1 Likes/3 Replies/45 ViewsOriginal poster jackjack_10 1 posts
The game is great but I find myself reluctant to keep playing because even on the hardest difficulty it's too easy.
I even deliberately neglect upgrading or improving my gear so I feel a challenge, but still too easy.
I regret acquiring the increased rations ability. And steered away from the ability that lets Eivor "see" enemies through walls.
I turned off the HUD so I can't see if I'm being detected and cant see HP bars etc.
If you're vs multiple enemies then it becomes tough yes, but in a 1v1 scenario there's no challenge at all, it's too easy to parry or dodge. The window after you press parry seems too large, and there's too much time the player has to watch for the enemies attacks in order to counter.
Enemies need to attack more frequently (giving an increased feeling of aggression and hostility). This would also make parrying / dodging harder to time. I want to feel like they want to kill me, it's their lives on the line after all.
Enemy damage needs to be increased dramatically in order for me to feel like I should upgrade or improve equipment.
Oddly the main bosses are balanced well. When confronting them with my insufficient gear I get repeatedly demolished. Forcing me to upgrade for the fight, only to become extremely OP vs regular infantry.
Difficulty has always been a problem with AC games but at least there are Difficulty Sliders in the recent games. Shows that the developers do consider this. It just needs some improvements
pesto. 154 posts
Absolutely agree. Honestly jumping back to Odyssey that was actually harder when it came to combat although the new hit detection and animations feel smoother, more refined and precise, and parrying feel much better/more predictable and trustworthy.
I redid Unity just a couple of weeks ago because I never got to finish it first time around and though that is also very easy one thing I really like from it was that you could be swamped with many enemies attacking at once. I’d rather have that than “bullet sponge” or melee sponge enemies tbh. Right now they all wait turns around you like some bad Kung Fu movie, and even worse when you have more than three enemies the others start backing away and eventually disappear completely! I want to be forced to play defensively a bit more, not be able to just stand there and wait for each attack but have to actively dodge out of the way. Sure there’s times I want to feel like a beast but a lot of the time I want to be forced to think before I act and strategize the best approach.
I’ve been playing these games on nightmare difficulty because that feels like around normal/easy on most other games… even Ratchet & Clank.
I don’t want to have Nioh or soulsborne level difficulty personally (although I do feel that should in fact be an option), and I don’t want to take away the existing easy and normal levels, but I would like a mode that kept everything challenging and balanced regardless of my own level and that didn’t let me just walk through everything because I decided to do some side quests now and then instead of only the main story ark.