Parry mechanics broken after patch 1.1.0 (PC, K&M)0 Likes/2 Replies/33 ViewsOriginal poster name_is_gone 19 posts
After latest patch whenever I parry, Eivor enters nearly 1 second long zero-movement-no-reaction state which defeats the purpose of parry. I cannot counterattack when target is still off balance, no reaction to attack button nor movement buttons, only after around second when my target has nearly fully recovered Eivor makes parry move again (I dual wield 1H axes) for unknown reason and then attack normally. Sorry, can't record this
Oh boy, I guess there is so much to fix in this game we will likely wait till DLC for the base to work properly. Like blend mechanics, hello, snail slow movement in cloak... @_@
Original poster name_is_gone 19 posts
Yo Ubi, any info on this? [censored] is wrong with combat anyways? After last patch parry broken totally, Zealots are blocking WITH THEIR BACKS - I roll dodge behind the guy, hit his back and he magically blocks it, not receiving damage and Eivor gets stunned LMAO Hit boxes are totally screwed. Good job combat designers, good job. What the hell is wrong with devs these days?? Is it so hard to TEST stuff before release? Is it so hard to fix things? This forum had gazillion things mentioned you SHOULD fix asap because, well, ya know, money involved...
Really, when game cheats to win with players there is something fundamentally wrong with its creators.
Kindly ACKNOWLEDGE this bug report. Game revolving around combat with this combat being broken is straight a refund request.