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  • Zachary_81
    Original poster 3 posts

    As someone who started playing AC when Origins came out (archaeology student really into ancient Egypt, Greece, Etc.) The whole Isu modern day story is super annoying to be forced into time and time again. I did go back and play some of the older games just to see what it was about but I never really enjoyed the ancient aliens vibe of the Isu. Origins was great as it didn't really have much modern day stuff and very light Isu content that you didn't really have to get into if you didn't want it. With Odyssey I started to have a problem with it as it made me have to go back and read a bunch to figure out what was going on, although having the Isu portrayed as more god-like and less like sci-fi Vikings in sliver jumpsuits made it better for me.

    I specifically had some problems with the modern story in Valhalla. First of all it literally throws you right into Layla some time after odyssey and there is some issue with Earth's magnetic field I guess, unless you played the first three AC games you would have no clue what this is about. I only played back to Black Flag and if I hadn't gone back and read about it I would be completely in the dark about this. Second, the Animus anomalies all over the map are not fun and totally break the immersion of early medieval England, and if you choose not to do them you are stuck with flickering blue effects. The video of the "Life-Tree" that you get when they are completed you cannot skip and have to watch the whole thing which looks like some crazy sci-fi movie. It was kind of a bummer as I really liked the segments in Asgard and Jotunheim and then to kind of have this video be like "oh it was this bizarre machine actually" kind of ruined it for me. Finally the ending... I have NO idea what happened there was this robot tree and they got hooked up to it and then Eivor fights with Odin (that was actually cool). Layla then pops out of the animus and runs off to Yggdrasill, gets stuck in it, and Basim aka Loki is raised from the dead and hops back into the Animus. It was so all over the place and drawn out that I just wanted to get through it and hop back into the good part of the game.

    I know some people enjoy the whole Isu thing and modern day stuff which is fine, but It would be nice if they separated them more so that those of us who enjoy the mythology and history don't have to plow through the Isu and modern day missions. The one modern aspect I like is the Animus itself. When I first played origins I was excited to see Layla as a modern day archaeologist with a remarkable piece of technology to view the memories of the deceased, which to be honest is really the only modern part that the game needs. The whole Isu thing is just getting kind of old and convoluted and may have run it's course.

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  • Zachary_81
    Original poster 3 posts

    lol still no comments about this?

  • bielik01
    996 posts

    In my opinion, Valhalla did a good job connecting more with Isu, as it's a big part of the lore. After all you're not just a viking in Valhalla. There's always a reason a person (be it Desmond or Layla) goes into the Animus to discover something in someone else's past. And that's what's this game is about.
    Not dealing with Juno in the games was a big miss, but now I'm curious what's Basim (Loki) up to...

  • lemmie88
    251 posts
    It was kind of a bummer as I really liked the segments in Asgard and Jotunheim and then to kind of have this video be like "oh it was this bizarre machine actually" kind of ruined it for me.

    I don't know what to tell you. This is the recurring theme of Assassin's Creed. Where highly romanticized ancient mythology is revealed to be petty precursor people and their in-fighting. I agree the robot tree was bizarre and not explained well. And Isu used to be a very tall, advanced looking people with gold lines in their skin. I don't know why they decided on making them normal people in shiny leotards.

    I am really conflicted about it. On one hand, the Isu stuff is the only thing that elevates AC above any run-of-the-mill historical fiction game. It was also interesting to see how Assasins/Templars were shaped by and persisted through history. But in ACV, I feel it was rushed or had parts cut so that its more like they are just throwing woo woo at me to justify the game. I feel the same about Hildiran and the mastery challenge. There is a LOT of vapid song and dance just to tell the me that Medallions Good. Me Want.

    On the other hand, I HATE being interrupted to go be Layla or Desmond or whoever. I actually developed an irrational hatred for Layla because of all the forced situations. I would be sad to see the modern day story gone, but I wish it was voluntary when we got to see it.

  • Zachary_81
    Original poster 3 posts

    @lemmie88 I like when they make the isu more "magical" so to speak like they did in fate of Atlantis so if you enjoy mythology it's not as jarring when you are just ripped out of it to look at the cast of lost in space in 1960. Like when it comes down to it Isu are gods, like they are literally beings that created us and have "magical" powers. Every time they have a cool mythological aspect they just say like "oh it wasn't really real and doesn't matter" it just feels like a slap in the face. That's mainly why I had such a problem with the tree of life Valhalla part, and when I played Fate of Atlantis. The whole part with Phoebe in the underworld that was so emotional was amazing just for them to be like "hahaha none of it was real she's just rotting in the ground!" I was soooooo [censored]. Don't even get me started on Juno and Aitia, first of all what was with their good old American English accent when every other character in Fate of Atlantis had a Greek accent? And shouldn't they be calling her Hera not Juno? And shouldn't she be married to Zeus/Jupiter not the Etruscan god of the underworld? It's so mish-mashy trying to make the lore from 1-3 work with the new content that I literally sit there wondering what is going on when I get sucked into listening to Layla whine about the staff... They better not make those cool ghosts in tombs of the fallen something dumb because that's the only thing I liked about those.

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