Ubisoft Support Staff Ubi-Woofer 1009 posts
Thanks for sharing this insight, @yazx_! I hope that this might help @lemmie88 and anyone else who was struggling to roll after jumping. Please do let us know if this works for you as well, @lemmie88!
We'll continue to keep you all updated regarding the missing input for rearing your horse on PC. I reproduced this previously following reports in May, as did @Ubi-Borealis, so we're keeping a close eye on this one! Thanks.
Ubisoft Support Staff Ubi-Borealis 3529 posts
Hello there @Ibsarp!
Thanks for reaching out. I've checked in on the investigation, and it looks like the development team are still taking a closer look at why players on PC cannot rear up the mount on PC. Rest assured that any future updates regarding this issue will be shared within the News & Announcements forum, so I'd recommend keeping an eye out there for the most up-to-date information.
Kormac67 653 posts
the development team are still taking a closer look at why players on PC cannot rear up the mount on PC.
Well - could the reason possibly be that there is no key binding for it?
Hope they can figure this out.
And add one.
Hint: in Odyssey you climb off your horse with E and rear up with C.
In Valhalla you climb off with C so rear up is cut off.
lemmie88 182 posts
@kormac67 I would guess this is less a complexity issue as much a priority issue.
Seems a simple thing to make it the same input as on a controller (dodge button/L Alt) as it does nothing else while mounted.
And for any other keyboard players interested, its confirmed we also can't do the fast forward roll.
Please don't neglect us keyboard ppl!
Ubisoft Support Staff UbiStorm 262 posts
@Kormac67 I'm unable to say if the lack of a keybinding has anything to due with this issue. I can confirm that this is still under investigation, however.
@lemmie88 Rest assured that keyboard users aren't being neglected! I am sorry to hear about not being able to use the roll as well, however. I recommend just keeping an eye out for updates on this specific issue, and keeping an eye on the roll thread for updates on that as well.