0 Likes/3 Replies/29 ViewsOriginal poster LaMOi 159 posts
So I like how side quests feel more organic now.
Theres also some nice variety to them.
Some of these side quests are ludicrously small.
I just did a quest to help a Wounded Seer do some kind of blood ritual in a crop field.
I literally carried her about 15ft to the next Blood stone and that was it.
I mean seriously.
There no harm in side quests being a little bit more involved.
Maybe you just have to play the story missions then??
XXeK37smaJHn 12 posts
Man, when I first read about the world events and how they were being used to not clog up your quest log...
I kinda assumed that the game would still have regular sidequests. I wouldn't even call these sidequests like you have, since most of them hardly involve moving from a single spot or making more than one dialogue choice. Obviously there are some memorable standouts, but those are the exceptions
FGx1988 101 posts
I think Ubi has improved the side quests and make them worse at the same time. The Idea is good, to make the quests more different to each other and not only meaningless and repetitive quests like "kill those bandits/animals/soldiers" or "bring this from A to B", now all the riddles or "sidequests" are more diverse. But no quest needs more than 2 minutes to solve. I mean most of the quests are still not in a quality that I would say that I have fun to do them, because they are still meaningless to me and have no impact or interesting characters included so most of the time I ignore them like in odyssey. The approach is good and I think it's a step in the right direction, but to make it better, the quests should be more time intensive and have more interesting characters included.