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  • Nocz_TV-N0k1K
    Original poster 11 posts

    The game its to easy enemies just standing always 1 attack (if attack) only. I played on hard but i switched to hardest difficulty but nothing happend should change AI need more attack in same time or something

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • katzenkrimis71
    229 posts

    Enemies just standing always 1 attack.

    ===

    Nothing you can do. Unless you handicap yourself to make it more challenging.

    Overhauling the AI is never going to happen. They have lesser problems that haven't been fixed.

    You're right, though. It would be nice if general enemies actively pressured you, all at the same time.

  • C-Pick
    109 posts

    So I legitimately don't understand complaints like this. Maybe I just prefer a little more realism or believability in my games, but if I swing my heavy axe at a person and the axe strikes them, they should look and act like they've just been struck by an axe. How is it fun to whack an enemy 17 times with an axe or a sword and still have them standing and attacking me like nothing happened?

    I like it when I get into combat and my weapons feel like they have impact and weight to them, and I appreciate it when I can take down enemies in one or two swings. Maybe that's why I loved Ghost of Tsushima so much.

    In a way, this gets to the idea of enemy level scaling in games like this. If people want that option, then fine . . . but it should be an option. It should be something I can turn off completely.

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