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  • Caue_Guion
    Original poster 10 posts

    1 – Problem in “A Dog's Rescue” (World Event in Oxenefordscire) – Upon completing the World Event, the fox Dandelion Puff is adopted by Eivor and constantly appears in the settlement (Raventhorpe). After the Feb 16th Update 1.1.2, the fox disappeared completely and never appeared in the settlement again.

    2 – Problem in Fly Agaric in Eurvicscire (Kill three wolves and two boar-like beasts) – After completing the Fly Agaric there is no mark on the place (X) where it was completed.

    3 - Hoards Map Problems - The Oxenefordscire Hoard Map and Eurvicscire Hoard Map continue to appear in the inventory even after the treasure is found. In this case, even though it's a mistake because the other hoard maps disappear after finding the treasure, I think all hoard maps should remain in the inventory after their treasure is found.

    4 – Legendary Animal in Hordafylke (Bear of the Blue Waters) Trouble – After the Legendary Animal is defeated, it lies dead on the ground. However, every time it passes close to the place where the animal was defeated, it appears alive and standing. When it gets really close, it drops dead again as it has already been defeated before.

    5 – Fish issue – After the 1.2.0 update of March 16th, fish are experiencing some issues. These problems occur with different species of fish and in different regions of the game. Live fish appear rising and falling out of and into the water and swimming above the water. Dead fish go up and down out of and into the water. After the 1.2.1 update of April 27th, the issue has diminished, but it still occurs. Additionally, three types of fish do not appear anywhere in the game and two of those fish are needed to complete Fishing Hut deliveries. Are they:

    5.1 – Big Mackerel (Partially resolved with the 1.2.1 update of April 27)

    5.2 – Big Flatfish (Partially resolved with update 1.2.1, dated April 27)

    5.3 – Big Eel

    6 – Several completed quests do not appear in the completed quest log. They appear in the registry after they are completed, but disappear after the first game load. The following missions are:

    6.1 – A Brief History of the Hidden Ones (Raventhrorpe)

    6.2 - To Serve the Light (Raventhrorpe)

    6.3 - Carrying the Torch (Raventhrorpe)

    6.4 - A Little Problem (Raventhrorpe)

    6.5 - The Huntress (Raventhrorpe)

    6.6 – Have You Seen this Man? (Raventhrorpe)

    6.7 - The Baker's Plaint (Raventhrorpe)

    6.8 - Man of Mystery (Raventhrorpe)

    6.9 – A Wise Friend (Raventhrorpe)

    6.10 – Archery Contest (Petra's Romance) (Raventhrorpe)

    6.11 - Taken for Grunted (Raventhrorpe)

    6.12 – The Case of the Missing Ale (Yule Festival)

    6.13 - Cow Catcher (Yule Festival)

    6.14 – Let's Get Festive (Ostara Festival)

    6.15 – The May Queen (Ostara Festival)

    6.16 - Spiritual Defense (Ostara Festival)

    6.17 – Egg Hunt (Ostara Festival)

    7 – I have already identified several different places where fireflies are found. The problem is that after collecting the fireflies the first time, they don't re-colonize and appear again in that location, they can only be collected once.

    8 – Stable and Aviary issue – After the 1.2.0 update of March 16th, the image of horses no longer appears in Stable when you place the cursor over the selected skin or even after you select the desired skin. After the April 27th update 1.2.1, the issue seems to have been resolved.

    9 – Problem with the Taken for Grunted (Raventhrorpe) quest – After finishing the quest, if you refused to be with Randvi because she is still married to Sigurd, the possibility of starting the romance in the future is open. However, after doing any loading the option to start the novel disappears from the dialog options with Randvi.

    10 – After the 1.2.0 update of March 16, the running command seems more difficult and the speed of running on foot and on horseback seems to be decreased.

    11 – Problem accessing a chest in Portcestre – One of the chests present in Portcestre has a puzzle to access. Part of this puzzle involves moving an object from the environment (a small room) to access a door on a higher level (the chest is inside that door). The problem is that the object does not move in any direction it is pulled, preventing the chest from being collected.

    12 – Problem with an opal in Port Auley/Connacht/Ireland – The opal sits inside a skeletal whale head and does not enable the option to collect. It is impossible to collect this opal.

    13 – Problem in Book of Knowledge in Ulster/Ireland (Smoke Bomb Arrow) – After collecting the Book of Knowledge in Clogger, no mark appears at the location (X) that was completed.

    14 – Trials of the Morrigan in Ireland Trouble – After completing Trials of the Morrigan, no markings appear on the locations (X) of which they were completed. This happens with all Trials of the Morrigan in Ireland.

