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  • SOLVED [RESOLVED] Unable to move the shelves to free the NPC in "The Demon Odour at the Tithe" | POST HERE

    30 Likes/523 Replies/8304 Views
    Sky_Sailor92
    Original poster 7 posts

    In Lunden if you pre-emptively move the jars and blocks for The Demon Odour at the Tithe, before completing the quest line, it bugs out and you're unable to complete the mystery. Some of the blocks spawn on top of the jars towards the entrance and one of the blocks towards the back ends up spawning outside of the moving zone. For the first block it prevents you from moving it all since it appears to catch on the lip of the moving zone.

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  • Ubi-Borealis
    Ubisoft Support Staff 2877 posts
    Best Answer

    Hello all!

    I have an update to share with you all! A hot-fix has been deployed today which should help you to get past this issue in-game. If, after launching your game and reloading your latest save files, You're are still unable to move the shelves to finish the mystery, then please can you follow these steps:

    • Try to move the shelves
    • Create a manual save
    • Shutdown the game and relaunch it (Desynchronizing, reloading a save, or returning to title screen is not enough)
    • Load the manual save created above


    Eivor should be able to interact with the shelves and then complete the mystery! 😄

    Please note that we are hoping to implement a permanent fix in a later update. At this moment in time, we cannot provide a definite ETA, so please keep an eye out for further news and updates within the forums. In the meantime, we hope that this hot-fix helps you to get past the mystery.

    If the hot-fix does not work for you, please can you update this thread and provide the following information:

    • The platform you use (PC/PS/Xbox)
    • A video that shows you following the above steps, and the issue still persisting


    Thank you!

    Official Response
  • M0rtymus
    4 posts

    Bumping this, but also for me the npc's has not even spawned and my shelves are trapped so even if he did i would be stuck.

  • andry9611
    20 posts

    happened to me too, someone gound a way to solve this issue?

  • Sky_Sailor92
    Original poster 7 posts

    @m0rtymus For me I moved everything before the NPC spawned and he only spawned AFTER I finished the main quest line in the series. It's a pity because it will end up being the last mystery in the zone for me after I do the fishing one by the docks.

  • andry9611
    20 posts

    @sky_sailor92 now he spawned after finishing the main quest in the area but he don't move even if i remove all the jars and clear the path for him. any ideas?

  • Sky_Sailor92
    Original poster 7 posts

    @andry9611 From what I've read is that the blocks have to be moved all the way, just because you can get through doesn't mean the pathing allows him to. So just push the blocks as far out of the way till they reach a stoppage.

  • andry9611
    20 posts

    @sky_sailor92 i did it but he stay still, after i broke one jar he puked with Eivor, but now even that doesn't happen anymore

    Have you some video to have a reference for the correct position?

  • andry9611
    20 posts

    @sky_sailor92 Think i found the issue the one on the right should be on the left, but i don't know why it's there right? @Ubi-Baron please help meundefined

  • Sky_Sailor92
    Original poster 7 posts

    @andry9611 Looks like the single space block is out of place and bugged so most likely you can't finish it. Looks like we'll have to wait for a patch to fix it.

  • KarnageRaz
    1 posts

    The mystery in the warehouse on the port in Lunden can only be completed after the final fight from what I've found as the NPC wasn't there originally, I decided to play around with the jars etc before and now he is but the things you can move are bugged, they spawn glitched on top of the jars and I cannot move them, even with the jars moved/destroyed. The audio is repeating over and over again, I've tried reloading and fast travelling away and coming back but no luck.

    If anyone from support ot dev team need a video, then I can send.

    Please help, I like to 100% areas and its irritating me not being able to tick if off lol

  • poesch-
    13 posts

    Same here, i removed the jars bevor the npc (after Main quest) spawns and only open the gabs to cross it but place the jars in the way itself. Now the first moving block stand on top that jars...even if i destroy them the block fall down but is not movable anymore. (sorry for my English)

  • poesch-
    13 posts

    @poesch here you can see how it looks like for me

    undefined

  • RadekRatel
    2 posts

    This is the Guaram Warehouse event in Lunden, a little north west of the docks. At some point I had moved the blocks to create a passageway, before the event was showing up. Now the sliding blocks are spawning in on top of the green jars, and cannot be moved. Destroying the jars causes the slider to drop down, but it is shifted outside of the guide area, and thus cannot be moved in any direction.
    Fast travel resets the jars, but not the puzzle as a whole, so the above process continues to occur.
    Loading an earlier save is unfortunately off the cards, as it was an unknown time ago, and possibly well in excess of a dozen hours of collection playtime - assuming I even have a save from before I moved the blocks.

  • goodmrtumnus
    4 posts

    Closing the game and restarting worked for me to make him spawn. I am playing on Series X if that makes any difference.

  • dragondorusse
    3 posts

    Hi, i have a bug on a side quest (blue icon) in Lunden, it's the quest with the guy trap in the warehouse near the harbor, first of all when i arrive in the warehouse the guy was not here and i didn't figure what i have to do, after that i try to make a path with the obstacle i make it, but nothing happened. So i decided to countinue the main quest and i come back after, and the guy appears. I talk to him and he said that he nedd to be rescue. The path was opened but all the jars was respawn and make some glitches (like in the video below). So i try to trigger an event like move obstacles, destroy jars and nothing happened. Now i can't move obstacles because of the glitches of the jar and i'm stuck with this side quest (because i want the 100%).

    I have a Windows 10 Professionnel 64-bit (10.0, Build 18363). Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 CPUs), ~3.6GHz. 32768MB RAM. NVIDIA GeForce RTX 2070.

    This is a link to a video wich show the bug:

    .

  • Timmphy
    2 posts

    Hello,

    i cant move the "cabinet". Its bugged on top of the bottles.
    If i destroy the bottles i still cannot move the cabinet.
    A respawn or fast travel doesnt helped.

    Here is an Pic from the Problem. The Images size was to big to post.
    https://imgur.com/a/KKyAa7W

    How can i reset this?
    When I was there for the first time, there was no person. I had already moved the cabinet there. Now it's bugged.

  • Blackice343.FNG
    4 posts

    @karnageraz Hello i have the exact same issue, i too like to complete zones and this is just annoying.

  • Jaedch
    1 posts

    @goodmrtumnus that worked for me as well. Playing in the PS5. I moved all the shelves into position then saved the game at the door. I closed the application and started it up again. The NPC was there. I spoke with him and completed the quest.

  • poesch-
    13 posts

    @goodmrtumnus Dosnt work for me...it kind of respawn that things but not at all. The realy crazy part is, it change each restart of the game...i have 3 patterns but always this one in my picture still is the same.

  • poesch-
    13 posts

    @jaedch and i play on PC btw.

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