Moved Sick of the Sprint Mechanism1 Likes/6 Replies/117 ViewsOriginal poster Sherlord_Tsao 2 posts
I've been playing Assassin's Creed since Ezir's Trilogy without a single one missed. Think this is the first time that the game is adopting toggled sprint system. As an old player there's no way you could imagine the misery brought by such change. For instance, during a severe battle you try to climb the ladder near you to find a better tatical location to reassign the combat rhythm, then you find yourself on the ladder climbing slower than a snail with enemies on the ground harassing you with daggers. Or, you try to dodge a lancer's sweep with ALT, however, you were sprinting before entering the battle so that little decent step became a long distance roll, you got up off the ground and then saw youself caught on fire because of that roll. So far I have two suggestions, one is to remain the traditional HOLDING sprint system: it's classic and let you performe more detailed manipulations. The other one is from Odyssey, which is no sprint system at all, you are always moving with full speed, with only walk buttons, much easier.
SoberStone999 60 posts
@sherlord_tsao You are not the only one. There's another thread in which ubisoft reply.
Tha_Kev 9 posts
Sprinting in general in this game feels super weird and very slow compared to other AC titles.
Traversing rooftops to get stuff in ACV compared to others is just sooo robust and slow and not even worth doing.
They need to increase his speed and actually make him fast
WolfKissed82 25 posts
@tha_kev Actually the game takes into consideration the load you are carrying, the more weapons and armour the slower the sprint. But I found the click and sprint mechanic akward when I was parkouring across city grid roof tops chasing artifacts!
Example of this is Jorvik's grid when hopped from roof top to roof top chasing the artifacts I sometimes found that I had to click sprint again rather than a casual run which slowed me down!