    15 – Codex issue – Several enemies included in the May 13th Wrath of the Druids expansion were not included in the codex, in the part where the game's enemies are registered. Are they:

    15.1 - Caudillo.

    15.2 – Warlord of war.

    15.3 – Tribalist.

    15.4 – Amus.

    15.5 – Nordic Gallowglass.

    15.6 – Master of the hares.

    16 – Problem with the scythes (weapons included in the Wrath of the Druids expansion, from May 13th) – Whenever using the scythes and after performing a confrontation with an enemy, the control starts to vibrate without interruption and sand and stones keep coming out of the Eivor's feet when walking. This issue happens every time a clash occurs and has occurred with Ceremonial Sickle and Bone Sickle. The problem only ends when you save, shut down and load a new game. The problem doesn't happen with other weapons.

    17 – Update 1.2.1, from April 27th, introduced the possibility of deactivating the approach camera with finishing blows (different for each enemy). These finishing moves often mess up the game. However, even disabling the option, the finishing blow continues to occur. It is impossible to disable the finishing blow.

    18 – Problem with Hunwald, Deorlaf, Ljufvina, Broder and Tewdwr – This is the strangest bug that has happened. After finishing all missions in the game (I finished Holy Day quest in March 26), several allies died during the battles, among them Hunwald who dies in Holy Day quest. However, when accessing a room in Hamtun Blockade (the same room in that Guthrum's allies were trapped in the Kingdom's End quest), I find the Hunwald lying and wounded on the floor and Deorlaf in this room. And outside the room, Ljufvina, Broder and Tewdwr are fighting the soldiers. This issue only occurred after finishing all missions (march 26). And so far, I visit Hamtun Blockade and the five are still there.

    19 – After reaching the last level of Cattle Farm, cattle appear in the settlement. After reaching the last level of the Grain Farm, a plantation appears in the settlement. However, after reaching the last level of Fowl Farm, no fowls appear in the settlement. The last level of Fowl Farm was to introduce a fowl nursery into the settlement.

    20 – River Raids Issues – After the 1.2.0 update, dated March 16, River Raids had the following issues that did not occur before:

    20.1 – Upon returning from a raid, all characters in the settlement are inaccessible to initiate dialogue, including Vagn. Only Jomsviking Hall jomsvikings have accessible dialog option. It is necessary to load a saved game for the characters to be accessible for dialogue again.

    20.2 – The River Raids jomsviking crew that appears as NPC at the docks at the Raventhrorpe raiding site does not match the jomsvikings who are selected for the ship's crew. The jomsvikings that appear are those who were part of the crew from before March 16th. After the 1.2.0 update, even though the crew has changed several times, the crew's jomsvikings from before the update continue to appear.

    20.3 – The jomsviking who sits at the end of the Jomsviking Hall appears below ground (only the option to start dialog appears above ground) at various times. This issue usually occurs when renewing Jomsviking Hall jomsvikings, returning from a raid, or loading a saved game.

    21 – Barracks issue (Jomsvikings) – After the 1.2.0 update of March 16th, the jomsviking we created as a lieutenant does not remain with any weapon or armor selected that is different from the original jomsviking. The equipment assignment is successful, but when loading a saved game, returning from a River Raid raid, or serving other jarls, the jomsviking returns to its original equipment. Before the update, the jomsviking kept the chosen weapon and armor indefinitely.

    22 – Photo Mode Issue – After the 1.2.0 update of March 16, the yellow icons of the snapped photos disappear after the first load of a saved game. However, the photos are still saved on Ubisoft's photo mode website. After the April 27th update 1.2.1, the yellow icons reappear and disappear depending on the load. It has uploads where icons appear on the map. And there are uploads where the icons don't appear on the map. This issue only occurs with the yellow icons of photos taken after the 1.2.0 update of March 16th. Yellow icons for photos taken before the update continue to appear normally. And this problem occurs when the service is online.

     

    23 – The “online service error” issues (which cause photos and opals to disappear from the map temporarily), especially when trying to view the snapped photos, should be fixed by the 1.1.2 update of February 16th. But the message keeps popping up at different times. However, it is appearing less frequently than before. However, it still gets in the way a lot. Issue is not resolved by patch 1.1.2, dated 16th of February, nor by other patches.

    24 – Order of the Ancients Trouble – There are two Order of the Ancients clues in Glowecestre that are having trouble. One is the lane inside St. Kenhelm's church and the other is the lane inside the wall at the Glowecestre exit closest to St. Kenhelm’s church. Once collected, the two clues are not identified among the order members and reappear in the same location every time a new game load is made.

    25 – Problem in Reda's Shop – After update 1.2.0, of March 16, Reda's Shop started to present several problems:

    25.1 – Daily missions (contracts) – On several days some of the missions disappeared from the mission list after I accepted the contract with Reda. On other days, only one mission appeared instead of two days.

