4 Likes/7 Replies/101 ViewsOriginal poster Ritesh0607 3 posts
- They have to first of all botch down enemies perception as they can detect us from a very long range right now which is not right.
- Then they have to decrease enemy detection rate as the meter goes white to yellow instantly. They did fix the speed of meter going yellow to red with the recent update. I think there should be around time to do around three dodges before the meter goes white to yellow.
- For social stealth, increase the frequency of monks a little bit. Benches and flour baking places are having good frequency
- Next they should find a way to change the type of bows without going into menu.
First and second points have to be implemented without any doubts.
The AI is horrible, and some enemies are in big groups, and since we don't have any multiple killings skill (except the throwing axe that alert half the camp and even doesn't count as an assessination sometimes) is really difficult to clear a full camp in stealth.
And now, adding the bug of the ***** QTE to make all more annoying
@ritesh0607 well, sleeping arrow, you are right, I don't use it and I guess it can be good for stealth.
And the axe throwing don't break your stealth?
When I do that, almost every time Eivor take his weapons inmediatly, and I even get the exp of a normal kill, not the assessination exp
Yesin069 554 posts
I am totally with you there!
I like stealth more and it is impossible to do in Valhalla. I play at lowest stealth difficulty (the others are on the highest) and the enemies see me everytime, even if i kill someone from a haystack. It should first become yellow when they see this on lowest difficulty. On the highest it can go red immediately but i've choosen the easierst stealth difficulty to recreate some nostalgic gameplay from older AC titles. In social stealth this lower difficulty works but when you try to clear a fort in stealth mode it is impossible.
The only way that works is whistling from bushes and pull one enemy after the other. But this isn't fun at all. Always doing combat also isn't fun because the animations get repetitive very fast. I really miss the flashy combat animations from AC3 or the dual assassination animations from Unity. There were so many of them. Assassinations in Valhalla just feel strange and the animations are really bad compared to the titled before Origins.
LordRaven4430 18 posts
@ritesh0607 I think they should make it where you can chain more enemies. Example: Like you start with the closes ones: Assassinate one with the hidden blade, then you hit the next with the axe, then you switch to bow where you can shoot up to 3 arrows at 3 different targets. You just have to press a random set of keys to keep the chain going, if you mess up you miss the target and alert them.
Stealth is mostly broken.
Try to attack a patrol: you can kill one, but the rest of them, even if none of them can see you, will get alerted inmediatly.