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  • Legendary Rune Idea: Depreciating Over-Heal (Excess Healing Converted To Overshield That Depreciates per Second)

    0 Likes/6 Replies/41 Views
    BJgobbleDix
    Original poster 52 posts

    A Legendary Rune that Adds a Blue Bar as an Over Heal. This Blue Bar will be 15% of your currently Max HP as an addition. Everytime you heal for over your current max HP, it adds the additional healing to this blue bar until it's full. After 2 seconds from Healing, this Blue Bar will begin to diminish at 10% per second--a total of 12 seconds till it's completely empty unless continuously healing.

    Why would this Legendary Rune be a great addition? Simply, there are some perks in this game that rely on Healing to gain benefit from but it's somewhat unreliable unless you're constantly taking damage. This can bridge that gap. Players can now not rely so much on trying to take damage and instead just parry/dodge and attack still maintain such perks.

    Another idea (whether it be a rune or item): Permanently lose 50% of your Max HP but gain Large Increase in X stat (be it speed, damage, or crit). This build is focused on sacrificing tankiness in exchange for more dps--a proper "Berserker" style one could say. This allows the opportunity to synchronize properly with all those perks that require you to be low HP to activate. Right now, those are mostly unreliable. Granted, they may still not be a great choice but at least we can properly Heal with this perk and still have the Low HP perks active. The HP Bar will simply "cross out" half of it's bar to resemble the drop in 50%. But this will properly activate those "low threshold" perks.

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • Asgardian02
    1932 posts

    @bjgobbledix

    while fresh ideas are always good and welcome, healing in this game is just super easy and doesnt revolve around you taking damage.

    You just need to attack fast, cos the more attacks you can do the more damage you deal and grit works off of giving damage.
    Another option is to build around CHC and CHD and use the rune that heals you upon CH. I am always full health.

  • BJgobbleDix
    Original poster 52 posts

    @asgardian02 the problem is not healing. I agree, healing is easy in this game. But a playstyle I don't rely on is taking damage to heal. The idea is to create a mechanic that allows for perks that need healing to activate like Sinner Skull.

    Create an overshield that continuously depreciates allows such builds to be more complex consistently proc'd. In exchange, you're giving up a Legendary Rune slot to have such a mechanic. So there could be a level of give and take.

  • Asgardian02
    1932 posts

    @bjgobbledix

    in my example your not healing from taking damage either 😉

  • BJgobbleDix
    Original poster 52 posts

    @asgardian02 but perks that require you to heal don't proc if you're already full health. So kinda defeats the purpose of that perk if you're not taking damage. At least for me, they never do.

  • Asgardian02
    1932 posts

    @bjgobbledix
    i have played a game where you could over heal. That makes no sense.

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