    25.2 – Items for sale – On several days the item offered daily did not appear for me to buy. Only weekly items appeared. A second problem was with the weekly items. In a few weeks there were only five items for sale (the correct one is six). This issue seems to be related to the berserker set.

    25.3 – Settlement Decoration Items – Items in the Reda's Shop appear identified with a sign when they are items that the player has already purchased or acquired. And when it's an item that the player doesn't have yet, another kind of sign appears. However, all settlement decoration items appear unmarked and with the sign that this is an item the player does not have. Only when making the purchase of the item, the game warns that the player already has the maximum amount available for that item and the purchase is cancelled.

    25.4 – Items purchased at Reda's Shop take a long time to be recognized as purchased and remain available for sale. But when making the purchase of the item again, the game warns that the player already has the maximum amount available for that item and the purchase is cancelled. It is only after some time or after a new game load that purchased items are recognized and appear in the inventory.

    26 – Problem in the Animus Store – After the 1.2.0 update, of March 16, the Animus Store started to present several problems:

    26.1 – Items or packages purchased at the Animus Store take a long time to have their purchase confirmed.

    26.2 – Several times, items or packages purchased from the Animus Store take a long time to be recognized and appear in the inventory.

    26.3 – Several times, at the end of purchases in the Animus Store and during the recognition of purchased items, there is a problem with items that I already had in my inventory. This issue involves all items in the berserker pack (weapons, armor, mounts, birds, settlement, boat) and the runes I received when purchasing a special edition of the game. When this happens, all improvements to berserker weapons and armor are undone and resources (iron, leather, titanium) are returned to the inventory. And I get again one by one of the berserker package items.

    26.4 – When buying the Taranis pack (on the day it was released), the problem reported in item 26.3 happened and there was a problem with the hairstyles that I can change in the Tattoo Shop with Tove. The classic hair (blond) has been unlocked a second time and now two copies of the option icon for those hairstyles appear. All other hairstyles remain normal and with only one option icon.

    28 – Problem with frequent appearance of unlocked bonus content message and Mõdraniht tattoo set – After update 1.2.1, of April 27, the message “Unlocked bonus content – ​​Multiple items have been added to your inventory appears all the time . You can see the complete list of your bonus items in the ‘Purchased’ and ‘Add-ons’ categories of the Store”. And then the set of Mõdraniht tattoos (head, chest, back, arms) is unlocked. The frequency that this occurs is very high and takes the fun out of the game.

    29 – Rune issue – Several space-limiting issues prevent proper and fair use of runes, sell runes, and view runes in inventory. These issues occur since the game's release and have not been fixed to date. It looks like update 1.2.2 will increase some of these spaces from 100 to 300, but it's still not enough for the amount of runes I have and for the amount of weapons and armor that have rune slots.

    29.1 – The amount of space for runes to appear in the inventory is limited and several runes are not visible in the inventory. Runes have an order in which they appear in the inventory and runes acquired after reaching the limit are not visible in the inventory.

    29.2 – The amount of space for the appearance of runes that will be placed on weapons and armor is very limited. Very few runes appear up to this limit. I have enough runes to put on all weapons and armor after dozens of hours of exploration. But unfortunately the game doesn't allow me to use all the runes I acquired to strengthen my weapons and armor.

    29.3 – The amount of space for the appearance of runes that can be sold in the Trading Post with Yanli is limited and this prevents the runes that are at the end of the order from being sold as they are not displayed.

    29.4 – When a rune that was included in a weapon is swapped or removed from the weapon, it continues to appear from the inventory. However, it doesn't appear in the set of available runes when we select the Include in Weapon option.

    30 – Stability and performance issues – These issues were intensified after the 1.2.0 update of March 16th and the 1.2.1 update of April 27th.

    30.1 – The image of the scenarios is not stable (ready) and is being formed (appearing) as Eivor approaches the place where he is going.

    30.2 – The game map image (in the menu) is not stable (ready) and it forms (appears) as the cursor moves across the map.

    30.3 – The image of vegetation (mainly bushes) disappears after Eivor passes through it.

    30.4 – Enemies (on foot and on horseback) present a misshapen form (something like a general model for any type of enemy) when they are far away. When Eivor approaches them, they turn into enemy soldiers. This happens in several places in the game, but it is extremely common to happen in Glowecestre.

    30.5 – At various times, the finishing blows are performed out of focus. The enemy's body is on one side and the finishing blow is performed on the other side and in midair. This problem happens to human enemies, but it happens mainly to animals. It also happens that the finishing move is performed with a camera under the stage. This problem mainly happens when killing animals inside the small cages, but it happens in other places as well.

