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  • DanDeftone
    Original poster 2 posts

    Hey everyone,

    I`ve been playing AC Valhalla for around 50 hours and so far, I`m really enjoying the game, it quickly has become one of my favorite action adventures. But there is one thing that annoys the hell out of me: enemy respawns in forts.

    Say, I infiltrate a large fort from the south and stealth-kill my way through to the northern part...by the time I`m there, most enemies I stealth-killed are back again, in some cases they even stand beside the corpses of their "former selves", lol. What`s the point of stealth gameplay (hidding corpses etc.) when enemies respawn while you`re still in that fort?! Why not make them reappear 10-15 minutes after the player left that area?
    Has this been adressed by the developers, are they aware of this? It`s hard to believe this is intentional.

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • ImaginaryRuins
    418 posts

    @dandeftone I remember clearing one fort in Glowecestrescire and what you described happened, but I was in open conflict. I kept killing enemies but they just kept coming for nearly half an hour. Probably has to do with their spawn time and rate.

    But this seems to have happened only one or a few times in my case. I recall when clearing other forts in stealth I managed to clear at least all those in vision without them spawning immediately.

  • hroozenbeek
    1024 posts

    @dandeftone This has been discussed in several other threads already. It certainly is frustrating and Ubisoft should fix it. But fixing the bugs they created is not Ubisoft's strong point (nor their priority, I regret to say).

    I sometimes have the feeling that larger forts and camps are subdivided in subareas and that enemies respawn after you leave a subarea to clear another part of the fort. Maybe this is part of the problem, but that is not relevant to us players. Again: it should be fixed.

  • ThoughtTwenty
    70 posts

    @dandeftone I gave up trying to clear forts. These days I just clear as much as I need to get what I want out of the situation (usually wealth) and then clear out.

  • Sam_Boo26
    152 posts

    It happened to me a few times too, especially in

    spoiler

    It's a bit annoying for sure.

  • DanDeftone
    Original poster 2 posts

    Thanks for the responses, guys!

    @hroozenbeek 
    And what`s the consensus? Is it intentional or a glitch?



  • hroozenbeek
    1024 posts

    @dandeftone As far as any online community can come to a consensus 😉 , the consensus is that it's a glitch.

    In a few cases, it could be that new enemies belong to patrols returning the fort, but that can't be the only explanation.

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