Most likely pass on this game does not mean I will pass on it permanently..I still might get it. (If I didn't say that, some jackwad sees me post about me having the game would gun at me using this topic to start a problem with me)..You get what I mean. So I wanted to clear that upThe combat is that of the Dynasty Warriors series. (For those that do not understand what I am talking about, go look up (Dynasty Warriors game play)After reading someone posting a comment about how useless the compass is, and seeing the reply someone put of it's great for them, totally ignoring the person's complaint about it. That made me realize that the compass in this game is about as useless as the compass in Fallout 4 and the interior maps in Fallout 3 and New Vegas.There are mechanics in this game that are totally useless, which means they will also have no explanation for their use or why they are in the game. I have been able to verify what people have been saying about this through live streams.
I am honestly saying that you to the people who posted detailed information about flaws in the game. I have been doing my research the way I do it for a long time where the replies people leave, prove whether or not the complaint is legitimate.
My point is regardless if someone likes something or not, there is a serious difference between personal preference of use, and actual game play need to use. In order for a game to make sense for purchase, anything put into a game has force the player to use it, if the only reason for a player to use a system is determined by if the player FEELS like it but isn't necessary, then you just broke the game, putting systems and mechanics for use in the game, then replacing the player being forced to use it, with a player can choose to use it if they want, is ridiculous and undermines the integrity of that mechanic/system being in the game at all especially the ones hat are introduced to the player as it has some impact on the game when it really doesn't (Conquests in Odyssey are a prime example of what I'm talking about) Flashy and cool, portrayed as being needed, and the only real thing it does, is tricks the player into believing this section of the game HAS To be done and then enticing the player with something that gets them to WANT to do it).. Defending the stance of the player DOES NOT have to use something the game, that is built around to use, is somehow better than forced use, just strengthens my point.
I have learned, when a topic which outlines a useless section of a game, has a reply of I had no problems with it or it works great for me, is a red flag that the topic creator is correct. This has held true every time So i've learned to start paying attention to the replies being left towards complaint topics about game play itself. (This does not apply to crashes and graphical problems and that type of nonsense)
I don't really pay attention/get involved in the hype in a game. I do however check into a game After it's release to go by if what I see suits me and my play-style of what I like. A few things that catch my eye are things like combat, and or totally useless mechanics that I have grown a serious disdain for due to the systems having no explanation to their use, and having no point to them even being in the game at all. In other words, any game designer that puts a mechanic in a game that isn't explained at all, or has such vague pieces of information about it, it's the same as not explaining it. That brings me to this game.
I loved AC: Origin. Before that the only game in the series that was good was AC: Black Flag. Once I finished AC: Origin I grabbed Odyssey and started playing it, I actually didn't mind the game it wasn't bad in fact I still don't think it's a bad game. The first problem was recruiting, even though there was a slight explanation on HOW to do it, there was still no point in What recruiting was actually FOR, sure it mentioned something about crew mates but [censored] is that..there are no crew mates in Odyssey there is no boat screen, in fact there aren't even any boat battles you can manually trigger like you could in Black Flag. Black Flag's boating system and upgrading and things like that, actually had a point. WTH is that crap Odyssey. Conquests were another useless thing in Odyssey nothing changed in the game at all win or lose.
I played it for about 4 days upon release, and haven't touched it since
That brings me to this game.
I bought Watch Dogs: Legion and found out that the game has been destroyed by allowing unique abilities to be shared globally across all Team members, which in turn cripples every system in the game. Now the game is just sit around and cheese play..nothing in it even has a purpose of use.