    30.6 – Occurrence of short crashes when Eivor is moving around in scenarios. In some cases, it appears associated with the reported issue of the bonus content unlocked message.

    30.7 – The lighting and the image when entering and leaving some caves is strange and unclear.

    30.8 – The game sound was practically muted a few times I played it. In some cases, the sound returned on its own after some time of playing. But most of the time, it was necessary to load a new game for the sound to return.

    31 - Problem with game saving (Corrupted Data) - This is the worst problem of all and takes away the pleasure of playing because it interferes a lot. This issue causes all automatic and manual saves to become corrupted, often leading to loss of progress. This issue has occurred since the game was released and has not yet been resolved by any update. On the contrary, with each update released the problem got worse. In the beginning, this problem happened sporadically. After the 1.2.0 update of March 16, which implemented the Ostara Festival, this problem became frequent and happened mainly in the settlement area. After the April 27th update 1.2.1, the problem got even worse. From here on this issue became more annoying as the 1.2.1 update included in the game a warning message whenever a save is corrupted. And after installing the Wrath of the Druids expansion on May 13th, the issue has become recurrent and it's no longer possible to do any valid automatic or manual saves. The only way to proceed in the game is that when trying to do a manual save (which always gets corrupted), the game performs a cloud save. But that save is quickly replaced by a corrupted save, leading to the possibility of losing all progress made from May 13th, the installation day of the Wrath of the Druids expansion.

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • Caue_Guion
    Original poster 10 posts
    This post is deleted!
  • Caue_Guion
    Original poster 10 posts
    This post is deleted!
  • Caue_Guion
    Original poster 10 posts
    This post is deleted!
  • bielik01
    236 posts

    @caue_guion Ad. 3 - I also had this problem, just went to where hoard maps led, "collected" the treasure again, nothing appeared in my inventory (because I already had it), I just got extra XP and the maps disappeared from the inventory for good

  • bielik01
    236 posts

    @caue_guion Ad. 24 - it doesn't happen every load game, it respawns by itself - check my video in https://discussions.ubisoft.com/topic/87446/order-clue-bug-in-glowecestre, I went to collect the clue, then I went to the shop, after that I came back to the church, and the clue was still there

    I would want to add one entry by myself:
    27 - XP gained from killing enemies in Ireland. When you kill a "powerful" enemy (I mean the one with description above its head) in England, Norway or Vinland you get 75 XP for successful assassination, or 50 XP otherwise. In Ireland this never happens. Killing every enemy there gets us 15 XP or 10 XP respectively. I don't know if it's a mistake or it is by design, but e.g. killing Gedrihts in Inchroe is much less profitable than killing them anywhere in England.

  • Ubi-Mark.
    Ubisoft Support Staff 993 posts

    Hello @Caue_Guion,

    Thank you for bringing this to our attention!

    After checking this for you, I can see a number of these issues were addressed in our new title update 1.2.2, which has been deployed today. I also know we have some ongoing megathreads for some of the other issues you have reported. You can find a full list of megathreads here.


    If you can't find a megathread for the issue you're encountering, can you please open a new thread and provide us with a short video, so we can investigate it further for you?

    Many thanks and if you have any additional questions, please let us know.

    Official Response
  • bielik01
    236 posts

    @ubi-mark I don't really get it... @Caue_Guion did so much work listing every encountered bug, why can't you at least go through this list and acknowledge the bugs? Why should it be our responsibility to provide you evidence of the bugs, why can't you just look for them as we do? I reported https://discussions.ubisoft.com/topic/98692/unable-to-re-play-trials-of-the-morrigan-restore-trade-posts-on-second-playthrough-post-here/ and nothing changed in a month, I feel totally hopeless seeing Ubisoft staff writing the same thing over and over again ("Would you be able to send us a video...", and my personal best "For future updates, please keep an eye out within the News & Announcements forum"). I expect communication. The same thing happened with 2-week delayed TU 1.2.2, Ubisoft suddenly went silent, after 5 weeks of the new 5-week release cycle began.

  • KenpachiHRO
    16 posts
    7 – I have already identified several different places where fireflies are found. The problem is that after collecting the fireflies the first time, they don't re-colonize and appear again in that location, they can only be collected once.


    This is intended behaviour. Feel free to join our little firefly hunter guild. 😊

  • MichaelGG66
    7 posts

    Two bugs since 1.2.2

    • Saint Faith - Wold Event (not able to talk to the baptist
    • Setting up traps on dead corpses does not work anymore since 1.2.2. update.
  • Bulldog87
    1 posts

    @caue_guion Trial of the Morrigan in Connacht BUG

    I completed the trial was awarded my loot. Then the trail reappeared on the map as if not completed. I tried it again and cleared it but it is still marked as not completed. Playing on XBOX Series X.

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