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  • Bmk.-
    1 posts

    This may be on other consoles- however, in all conversation cut-scenes...either Me(Eivor) or the other NPCs don't move their mouth while talking, it was just shut.

  • Ubi-Borealis
    Ubisoft Support Staff 1316 posts
    Best Answer

    Hello all!

    I'd like to reach out to you all with an update. This issue should be resolved following the deployment of TU 1.1.2 today, as shared by Dom on Twitter (thanks for sharing that @Yesin069)!

    Thank you all for your patience as the team investigated this further. There should be no more telepathic conversations taking place 🔮 If you do encounter any issues with the lip sync following this update, then please don't hesitate to update this thread so we can take a closer look.

    Thanks all! 😊

    Official Response
  • KVC7GODDLY
    1 posts

    Ever since this 1.11 patch, it has added new bugs in the game that were not there before, such as during important dialogue scenes the NPCs's mouth would not be moving but audio still works. This happens ways too often in the game and takes me out of the experience, can you guys address this issue and fix it immediately.

    Thank you,

  • Ubi-Wan
    Ubisoft Support Staff 594 posts

    @kvc7goddly Hello there! Thanks for reaching out with this. I'd like to know if you've noticed this issue occurring in specfic cutscenes / situations more often than others? Might you have a video displaying the issue for us to review / report up?

    Official Response
  • R1-Fast
    5 posts

    Ubisoft, release the next damn patch already. It's about as useful as nipples on a breastplate to fix this bug after 99% of us have finished the game.

  • ConceptVorkuta
    6 posts

    Same here. I recently started a new playthrough on my PS5 and the on/off lip syncing glitch has been very distracting as of late.

  • WrightWayUp
    18 posts

    Couldn’t see any mention of this in the patch notes for 1.1.2 is this going to be in a future patch?

  • Kennyannydenny
    93 posts

    @wrightwayup The only thing that could possibly be it in the 1.1.2 patch notes is: "Addressed various character or NPC animation issues"

    To the mods. This is a pretty annoying bug, I'd say at least 2 or maybe even 3 out of 5 conversations have one of the characters (some times Eivor, some times the other) not moving his lips at all when speaking. When the camera switches to another person, and then back to that one, it is often fixed, as shown in all the videos linked in this thread. Exactly was is constantly happening to me on Xbox One.

  • Yesin069
    455 posts

    @kennyannydenny

    undefined

    Dom the community guy for AC posted on Twitter that this "should" be fixed, even if it isnt written down in the patch notes.

    The same with Rangars pit item. Hopefully this is true...

    I also dont know why we have to search for infos like that on every twitter account from every community manager instead of writing important fixes like that into the patch notes. This was a huge problem for many people. Nobody cared about fixes to achievements which Ubisoft always writes down but they never fix them properly.

  • WrightWayUp
    18 posts

    @yesin069 Thank you for this hopefully we will find out soon or a mod can confirm here

  • Ubi-Borealis
    Ubisoft Support Staff 1316 posts
    Best Answer

    Hello all!

    I'd like to reach out to you all with an update. This issue should be resolved following the deployment of TU 1.1.2 today, as shared by Dom on Twitter (thanks for sharing that @Yesin069)!

    Thank you all for your patience as the team investigated this further. There should be no more telepathic conversations taking place 🔮 If you do encounter any issues with the lip sync following this update, then please don't hesitate to update this thread so we can take a closer look.

    Thanks all! 😊

    Official Response
  • R1-Fast
    5 posts

    @ubi-borealis THANK THE GODS!!!

    Weird, I didn't see it mentioned in the TU notes, I must be blind. >_<

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