FGx1988 99 posts
I would like to see a power level scaling option that is toggleable in the menu. This should have 2 different options. First options scales the enemies to your actual power level. The second option scales the enemies up to an power level 50 levels above of your power level. Because I really like to fight the enemies with a scull symbol. It forces me to sneak more, thinking more about what I do and make use of traps and I don't have the feeling that I could fight against more than 4-5 enemies at the same time and if I am still able to win against them, it feels more rewarding because you need to use all your abilitys and skills.
If we could decide between "no scaling", "scale to you level" and "scale above your level" there should be an option for every player and everyone could play the game as they like it the most.
Lord_WarpGuN 18 posts
I did a complete reset of skill points when I noticed at the beginning of the trip to England that I exceeded the zones by 30-40 points, instead I put out the number of skill points for recommended lvl for the zone. I've been playing like this for 60 hours now, the game is far too easy even at very hard mode (except for some bosses around the world)
Quor321 232 posts
I think level scaling is the answer. Regardless of what difficulty you play at you should not be carving through large groups without even needing to use combos or abilities. It just becomes a spam mash of light attacks and everyone is dead. I don't think that's how they intended their combat system to work.
JamelSeyek 5 posts
I have played for almost 97 hours and at this point at power level 239 I find almost no challenges whatsoever (except the dang Daughters of Leron, of which I killed 2 since the third one is about power level 340 or so). I am playing on the hardest difficulty setting and I find that enemies even around power level 190 (Jorvik and some other areas) die too easily.
I agree with the others asking for power scaling (optional) but also, in my opinion, harder and more difficult enemies (the Reaver, who dodges almost everything, Wolf-Stormr, the Banneret, Shield bearer, etc) should be encountered more often, even if it means turning them into elites for added difficulty.
Also, enemies shouldn't die in 3-4 hits and they should block, dodge and/or parry often, forcing you to dodge behind their backs and attack from there or from their flank (which I find more fun than smashing them from the front in a couple swings).
I really hope Ubisoft implements these changes in the upcomming patch on December or maybe the next one, since (besides random crashes and freezes) it makes the game not so enjoyable or challenging (like Odyssey was, imo).
jc_lvngstn71 3 posts
@jamelseyek On one hand, I do like to feel more powerful as I progress, and level scaling kind of takes that away. But, I've playing on hardest difficulty, and you're right. High end levels are a cakewalk, and if there is no feeling of challenge it takes away a LOT. When I first started, I snuck around everywhere and was very careful. Now...I just plow through entire towns of soldiers. Yawn.
They need to increase the challenge, and not just by making things hit harder or have greater health. Maybe more numbers?
Vexxsis 4 posts
We need a enemy scale option.
kephalonix 8 posts
Same with Origins and Odyssey. If you are even half-thorough then by the time you are half way through the game with the gear and the skills you have you are so OP that apart from rare boss fights the game ceases to present a challenge so it is hard to find the motivation to carry on.
Original poster Akira1364 13 posts
@kephalonix Odyssey, while fairly easy in the late game, wasn't nearly as bad as Valhalla in this regard, particularly when doing things like fighting mercenaries (who did remain an actual challenge in a lot of cases) since the game by default did actively scale content to within a few levels of your character.
To me Valhalla's overall gear / ability system is such that nothing you do ever actually feels rewarding or like anything has changed in a noticeable way... it's just "oh, another chest with a unique cloak that I'm never going to wear or even look at", and "oh, time to put another two points in the illusion-of-choice scatterbrained skill tree like I did three minutes ago", and so on.
In Odyssey you could actually make unique "endgame character builds" with a particular focus as far as what they were good at, whereas in Valhalla all characters are the same by the end.
Bushwickedly 109 posts
Wow, OK. Here's the obvious choice. REMOVE/RESET ALL skill points from your build. Then, go back and very carefully chose the unlocks you either want or use i.e. Stamina bars, catching and throwing a ranged attack back, etc., but don't put anything else in. Leave your total skill points invested to 50-150 only and let rest go unused. Then go play the game.
I noticed the game does have a dynamic enemy, which scales harder the lower your level is to discourage certain areas early on. Most notable, go to a raid with 50 skill points invested but say a 190+ area. Enemies will not only detect you w/o you even seeing them, but they'll swarm you and chase you (got chased across a river at one point, meaning they LEFT the Raid location to chase me off) and either 1 or 2 shot you. Have fun!
People putting 300 points in and complaining it's too easy....
JamelSeyek 5 posts
I finished the game and I can say that (at least before the latest patch) combat was too easy. Following your suggestion, I nerfed myself and didn't spend more power points beyond power level 206 or so, which at some point had me facing skull level enemies, which didn't die in 2 hits and could potentially 1-2 hit me with heavy attacks. The game was more enjoyable afterwards for me and I only needed to increase my power level by the end of the game to face a few bosses which were way too hard at power level 206.
I hope they make changes in upcoming patches to balance combat so it is more difficult (at least if playing in the hardest difficulty level).