BussDown.F4E 1 posts
Like many have already posted, I am experiencing terrible audio quality while playing AC Valhalla. It is terribly immersion breaking. This started with Eivor as a child, his voice was extremely loud, muffled, and echoed compared to all the other NPCs. Throughout the game, Eivor's voice is louder than all other characters. The audio sounds tinny, over compressed, and muddy. There has already been numerous reports of this on reddit and on this forum with little to no Dev interaction or response. It is terribly game breaking as the game boasts itself as being badass and ground breaking.
I am on PC, hardware exceeding recommended specs.
Here is an in-depth analysis of the audio issue:
Here are some other reddit posts about the issue:
SpektrumGG 3 posts
So! Valhalla finally got released, i really enjoy the game itself. There are a couple bugs here and there that i have encountered myself but nothing too major EXCEPT the audio.
Holy... there is something completely off with the audio, it's sounds like you could capture the sound from a song with your phone and then use that as the official release.
This is a issue a lot of people seem to have. Me personally i am able to look past it for now, but it just takes a lot of things away from the game.
What bothers me the most is that it isn't addressed in the "Known Issue" post.. why is that?
Sources of others reporting the same things:
Ubi Forum: https://discussions.ubisoft.com/topic/78569/pc-low-bitrate-audio-improperly-balanced-audio-dynamics-sounds-cutting-in-and-out?lang=en-US
Could we get a statement or update on this soon?
Danger..... 2 posts
Its the lack of acknowledgment that's getting to me. I don't care if it takes a month to be fixed but pretending its not a problem is just cruel.
Lynx_Maeglin 2 posts
After doing a little bit of datamining on the PC version, it seems like most sounds (sfx+voices) are compressed in 24KHz, which doesn't make any sense on PC where the RAM limitation cap is much higher than on consoles.
I hope they make a better compressed sound packages and release that ASAP.
VanixLH 14 posts
I did just talk to Ubisoft Support via chat and they said their dev team is aware of it and working on it, so hopefully this will be resolved soon.
ReznoRMichael 2 posts
The high frequencies are tinny and washed out, similarly to what a 64-96 kbps MP3 sounds like.
I agree with you on this. I am not an audio producer, I am just a person who has decent quality headphones and normal hearing. I watched Valhalla recorded on gameplays and these really show all the audio problems mentioned.
This is just sad and I don't know what went wrong in the process of creating audio for this game. I hope they will at least reexport all the audio in a higher bitrate.
I have a feeling that just talking through my phone has better quality audio than the voice recordings playing in this game.
Bad audio quality really brings me out of immersion from a game.
That is also unacceptable that the reviewers didn't even mention these obvious (to us at least it seems...) problems.
I played and completed every AC game (I didn't only complete Odyssey), and they had always at least decent sound quality (with few minor exceptions here and there). I think it is not unreasonable to expect that the audio quality will get better in Ubisoft games over the years, not worse!
Why are the graphics improving every year, but at the expense of audio quality? I've seen this issue in Hellblade: Senua's Sacrifice as well (very low bitrates of audio, ~70kb/s average OGG for 44.1/48 kHz stereo files). It really doesn't even take so much disk space nor any difference in calculation time to play it to justify all those bitrate savings for such a detrimental player experience. Especially now when the PS5 and XBSX are both advertising improved audio immersion and quality...
Even Youtube and Spotify have almost 2x better quality audio files than Valhalla (128 kb/s and 160 kb/s). The major difference is Youtube and Spotify are free, not $60-$90.
If they will not fix it (and it doesn't seem like it, as they didn't add this to the "Known Issues" list at the time of writing this post, despite so many threads about it) I will wait for a really major discount, because I still would like to try out this game one day for myself.
Lukensen87 15 posts
I have 9.1 Atmos Soundbar and use ''full range audio'' option on my PC, and the audio quality is superb, so I don't know if that's issue on headphones or what, I wish the rest of the game had such high quality (looking especially at you quests bugs lol)
totally agree, I was out of my mind when I didn't saw this issue on the last patch note. I just can't play the game with this horrible audio. Come on people, if you have the same audio issues, just reply or comment on a thread to make this a "known issue"... This is a scandal.
@crazydonkey88 I don't know what is worst, being unable to play the game or being able to play the game and being so disappointed by all the bugs and trash audio that you just alt + F4 the game after an hour. Anyway we are all on the same disappointment boat so let's hope they fix their [censored] ASAP.
Shuar 34 posts
I also seem to be having this issue. Well, everyone is having this issue, but some are far more sensitive to it than others!
Does anyone have a clue, about a coming fix for this? Else I do believe we kinda feel entitled to a refund right?
TOMatXL 3 posts
(PS4 Pro) Audio in conversation is OK, but terribly bad in any other (ambient effects, fighting effects, world environmental sounds, ...) It's flat and sounds like it's playing from a very cheap speakerset.
Ubisoft Support Staff Ubi-Swaggins 359 posts
Issues with the Audio has been raised to the team and they are looking into it further.
The known issues list gets updates as the team work through, if an issue is not listed in there, it doesn't mean the team are not looking into it.