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  • Yesin069
    Original poster 554 posts

    We should know the big bugs at this point and they are already on Ubisofts radars. But there are also many other bugs that they aren't aware of because not enough people talk about them. We should collect them here in small focused lists and some moderator should try to handle them to the dev team or make them aware of it.

    I try to start:

    Bugs:

    • Clothes don't get wet when it is raining
    • Cape physics behave strangely and needs proper physics
    • Clipping issues (espacially with the cape on horses)
    • When something in the Codex updates, there is no pop-up (PC)
    • Getting an achievement shows no Ubisoft Connect pop-up (PC)
    • Finishing an Ubisoft Connect weekly-challenge shows no pop-up (PC)
    • Cloth physics locked at 30 fps when at certain distances (sometimes even when close to the player)
    • Used keys stay in the inventory when collected again (either remove them from inventory or remove the option to loot them again after use)
    • Foliage disappears too early when on the edges of the screen-space (optimize Culling)
    • Typos and missing information in the details page of some gear (for instance Berserker gear and new St. Georges gear)


    Quality of Life improvements that are needed ASAP:

    • Filter options in the inventory (for gear, runes etc.)
    • New Game Plus mode or replayable missions
    • Ability to sell leather, iron, cloth, titan etc.
    • More graphics options (PC)
    • Ability to skip the logos before the AC splash screen (PC)
    • ONE HANDED SWORDS
    • LESS MICROTRANSACTIONS


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  • longjohn119
    930 posts

    @yesin069

    Bugs:
    Broken Aim Assist

    Quality of Life Improvements:
    Better bow switching from main interface and not a menu
    A way to tell how many arrows a bow has left IN THE MENU if you aren't going to implement the above

    It's frustrating enough to have to go to a menu to swap bows like it's still 2011 but even more frustrating is going to the menu to switch to a new bow only to find out it doesn't have any arrows left either and having to go back into the menu and chose another bow .... It's the Mother of All Immersion Breakers


  • kreutzgang
    635 posts

    Make NPC's run away from battle instead of into it if we are desynced for hitting them.

  • Yesin069
    Original poster 554 posts

    Bugs:

    • Percentage values finstead of numbers for every gear and rune statistic
    • Fix effects of runes (they don't work when stacked)
    • Stealth (enemies detect Eivor too fast and alert the others, even on lowest stealth difficulty, which makes full stealth runs nearly impossible)
    • Civilists run into battle instead of away


    Quality of Life:

    • Ability to equip two bows and switch between them in-game
    • Option to disable Level-Scaling


    Quality of Life (River Raids):

    • Let the crew sing and tell stories
    • Ability to use the raven and horse
    • Ability to grind leather, iron, cloth and titan
    • Jomsvikings should get some random dialogue to give them more life
    • Other Jomsvikings should also rank up when used often


  • WhoCares78
    112 posts

    Upon completion of the River Raids, random chests should contain opal. It would help with the replayability Ubisoft said they would have.

  • Yesin069
    Original poster 554 posts

    @whocares78

    This would be great but it will never happen...

    Ubisoft needs the complete control over how much Opal we get. Otherwise it will completely break their Animus Shop because we could grind for Opal instead of getting a set amount of Opal per week.

  • WhoCares78
    112 posts

    @yesin069 Very true. Though they could still control the payout amount and frequency. And just knowing that there was a chance of opal, even a small chance might go a little ways toward fixing the bad image they’ve earned for having more items in the helix store than in the game.

  • Yesin069
    Original poster 554 posts

    Bugs:

    • Aim assist doesn't work properly and feels strange


    Bugs (River Raids):

    • Unable to move specific objects away to loot specific chests


    Quality of Life:

    • Option to always keep hood on (even in combat)
    • Option to change camera sensitivity when hood is on (or make it the same like when walking without the hood)
    • Option to put whole set of gear on with one click


    Quality of Life (River Raids):

    • Option to change appearance of Jomsvikings
    • Option to name Jomsvikings indivdually or option to pick between a list of first-names and second-names
    • Give Jomsvikings RPG-like stats and a progression system (like they were our "Pokémon")
    • Show exactly how each rank changes the stats of Jomsvikings


  • kreutzgang
    635 posts

    • Unable to move specific objects away to loot specific chests

    That was really annoying.

