Moved The A.I. really needs some tweaks and fixes.0 Likes/1 Replies/12 ViewsOriginal poster Nozgame 50 posts
The A.I. in this game is really broken. I mean I know Ubisoft aren't the best at making good A.I. but it's especially bad in Valhalla. Odyssey and Origins weren't perfect either but they didn't have such glaring issues.
A few examples I've encountered (and they're not rare ones either):
- Enemies who stand around and act like like statues while you're fighting their mates a few meters away from them. Do they not hear the sound of swords and shield clashing ? Or even the screaming ?
- Enemies who keep walking backwards and don't join the fight to help their mates kill you. Seriously, attack a group of enemies, it's usually only two who will directly engage you and the others will just stand in the back and look at the fight, unless they're archers, in that case they MIGHT help. Some of them walk backwards so far they end up forgetting a fight happened.
- Enemies instantly spotting Eivor when they shouldn't (not in a fight). All around the detection system needs to be looked at, it's inconsistent as hell. Both during stealth and combat. Some enemies will sometimes straight up un-detect you while they're fighting you.
- Some enemies not being alerted when you're raiding their village/camp, seriously they should be able to hear the horn Eivor blows to start the raid and if that's not enough they should hear the screaming and sounds of combat.
1 and 4 are kinda similar but it's just to stay that it also happens during raids.
All in all I'm not asking for the AI to be completely remade, I know that's not gonna happen. But there's definitely a couple of bugs here that happen pretty often. Fixing these would make the combat a lot more fun. Also, the enemies need to be more aggressive, and by that I mean that they shouldn't be 20 meters away from their mates, they need to be close to back their mates up when they take a hit.