UNSOLVED [PC] After TU 1.1.0, I am experiencing FPS drops / low CPU and GPU utilisation | POST HERE64 Likes/1308 Replies/44813 Viewsmueenahmad786 13 posts
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mueenahmad786 13 posts
Check my specifications and Performance. Average FPS 69 on Core i5 2500K with GTX 1070 and 16 GB 1600MHz RAM. I achieved this b rolling back my game to version 1.0.4. I am not using SSD. Surprised? Yes you must be. Because after Update 1.1.0, CPU Usage is locked to 50% and FPS went straight to 30ish in my case. I rolled back game and achieved 69 FPS again. Rollback the game and get ultimate performance. I know some of you might have 2070s, 3070s..3080s and high end processors, you guys can get even more FPS after rolling back to version 1.0.4. And yes, don't forget, actual credit goes to Ubisoft who created AC Valhalla. If there was no Ubisoft, there would've never been Valhalla..
Oresp94 13 posts
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ruanseth 32 posts
@zarael1721 As far as I can tell he was advocating using a pirated version of the game and bypassing DRM. It's not rolling back, it's messing with dodgy stuff and I want no part in that myself. It does show what the performance was like prior to 1.1.0 though, and that I do want that, but I have given up all hope.
It's clear that after three months we will not be getting our performance back, so give it up everyone. I simply won't buy Ubisoft games anymore. If I really want to play a certain title I will buy it used on console from now on.
This, so called, support forum feels like banging your head against a brick wall.
kvsh88 49 posts
I was able to have a stable framerate by reinstalling the game from scratch. Has anyone of you tried that ?
Original poster peterlaub 66 posts
We where waiting and waiting, for nothing at all,
the hopes where high, yet the failure was tall.
The biggest conundrum though, of them all,
will we ever meet, in the viking filled hall?.
The answer is NO, the chance is spoiled!
I thought this game was ready, polished, and oiled!
But yet again, the food was spoiled.
And even worse, the ground was soiled.
The last and only thing left to do,
Is let it be up, to the rest, of you..
Come on Ubisoft! dont make me bring back the bad poetry.
Sincerely the Danish Viking.
Don't have any hopes that this will get fixed or even touched. It is more important to add the new seasonal event, which means new meaningles settlement decorations, new meaningles mini-games and new reskinned gear to get...WOW! And this all just for a limited time to get players back to this bugged game. The most interesting thing about those events are the quests and this should tell you how bad this content is because those quests are generic fetch quests with 5 sentences of dialogue. I cant wait to see the new bugs in this event or if they actually fixed the always-drunk bug from the yule festival.
And of course some fixes and twice the number of new bugs.
I am also still waiting for a fix to the bug with the Soma quest and always the wrong traitor selection. It is beyond me how they still didnt figured out how to fix this problem that is in the game for months now and i also experienced it. So i really had to choose the wrong traitor even if i picked the right one...great bugfixing effort here.
The problem also is that the PC port is done by a different Ubisoft studio, so nobody with actual deep PC knowledge is working on those patches. The only PC things they can fix are Ubisoft Connect bugs and .ini-Files showing false components. Performance fixes need a little mire work and expertise from the actual devs that made the PC port that are surely working on another PC port from Ubisoft.
After the launch and the money from us they got, just the live service team is still on work on this game and they are more into consoles because this is the platform they develop the game for. PC is a whole different beast and would actually need some effort but this is something i would never expect from Ubisoft.
At least the guy (or the woman) that changes the colour on armor sets to sell them for 15 bucks is fast at work...Just dont give us the option to dye gear like in AC2...this would destroy their whole system. Maybe another reason why they made their engine so hard to mod...a modder would give us a free dye system in one day...
Mahluk. 8 posts
Guys, rolling back to 1.0.4 is not a solution. I tried it and fps problem still the same... Im using amd cpu and gpu
Gilokdc 6 posts
just finished hamtunscire history, and i'm about to go hunt the last order member thus finishing the game, and still no fix for the frame rate issue.
what a f**ing joke!
longjohn119 937 posts
@yesin069 Good points .... and hopefully going forward this will no longer be such a big problem because the DirectX API has been unified across both the Xbox and the PC plus the new gen consoles use PC CPUs (Ryzen x86-64) with the same memory controller and the same GPU architecture (RDNA) which should mean it will be less of a port and more just changing a few basic instruction but for that to become a reality it also means they'll have to rebuild the AnvilNext engine from the ground up .... Last gen consoles use a two way superscalar (parallel) CPU capable of out of order instructions and that's a completely different architecture than the x86-64 Vector SIMD (Single Instruction Multi Data) with SMT (Simultaneous Multithreading) architecture ......
Ubisoft Support Staff Ubi-Mark. 1823 posts
Sorry to hear that you are experiencing FPS drops.
Can you please perform all the troubleshooting steps listed in this article? It will help to eliminate any potential software conflicts.
Additionally, I can see that similar issues have been reported to the development team already and they're being investigated at the moment. Once we have an update, we are going to let everyone know through the patch notes. Apologies for any inconvenience caused by this and if you have any additional questions, please let us know.
The PS4 and Xbox One also used x86-architecture and the ports in this generation got better because of that. Sadly the Jaguar CPU in those consoles limited the whole gaming industry...
The strange thing is that Valhalla is using DX12 but didn't take advantage of it at all. I really think Valhalla would run better in DX11 and it shouldn't be hard for the devs to give us the option to switch to DX11 in Valhalla. DX12 seems like a beta effort in Valhalla. There is no raytracing and no DLSS. Also no improved multithreading compared to Odyssey.
I really hope that they use the Snowdrop Engine from The Division for AC titles in the future. This engine is much more modern and they can more easily build on it. Anvil is used since AC2 (in AC1 it was called Scimitar Engine i think).
I really hope the next gen AC will show something new and will be handle by better PC devs.
longjohn119 937 posts
@yesin069 Jaguar cores are NOT x86-64 Vector CPUs they are superscalar CPUs which have a completely different pipeline structure that allows for some (limited) parallel execution much like a GPU .... It does however use the x86-64 instruction set but internally it is a lot different ..... It also can't do clustered multithreading (FX Bulldozer) or SMT multithreading (Ryzen) and instead relies on parallel processing to get similar performance
A lot of games used it like it was x86-64 CPU because of the instruction set but the more advanced game engines like AnvilNext, the GTA5 and RDR2 game engines, the HZD game engine etc. took advantage of the unique parallel processing capabilities which is why those games were able to get so much out of those relatively low speed Jaguar cores and why they all had problems with the PC ports that took months to iron out and in several cases didn't even make it to PC until a year or more after the console release and still took months to iron out (GTA5 RDR2 and HZD)