  • BJgobbleDix
    52 posts

    @yesin069

    Bugs

    • Runes Not Always Proc'ing: Draugr will not always proc when hitting poisoned enemies (happens a lot for me). Niflheim sometimes (though not often) will not proc when killing an enemy.
    • "Heavy Finishers drop Fire/Poison Bombs"-- Explosions don't deal or apply damage over half of the time. Happens a ton for me.
    • "Attack" stat is hard capped at 30 points above a Weapons base value and Adrenaline Fiend counts towards this bonus with a max of 15 points thus only 15 points of perks to fill. This RUINS a chunk of gear including Sinner flail and Surtur Sword from Helix store since they cannot utilize their perk even close to fully unless shutting Adrenaline Fiend OFF.
    • Not sure if intended but when at max stacks for many perks, the timer will not refresh if proc'd. For example, Mentor set at 5th stack will not refresh timer to 35 seconds if a crit is landed. Thus after 35 seconds you have to rebuild the stacks. Niflheim does this as well along with many others.

    QoL/Balancing

    • Great Swords need damage buff
    • Dane Axes need a minor buff
    • Dual Spears and Dual Daggers don't have their damage output equivalent to their single variations, ie damage cut in half when attack speed is doubled--all other weapons do. Single Spears actually feel kinda balanced.
    • Flails first swing could be a bit faster of an animation.
    • Major balancing improvements between Skill Tree and Runes. Way too much weight is held by the skill tree thus ruins build varieties since everything is the same TTK at endgame. 2x 4.0 Attack Runes should be able to increase damage per hit by more than a mere 2 to 3 points (5% for a lot of weapons). This also can make the game a bit tougher if balanced right.
    • Buff Critical Chance runes....good God these do nothing.
    • Change Grit. Its currently WAY too op. Survivability is heavy on this perk. Suggestion: make it work with "Low HP buffs....." perks. Something like "Dealing Damage after suffering Critical Damage (put below 50% HP) can be healed back up to 50% of your Max HP." This means it will only work if your HP falls below 50% HP from an attack and will not Heal you for more than 50% of your Max HP, i.e. if you have 100 HP, it will never heal above 50. With a cooldown as well. This now can give those low threshold builds a way to be controlled without overly risking death.
    • Buff enemies on Very Hard difficulty. A lot could be done here.
    • improved stats page! Crit needs to show percentage for the weapons equipped. A stat that can show ACTUAL damage per hit and any other necessary info that is much more transparent. What does Poison actually do? Etc etc.
    • Improved menu system for Runes--need to be able to sort them out better.
    • Transmogrification of at least armor.
    • Helmets off during cutscenes.
    • Turn off "automatic" kill animations--should only enter if prompted to. Animations waste time on perks.


  • BJgobbleDix
    52 posts

    @yesin069 the "giving Jomsvikings RPG like stats" is definitely needed. Helps with balancing but also raids feel a little dull to me. Its like I'm the final boss and my Jomsvikings are the brainless mobs put in by the devs...

    Part of me likes the concept of not having to worry about 'looks' and just outfit them so they look cool. But at the very least, I would like to give them classes or abilities which are designed to benefit the group. Most notably, a healer who could Revive my dumba$$ crew lol. Poor AI is one thing but this could at least HOPEFULLY take the edge off of needing to babysit them. Cuz right now, every raid is a solo job of me going Thor-mode.

    Oh, should add to let us use Raven on Raids....I don't think my right thumbstick is going to survive this game lol. Thats actually something I would also like changed is do what Ghost of Tsushima does and when you click the touch pad on the PS4, you enter a Focus mode. You don't have to spam a button to highlight everything. Its WAY more convenient and you can move around in a crouched position in this mode (keeps you stealth). Its honestly a 100x better when needing to spot things.

  • Yesin069
    Original poster 554 posts

    Bug:

    • Birds flying animations locked at 30 fps just some feet away from the player
  • Yesin069
    Original poster 554 posts

    Bug:

    • Animations when dismounting a horse look strange, unrealistic, buggy and were better in the games before
  • Yesin069
    Original poster 554 posts

    Bug:

    • Eivor always uses a Beard-Axe when finishing off enemies (for instance wolves and bears) instead of currently equiped weapon
  • Yesin069
    Original poster 554 posts

    Quality of Life Improvement:

    • Stash in the settlement to put gear in that we doesn't want to use or option to hide gear in the inventory
  • Yesin069
    Original poster 554 posts

    Couldn't some moderarator handle all those wishes to the devs, so they know better what they could improve? Sadly All the different threads are too much to keep track of and a list in one place could be better to handle for the devs.

    The big bugs should have the highest priority but some of those smaller features could also be implemented very easy...

  • Yesin069
    Original poster 554 posts

    Still nearly nothing of the list above is fixed or adressed or even looked into...great post-launch support...

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