Please add various systems for jomsviking.2 Likes/2 Replies/46 ViewsOriginal poster KB_somgom 2 posts
Hello, I am a player who is enjoying your game. I was very interested in and liked your jomsviking system. Especially, I really liked the fact that the player himself could decorate the design of jomsviking, and he organized a party with his own jomsviking and attacked the monastery. But I think it would be a perfect system if a few more were added to this.
First of all, summon jomsviking freely at any time to help like an ally in the field. It's similar to the previous Odyssey's call to arms, but I hope it's more like syndicate's gang. I understand that during the river raid update, the crew's shield was raised and the ship's speed was temporarily increased. These skills were very interesting to me and although they didn't work much except for the river attack, I felt confident just being able to interact with our troops. Inspired by this, I thought of one of the skills that I could take by going up to the high tier, "When I blow a horn, I summon the designated Yoms Vikings to join the battle together." This is the same mechanism as summoning allies when plundering monasteries, but in certain places where it is impossible to summon allies, such as certain fortresses and cities, Eivor must fight alone and fight many troops. That's like the king of any kingdom! Of course, I think it's possible that you didn't put that skill in the balance level. However, if you go to the second half of the game, you won't have much trouble fighting alone due to your strong equipment and ability, and you won't be interested because there's not much to do after that. Just watching our troops fight can be of great interest to the player.
Second, summon jomsviking set by the player into the field to hunt the players. This is part of Odyssey's mercenary system, which allows players to present powerful enemy soldiers such as mercenaries by putting in their own customized jomsviking patterns of daughs of lerion, fanatics, and Lost Drengrs. If a player's set jomsviking succeeds in hunting that player, the player who sets that jomsviking will earn some money and fame, plus adding a reputation system to rank the players with the strongest jomsviking. This will help keep players from getting tired of repetitive game elements, and with the advent of new and unique enemy soldiers, players will be more and more interested in Assasin's creed Valhalla.
Finally, it gives the player's jomsviking skills. This is in conjunction with the introduction of the aforementioned second set-up jomsviking bounty hunting system, which will allow players to improve their jomsviking's combat capabilities. My idea is to give three power slots like an all-log mini-game, and to equip and train certain explosives such as the ability, poison, and fire that players use. I think deploying many different kinds of abilities will create mercenaries with their own patterns, which will easily reduce the difficulty of players catching jomsvikings. In order to catch jomsviking with a variety of combat skills, players will find it difficult to solve with the existing methods alone, and I think it will be a good experience to figure out how to beat the opponent in various combinations. I think Valhalla will be a great game to stand out more than others if the system is saved well.
Of course, there are obvious drawbacks to these systems. For example, if jomsvikings that pop out of nowhere surprise and unsynchronize a player who doesn't like the element, that player may lose interest in the game. For these players, it would be nice to turn off the system and turn it on so that they can coordinate so that they don't run into conflicts.
I have long hoped for a mercenary system like Middle Earth. It's not an enemy that can be easily caught like a small player, but a powerful enemy that fights neck and neck. It succeeded in satisfying me in the Odyssey and I hope that this mercenary system will be succeeded by Valhalla. I'd like you to review this matter. Thank you so much for listening.