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  • Emotheviper
    Original poster 1 posts

    (Unfortunately I didn’t know where to put this)

    For years people have been asking for a Assassins Creed to be based in Japan and while I’ve been playing Valhalla it gave me a thought why not have the main character of the Japanese Assassin’s Creed be apart of
    the Ainu culture.

    I think it would be interesting from a culture perspective (as they are almost never represented) gameplay and could easily slot into the lore of Assassins Creed.

    Have the Assassin’s build their base in Japan and have your character help them with that and have the Templars be the ones who actually introduced guns into Japan in the first place is an example you could use to slot it into your lore.

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • GameGuru2018
    311 posts

    @Emotheviper

    Yes, I also wanted to say that.

    Ainu culture should be presented in Assasin's Creed Japan.



    Distant northern frontier........

    Good for the game. Diversity!


    Ainu pile houses will look nice. (Something like it was in Valhalla)



    With their music........




    There were Ainu rebellions.
    We could stuck there during one of the uprising.

    Like this or some other.....



    Charismatic rebel leader will be a plus for the game.




    But!

    I think the main character should be japanese.
    Samurai or Ninja, or Samurai+Ninja......developers will decide.

    Step by step, he will introduce us to japanese culture.
    From the South to the North, from Okinawa to Hokkaido......


    Even its colours fit Ubisoft.




    Even when you listen, at least ,the first minutes of this music.............
    Assassin's Creed in Japan is a "Witcher".
    Its not realized eastern part.






  • BlackGlass657
    19 posts
    Banned
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  • GameGuru2018
    311 posts

    I agree about "something new", but........🤔

    And, No Parkour, at all or climb up twice as slow and doing it bad.



    I even agree to have parkour a bit closer to reality.
    But "No Parkour" is impossible, as far as we know Assassin's Creed.

    Moreover, Ninja and Parkour are just synonyms!

    How can a ninja be without parkour?!


    In the game about Japan...... there will be many places to climb.




    All these medieval cities and castles......

    And without parkour?
    Doubtful.


    I think it would be better to think about possible story.........😔

    The one who split.



    Samurai by day and Ninja by night.

    The one who fights according to Bushido laws - by day.
    And the one who fights according to no laws - by night.


    There may be many different variations of the story.
    "Why is it so..."

    The main character may avenge the death of the master.
    That's why he didn't commit Seppuku and became dispised Ronin.
    The desire for revenge was greater than any possible contempt.

    May be his master asked him about it, dying on his hands.
    Or he could read it in his eyes.

    ...........


    Closer to the end of the game, taking revenge on the murderers.......he has to sit down to commit Seppuku.......
    But the one who loved him should stop him, at the very end.




    The same karma can haunt the main character from life to life.
    "Seppuku" and inability to commit it, to slip it, at the last moment.
    What does that mean?


    The game can begin, at all, with WW2 episode.

    "Samurai is preparing to commit Seppuku....."
    Only like a Kamikaze, this time.



    And...........


    In present day such "seppuku slippery" may happen with a member of Yakuza gang.




    During a hypnosys session, the character could start remembering his past lives.
    Yakuza - Kamikaze - Samurai.

    There must be some kind of karmic connection.



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