnir's ability is that it does AOE stun damage when you land a stun hit. You can abuse it by using a heavy attack combo because the final hit of a heavy combo is always a stun. Or you can just do a light combo then end with a heavy attack which does the same thing.
Both of their abilities are actually quite strong and unique to only those weapons, so adding more seems a bit excessive.
Original poster IOCrazyJOI 3 posts
I was using Mjolnir and I can't really notice the stun damage, it seems to not be much in my opinion, and plenty of the weapons have a unique thing they do, a dane axe ignites on critical hits, a bow that creates a cloud of sleep gas on headshots, an aoe stun sounds like just another weapon ability and gungnir is basically "It's longer than it looks" they're the weapons of the gods and not something you just come across in a camp, I feel like excessive is expected of the spear that a literal god uses