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  • 30 Likes/353 Replies/1341 Views
    Sky_Sailor92
    Original poster 7 posts

    In Lunden if you pre-emptively move the jars and blocks for The Demon Odour at the Tithe, before completing the quest line, it bugs out and you're unable to complete the mystery. Some of the blocks spawn on top of the jars towards the entrance and one of the blocks towards the back ends up spawning outside of the moving zone. For the first block it prevents you from moving it all since it appears to catch on the lip of the moving zone.

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  • M0rtymus
    4 posts

    Bumping this, but also for me the npc's has not even spawned and my shelves are trapped so even if he did i would be stuck.

  • andry9611
    20 posts

    happened to me too, someone gound a way to solve this issue?

  • Sky_Sailor92
    Original poster 7 posts

    @m0rtymus For me I moved everything before the NPC spawned and he only spawned AFTER I finished the main quest line in the series. It's a pity because it will end up being the last mystery in the zone for me after I do the fishing one by the docks.

  • andry9611
    20 posts

    @sky_sailor92 now he spawned after finishing the main quest in the area but he don't move even if i remove all the jars and clear the path for him. any ideas?

  • Sky_Sailor92
    Original poster 7 posts

    @andry9611 From what I've read is that the blocks have to be moved all the way, just because you can get through doesn't mean the pathing allows him to. So just push the blocks as far out of the way till they reach a stoppage.

  • andry9611
    20 posts

    @sky_sailor92 i did it but he stay still, after i broke one jar he puked with Eivor, but now even that doesn't happen anymore

    Have you some video to have a reference for the correct position?

  • andry9611
    20 posts

    @sky_sailor92 Think i found the issue the one on the right should be on the left, but i don't know why it's there right? @Ubi-Baron please help meundefined

  • Sky_Sailor92
    Original poster 7 posts

    @andry9611 Looks like the single space block is out of place and bugged so most likely you can't finish it. Looks like we'll have to wait for a patch to fix it.

  • poesch-
    13 posts

    Same here, i removed the jars bevor the npc (after Main quest) spawns and only open the gabs to cross it but place the jars in the way itself. Now the first moving block stand on top that jars...even if i destroy them the block fall down but is not movable anymore. (sorry for my English)

  • poesch-
    13 posts

    @poesch here you can see how it looks like for me

    undefined

  • RadekRatel
    2 posts

    This is the Guaram Warehouse event in Lunden, a little north west of the docks. At some point I had moved the blocks to create a passageway, before the event was showing up. Now the sliding blocks are spawning in on top of the green jars, and cannot be moved. Destroying the jars causes the slider to drop down, but it is shifted outside of the guide area, and thus cannot be moved in any direction.
    Fast travel resets the jars, but not the puzzle as a whole, so the above process continues to occur.
    Loading an earlier save is unfortunately off the cards, as it was an unknown time ago, and possibly well in excess of a dozen hours of collection playtime - assuming I even have a save from before I moved the blocks.

  • goodmrtumnus
    4 posts

    Closing the game and restarting worked for me to make him spawn. I am playing on Series X if that makes any difference.

  • dragondorusse
    3 posts

    Hi, i have a bug on a side quest (blue icon) in Lunden, it's the quest with the guy trap in the warehouse near the harbor, first of all when i arrive in the warehouse the guy was not here and i didn't figure what i have to do, after that i try to make a path with the obstacle i make it, but nothing happened. So i decided to countinue the main quest and i come back after, and the guy appears. I talk to him and he said that he nedd to be rescue. The path was opened but all the jars was respawn and make some glitches (like in the video below). So i try to trigger an event like move obstacles, destroy jars and nothing happened. Now i can't move obstacles because of the glitches of the jar and i'm stuck with this side quest (because i want the 100%).

    I have a Windows 10 Professionnel 64-bit (10.0, Build 18363). Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 CPUs), ~3.6GHz. 32768MB RAM. NVIDIA GeForce RTX 2070.

    This is a link to a video wich show the bug:

    .

  • Timmphy
    2 posts

    Hello,

    i cant move the "cabinet". Its bugged on top of the bottles.
    If i destroy the bottles i still cannot move the cabinet.
    A respawn or fast travel doesnt helped.

    Here is an Pic from the Problem. The Images size was to big to post.
    https://imgur.com/a/KKyAa7W

    How can i reset this?
    When I was there for the first time, there was no person. I had already moved the cabinet there. Now it's bugged.

  • Jaedch
    1 posts

    @goodmrtumnus that worked for me as well. Playing in the PS5. I moved all the shelves into position then saved the game at the door. I closed the application and started it up again. The NPC was there. I spoke with him and completed the quest.

  • poesch-
    13 posts

    @goodmrtumnus Dosnt work for me...it kind of respawn that things but not at all. The realy crazy part is, it change each restart of the game...i have 3 patterns but always this one in my picture still is the same.

  • poesch-
    13 posts

    @jaedch and i play on PC btw.

  • ThreeinoneJDD
    2 posts

    Hey I just had this problem and was doing a lot of messing around to see if I could fix it and I managed to finish the quest.

    So the movable boxes seem to have physics when they are moving, this gave me the idea to try something kinda dumb. I walked out and killed one of the people standing outside, picked up their body and dropped it at the box. The body broke the jar and physics bumped the box as it was falling, dropping it back into place and letting me move it again.

    I hope this helps some people out!

  • Ubi-Baron
    Ubisoft Support Staff 730 posts

    Hey guys,

    Thank you for reporting this to us, we will pass this on to the team.

    We're happy to hear most of you have been able to get around this, although obviously some of the workarounds are not ideal.

    @poesch Are you able to try, for instance the workaround with using a body, just to see if that allows you to interact with it?

    Official Response

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